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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 12875005: Add support for IMG's MSAA extension. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef GrGLInterface_DEFINED 10 #ifndef GrGLInterface_DEFINED
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177 GLPtr<GrGLDrawBufferProc> fDrawBuffer; 177 GLPtr<GrGLDrawBufferProc> fDrawBuffer;
178 GLPtr<GrGLDrawBuffersProc> fDrawBuffers; 178 GLPtr<GrGLDrawBuffersProc> fDrawBuffers;
179 GLPtr<GrGLDrawElementsProc> fDrawElements; 179 GLPtr<GrGLDrawElementsProc> fDrawElements;
180 GLPtr<GrGLEnableProc> fEnable; 180 GLPtr<GrGLEnableProc> fEnable;
181 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; 181 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
182 GLPtr<GrGLEndQueryProc> fEndQuery; 182 GLPtr<GrGLEndQueryProc> fEndQuery;
183 GLPtr<GrGLFinishProc> fFinish; 183 GLPtr<GrGLFinishProc> fFinish;
184 GLPtr<GrGLFlushProc> fFlush; 184 GLPtr<GrGLFlushProc> fFlush;
185 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; 185 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
186 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; 186 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
187 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisam ple;
187 GLPtr<GrGLFrontFaceProc> fFrontFace; 188 GLPtr<GrGLFrontFaceProc> fFrontFace;
188 GLPtr<GrGLGenBuffersProc> fGenBuffers; 189 GLPtr<GrGLGenBuffersProc> fGenBuffers;
189 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; 190 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers;
190 GLPtr<GrGLGenQueriesProc> fGenQueries; 191 GLPtr<GrGLGenQueriesProc> fGenQueries;
191 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; 192 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers;
192 GLPtr<GrGLGenTexturesProc> fGenTextures; 193 GLPtr<GrGLGenTexturesProc> fGenTextures;
193 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays; 194 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays;
194 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; 195 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
195 GLPtr<GrGLGetErrorProc> fGetError; 196 GLPtr<GrGLGetErrorProc> fGetError;
196 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachment Parameteriv; 197 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachment Parameteriv;
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316 317
317 // Per-GL func callback 318 // Per-GL func callback
318 #if GR_GL_PER_GL_FUNC_CALLBACK 319 #if GR_GL_PER_GL_FUNC_CALLBACK
319 GrGLInterfaceCallbackProc fCallback; 320 GrGLInterfaceCallbackProc fCallback;
320 GrGLInterfaceCallbackData fCallbackData; 321 GrGLInterfaceCallbackData fCallbackData;
321 #endif 322 #endif
322 323
323 }; 324 };
324 325
325 #endif 326 #endif
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