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Side by Side Diff: src/utils/SkLua.cpp

Issue 1287263005: change asABitmap to isABitmap on shader (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkLua.h" 8 #include "SkLua.h"
9 9
10 #if SK_SUPPORT_GPU 10 #if SK_SUPPORT_GPU
(...skipping 1182 matching lines...) Expand 10 before | Expand all | Expand 10 after
1193 }; 1193 };
1194 SkASSERT((unsigned)t < SK_ARRAY_COUNT(gNames)); 1194 SkASSERT((unsigned)t < SK_ARRAY_COUNT(gNames));
1195 return gNames[t]; 1195 return gNames[t];
1196 } 1196 }
1197 1197
1198 static int lshader_isOpaque(lua_State* L) { 1198 static int lshader_isOpaque(lua_State* L) {
1199 SkShader* shader = get_ref<SkShader>(L, 1); 1199 SkShader* shader = get_ref<SkShader>(L, 1);
1200 return shader && shader->isOpaque(); 1200 return shader && shader->isOpaque();
1201 } 1201 }
1202 1202
1203 static int lshader_asABitmap(lua_State* L) { 1203 static int lshader_isABitmap(lua_State* L) {
1204 SkShader* shader = get_ref<SkShader>(L, 1); 1204 SkShader* shader = get_ref<SkShader>(L, 1);
1205 if (shader) { 1205 if (shader) {
1206 SkBitmap bm; 1206 SkBitmap bm;
1207 SkMatrix matrix; 1207 SkMatrix matrix;
1208 SkShader::TileMode modes[2]; 1208 SkShader::TileMode modes[2];
1209 switch (shader->asABitmap(&bm, &matrix, modes)) { 1209 if (shader->isABitmap(&bm, &matrix, modes)) {
1210 case SkShader::kDefault_BitmapType: 1210 lua_newtable(L);
1211 lua_newtable(L); 1211 setfield_number(L, "genID", bm.pixelRef() ? bm.pixelRef()->getGenera tionID() : 0);
1212 setfield_number(L, "genID", bm.pixelRef() ? bm.pixelRef()->getGe nerationID() : 0); 1212 setfield_number(L, "width", bm.width());
1213 setfield_number(L, "width", bm.width()); 1213 setfield_number(L, "height", bm.height());
1214 setfield_number(L, "height", bm.height()); 1214 setfield_string(L, "tileX", mode2string(modes[0]));
1215 setfield_string(L, "tileX", mode2string(modes[0])); 1215 setfield_string(L, "tileY", mode2string(modes[1]));
1216 setfield_string(L, "tileY", mode2string(modes[1])); 1216 return 1;
1217 return 1;
1218 default:
1219 break;
1220 } 1217 }
1221 } 1218 }
1222 return 0; 1219 return 0;
1223 } 1220 }
1224 1221
1225 static int lshader_asAGradient(lua_State* L) { 1222 static int lshader_asAGradient(lua_State* L) {
1226 SkShader* shader = get_ref<SkShader>(L, 1); 1223 SkShader* shader = get_ref<SkShader>(L, 1);
1227 if (shader) { 1224 if (shader) {
1228 SkShader::GradientInfo info; 1225 SkShader::GradientInfo info;
1229 sk_bzero(&info, sizeof(info)); 1226 sk_bzero(&info, sizeof(info));
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1253 return 0; 1250 return 0;
1254 } 1251 }
1255 1252
1256 static int lshader_gc(lua_State* L) { 1253 static int lshader_gc(lua_State* L) {
1257 get_ref<SkShader>(L, 1)->unref(); 1254 get_ref<SkShader>(L, 1)->unref();
1258 return 0; 1255 return 0;
1259 } 1256 }
1260 1257
1261 static const struct luaL_Reg gSkShader_Methods[] = { 1258 static const struct luaL_Reg gSkShader_Methods[] = {
1262 { "isOpaque", lshader_isOpaque }, 1259 { "isOpaque", lshader_isOpaque },
1263 { "asABitmap", lshader_asABitmap }, 1260 { "isABitmap", lshader_isABitmap },
1264 { "asAGradient", lshader_asAGradient }, 1261 { "asAGradient", lshader_asAGradient },
1265 { "__gc", lshader_gc }, 1262 { "__gc", lshader_gc },
1266 { NULL, NULL } 1263 { NULL, NULL }
1267 }; 1264 };
1268 1265
1269 /////////////////////////////////////////////////////////////////////////////// 1266 ///////////////////////////////////////////////////////////////////////////////
1270 1267
1271 static int lpatheffect_asADash(lua_State* L) { 1268 static int lpatheffect_asADash(lua_State* L) {
1272 SkPathEffect* pe = get_ref<SkPathEffect>(L, 1); 1269 SkPathEffect* pe = get_ref<SkPathEffect>(L, 1);
1273 if (pe) { 1270 if (pe) {
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2065 REG_CLASS(L, SkSurface); 2062 REG_CLASS(L, SkSurface);
2066 REG_CLASS(L, SkTextBlob); 2063 REG_CLASS(L, SkTextBlob);
2067 REG_CLASS(L, SkTypeface); 2064 REG_CLASS(L, SkTypeface);
2068 } 2065 }
2069 2066
2070 extern "C" int luaopen_skia(lua_State* L); 2067 extern "C" int luaopen_skia(lua_State* L);
2071 extern "C" int luaopen_skia(lua_State* L) { 2068 extern "C" int luaopen_skia(lua_State* L) {
2072 SkLua::Load(L); 2069 SkLua::Load(L);
2073 return 0; 2070 return 0;
2074 } 2071 }
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