Index: src/gpu/GrXferProcessor.cpp |
diff --git a/src/gpu/GrXferProcessor.cpp b/src/gpu/GrXferProcessor.cpp |
index 1ead010b6eace6df63dd2eaa27b81e9b05b8fff4..a95445e287825db5934a55f27f7c4cf88da104ee 100644 |
--- a/src/gpu/GrXferProcessor.cpp |
+++ b/src/gpu/GrXferProcessor.cpp |
@@ -93,17 +93,15 @@ void GrXferProcessor::getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBu |
this->onGetGLProcessorKey(caps, b); |
} |
-bool GrXferProcessor::willNeedXferBarrier(const GrRenderTarget* rt, |
- const GrCaps& caps, |
- GrXferBarrierType* outBarrierType) const { |
+GrXferBarrierType GrXferProcessor::xferBarrierType(const GrRenderTarget* rt, |
+ const GrCaps& caps) const { |
+ SkASSERT(rt); |
if (static_cast<const GrSurface*>(rt) == this->getDstTexture()) { |
// Texture barriers are required when a shader reads and renders to the same texture. |
- SkASSERT(rt); |
SkASSERT(caps.textureBarrierSupport()); |
- *outBarrierType = kTexture_GrXferBarrierType; |
- return true; |
+ return kTexture_GrXferBarrierType; |
} |
- return this->onWillNeedXferBarrier(rt, caps, outBarrierType); |
+ return this->onXferBarrier(rt, caps); |
} |
#ifdef SK_DEBUG |