| Index: include/gpu/GrFragmentProcessor.h
|
| diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
|
| index 4b2f96d7f9168e301b8255019961a2949030f870..1b8a8183bdf1809dc8dd994d46b9c5fd3eadde03 100644
|
| --- a/include/gpu/GrFragmentProcessor.h
|
| +++ b/include/gpu/GrFragmentProcessor.h
|
| @@ -74,20 +74,7 @@ public:
|
|
|
| A return value of true from isEqual() should not be used to test whether the processor would
|
| generate the same shader code. To test for identical code generation use getGLProcessorKey*/
|
| - bool isEqual(const GrFragmentProcessor& that, bool ignoreCoordTransforms) const {
|
| - if (this->classID() != that.classID() ||
|
| - !this->hasSameTextureAccesses(that)) {
|
| - return false;
|
| - }
|
| - if (ignoreCoordTransforms) {
|
| - if (this->numTransforms() != that.numTransforms()) {
|
| - return false;
|
| - }
|
| - } else if (!this->hasSameTransforms(that)) {
|
| - return false;
|
| - }
|
| - return this->onIsEqual(that);
|
| - }
|
| + bool isEqual(const GrFragmentProcessor& that, bool ignoreCoordTransforms) const;
|
|
|
| /**
|
| * This function is used to perform optimizations. When called the invarientOuput param
|
| @@ -131,6 +118,9 @@ protected:
|
|
|
| /**
|
| * Subclass implements this to support getConstantColorComponents(...).
|
| + *
|
| + * Note: it's up to the subclass implementation to do any recursive call to compute the child
|
| + * procs' output invariants; computeInvariantOutput will not be recursive.
|
| */
|
| virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const = 0;
|
|
|
|
|