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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 1287193008: Add ANGLE workaround to prefer flushes over VRAM usage (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Update comment Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 10
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464 if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() || 464 if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() ||
465 kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() || 465 kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() ||
466 kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) { 466 kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) {
467 fUseDrawInsteadOfClear = true; 467 fUseDrawInsteadOfClear = true;
468 } 468 }
469 469
470 if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer()) { 470 if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer()) {
471 fUseDrawInsteadOfPartialRenderTargetWrite = true; 471 fUseDrawInsteadOfPartialRenderTargetWrite = true;
472 } 472 }
473 473
474 #ifdef SK_BUILD_FOR_WIN
475 // On ANGLE deferring flushes can lead to GPU starvation
476 fPreferVRAMUseOverFlushes = !isANGLE;
477 #endif
478
474 if (kChromium_GrGLDriver == ctxInfo.driver()) { 479 if (kChromium_GrGLDriver == ctxInfo.driver()) {
475 fMustClearUploadedBufferData = true; 480 fMustClearUploadedBufferData = true;
476 } 481 }
477 482
478 if (kGL_GrGLStandard == standard) { 483 if (kGL_GrGLStandard == standard) {
479 // ARB allows mixed size FBO attachments, EXT does not. 484 // ARB allows mixed size FBO attachments, EXT does not.
480 if (ctxInfo.version() >= GR_GL_VER(3, 0) || 485 if (ctxInfo.version() >= GR_GL_VER(3, 0) ||
481 ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { 486 ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
482 fOversizedStencilSupport = true; 487 fOversizedStencilSupport = true;
483 } else { 488 } else {
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1140 r.appendf("Fragment coord conventions support: %s\n", 1145 r.appendf("Fragment coord conventions support: %s\n",
1141 (fFragCoordsConventionSupport ? "YES": "NO")); 1146 (fFragCoordsConventionSupport ? "YES": "NO"));
1142 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); 1147 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
1143 r.appendf("Instanced drawing support: %s\n", (fInstancedDrawingSupport ? "YE S": "NO")); 1148 r.appendf("Instanced drawing support: %s\n", (fInstancedDrawingSupport ? "YE S": "NO"));
1144 r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO")); 1149 r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO"));
1145 r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO")); 1150 r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO"));
1146 r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO")); 1151 r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO"));
1147 r.appendf("Use non-VBO for dynamic data: %s\n", 1152 r.appendf("Use non-VBO for dynamic data: %s\n",
1148 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); 1153 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
1149 r.appendf("SRGB write contol: %s\n", (fSRGBWriteControl ? "YES" : "NO")); 1154 r.appendf("SRGB write contol: %s\n", (fSRGBWriteControl ? "YES" : "NO"));
1150 r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow? "YES" : "NO")); 1155 r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow ? "YES" : "NO"));
1151 r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow? "YES" : "NO")); 1156 r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow ? "YES" : "NO"));
1152 return r; 1157 return r;
1153 } 1158 }
1154 1159
1155 static GrGLenum precision_to_gl_float_type(GrSLPrecision p) { 1160 static GrGLenum precision_to_gl_float_type(GrSLPrecision p) {
1156 switch (p) { 1161 switch (p) {
1157 case kLow_GrSLPrecision: 1162 case kLow_GrSLPrecision:
1158 return GR_GL_LOW_FLOAT; 1163 return GR_GL_LOW_FLOAT;
1159 case kMedium_GrSLPrecision: 1164 case kMedium_GrSLPrecision:
1160 return GR_GL_MEDIUM_FLOAT; 1165 return GR_GL_MEDIUM_FLOAT;
1161 case kHigh_GrSLPrecision: 1166 case kHigh_GrSLPrecision:
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1232 for (int p = 0; p < kGrSLPrecisionCount; ++p) { 1237 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
1233 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = 1238 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] =
1234 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p]; 1239 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p];
1235 } 1240 }
1236 } 1241 }
1237 } 1242 }
1238 1243
1239 1244
1240 1245
1241 1246
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