Index: ui/events/gesture_detection/snap_scroll_controller_unittest.cc |
diff --git a/ui/events/gesture_detection/snap_scroll_controller_unittest.cc b/ui/events/gesture_detection/snap_scroll_controller_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7a0b231982bc465175bfd418c8a766c65259de49 |
--- /dev/null |
+++ b/ui/events/gesture_detection/snap_scroll_controller_unittest.cc |
@@ -0,0 +1,168 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/basictypes.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+#include "ui/events/gesture_detection/snap_scroll_controller.h" |
+#include "ui/events/test/motion_event_test_utils.h" |
+ |
+using base::TimeDelta; |
+using base::TimeTicks; |
+using ui::test::MockMotionEvent; |
+ |
+namespace ui { |
+namespace { |
+ |
+const float kSnapBound = 8.f; |
+ |
+gfx::SizeF GetDisplayBounds() { |
+ return gfx::SizeF(640, 480); |
+} |
+ |
+} // namespace |
+ |
+TEST(SnapScrollControllerTest, Basic) { |
+ SnapScrollController controller(kSnapBound, GetDisplayBounds()); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ EXPECT_FALSE(controller.IsSnapHorizontal()); |
+ EXPECT_FALSE(controller.IsSnapVertical()); |
+ |
+ // Test basic horizontal snapping. |
+ MockMotionEvent event; |
+ event.PressPoint(0, 0); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ event.MovePoint(0, kSnapBound * 2, 0.f); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_TRUE(controller.IsSnappingScrolls()); |
+ EXPECT_TRUE(controller.IsSnapHorizontal()); |
+ EXPECT_FALSE(controller.IsSnapVertical()); |
+ |
+ event.ReleasePoint(); |
+ controller.SetSnapScrollMode(event, false); |
+ |
+ // Test basic vertical snapping. |
+ event.PressPoint(0, 0); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ event.MovePoint(0, 0.f, kSnapBound * 2); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_TRUE(controller.IsSnappingScrolls()); |
+ EXPECT_TRUE(controller.IsSnapVertical()); |
+ EXPECT_FALSE(controller.IsSnapHorizontal()); |
+} |
+ |
+TEST(SnapScrollControllerTest, VerticalScroll) { |
+ SnapScrollController controller(kSnapBound, GetDisplayBounds()); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ MockMotionEvent event; |
+ event.PressPoint(0, 0); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ event.MovePoint(0, 0.f, -kSnapBound / 2.f); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ event.MovePoint(0, kSnapBound / 2.f, -kSnapBound * 2.f); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_TRUE(controller.IsSnapVertical()); |
+ EXPECT_FALSE(controller.IsSnapHorizontal()); |
+ |
+ // Initial scrolling should be snapped. |
+ float delta_x = event.GetX(0); |
+ float delta_y = event.GetY(0); |
+ controller.UpdateSnapScrollMode(delta_x, delta_y); |
+ EXPECT_TRUE(controller.IsSnapVertical()); |
+ EXPECT_FALSE(controller.IsSnapHorizontal()); |
+ |
+ // Subsequent scrolling should be snapped as long as it's within the rails. |
+ delta_x = 5; |
+ delta_y = 10; |
+ controller.UpdateSnapScrollMode(delta_x, delta_y); |
+ EXPECT_TRUE(controller.IsSnapVertical()); |
+ EXPECT_FALSE(controller.IsSnapHorizontal()); |
+ |
+ // Large horizontal movement should end snapping. |
+ delta_x = 100; |
+ delta_y = 10; |
+ controller.UpdateSnapScrollMode(delta_x, delta_y); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+} |
+ |
+TEST(SnapScrollControllerTest, HorizontalScroll) { |
+ SnapScrollController controller(kSnapBound, GetDisplayBounds()); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ MockMotionEvent event; |
+ event.PressPoint(0, 0); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ event.MovePoint(0, -kSnapBound / 2.f, 0.f); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ event.MovePoint(0, kSnapBound * 2.f, kSnapBound / 2.f); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_TRUE(controller.IsSnapHorizontal()); |
+ EXPECT_FALSE(controller.IsSnapVertical()); |
+ |
+ // Initial scrolling should be snapped. |
+ float delta_x = event.GetX(0); |
+ float delta_y = event.GetY(0); |
+ controller.UpdateSnapScrollMode(delta_x, delta_y); |
+ EXPECT_TRUE(controller.IsSnapHorizontal()); |
+ EXPECT_FALSE(controller.IsSnapVertical()); |
+ |
+ // Subsequent scrolling should be snapped as long as it's within the rails. |
+ delta_x = 10; |
+ delta_y = 5; |
+ controller.UpdateSnapScrollMode(delta_x, delta_y); |
+ EXPECT_TRUE(controller.IsSnapHorizontal()); |
+ EXPECT_FALSE(controller.IsSnapVertical()); |
+ |
+ // Large vertical movement should end snapping. |
+ delta_x = 10; |
+ delta_y = 100; |
+ controller.UpdateSnapScrollMode(delta_x, delta_y); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+} |
+ |
+TEST(SnapScrollControllerTest, Diagonal) { |
+ SnapScrollController controller(kSnapBound, GetDisplayBounds()); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ MockMotionEvent event; |
+ event.PressPoint(0, 0); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ // Sufficient initial diagonal motion will prevent any future snapping. |
+ event.MovePoint(0, kSnapBound * 3.f, -kSnapBound * 3.f); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ float delta_x = event.GetX(0); |
+ float delta_y = event.GetY(0); |
+ controller.UpdateSnapScrollMode(delta_x, delta_y); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ event.MovePoint(0, 0, 0); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ event.MovePoint(0, kSnapBound * 5, 0); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+ |
+ event.MovePoint(0, 0, -kSnapBound * 5); |
+ controller.SetSnapScrollMode(event, false); |
+ EXPECT_FALSE(controller.IsSnappingScrolls()); |
+} |
+ |
+} // namespace ui |