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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef GrGLInterface_DEFINED | 10 #ifndef GrGLInterface_DEFINED |
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177 GLPtr<GrGLDrawBufferProc> fDrawBuffer; | 177 GLPtr<GrGLDrawBufferProc> fDrawBuffer; |
178 GLPtr<GrGLDrawBuffersProc> fDrawBuffers; | 178 GLPtr<GrGLDrawBuffersProc> fDrawBuffers; |
179 GLPtr<GrGLDrawElementsProc> fDrawElements; | 179 GLPtr<GrGLDrawElementsProc> fDrawElements; |
180 GLPtr<GrGLEnableProc> fEnable; | 180 GLPtr<GrGLEnableProc> fEnable; |
181 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; | 181 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; |
182 GLPtr<GrGLEndQueryProc> fEndQuery; | 182 GLPtr<GrGLEndQueryProc> fEndQuery; |
183 GLPtr<GrGLFinishProc> fFinish; | 183 GLPtr<GrGLFinishProc> fFinish; |
184 GLPtr<GrGLFlushProc> fFlush; | 184 GLPtr<GrGLFlushProc> fFlush; |
185 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; | 185 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; |
186 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; | 186 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; |
| 187 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisam
ple; |
187 GLPtr<GrGLFrontFaceProc> fFrontFace; | 188 GLPtr<GrGLFrontFaceProc> fFrontFace; |
188 GLPtr<GrGLGenBuffersProc> fGenBuffers; | 189 GLPtr<GrGLGenBuffersProc> fGenBuffers; |
189 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; | 190 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; |
190 GLPtr<GrGLGenQueriesProc> fGenQueries; | 191 GLPtr<GrGLGenQueriesProc> fGenQueries; |
191 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; | 192 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; |
192 GLPtr<GrGLGenTexturesProc> fGenTextures; | 193 GLPtr<GrGLGenTexturesProc> fGenTextures; |
193 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays; | 194 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays; |
194 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; | 195 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; |
195 GLPtr<GrGLGetErrorProc> fGetError; | 196 GLPtr<GrGLGetErrorProc> fGetError; |
196 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachment
Parameteriv; | 197 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachment
Parameteriv; |
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316 | 317 |
317 // Per-GL func callback | 318 // Per-GL func callback |
318 #if GR_GL_PER_GL_FUNC_CALLBACK | 319 #if GR_GL_PER_GL_FUNC_CALLBACK |
319 GrGLInterfaceCallbackProc fCallback; | 320 GrGLInterfaceCallbackProc fCallback; |
320 GrGLInterfaceCallbackData fCallbackData; | 321 GrGLInterfaceCallbackData fCallbackData; |
321 #endif | 322 #endif |
322 | 323 |
323 }; | 324 }; |
324 | 325 |
325 #endif | 326 #endif |
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