| Index: ui/events/gesture_detection/snap_scroll_controller_unittest.cc
|
| diff --git a/ui/events/gesture_detection/snap_scroll_controller_unittest.cc b/ui/events/gesture_detection/snap_scroll_controller_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..7a0b231982bc465175bfd418c8a766c65259de49
|
| --- /dev/null
|
| +++ b/ui/events/gesture_detection/snap_scroll_controller_unittest.cc
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| @@ -0,0 +1,168 @@
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| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +#include "ui/events/gesture_detection/snap_scroll_controller.h"
|
| +#include "ui/events/test/motion_event_test_utils.h"
|
| +
|
| +using base::TimeDelta;
|
| +using base::TimeTicks;
|
| +using ui::test::MockMotionEvent;
|
| +
|
| +namespace ui {
|
| +namespace {
|
| +
|
| +const float kSnapBound = 8.f;
|
| +
|
| +gfx::SizeF GetDisplayBounds() {
|
| + return gfx::SizeF(640, 480);
|
| +}
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| +
|
| +} // namespace
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| +
|
| +TEST(SnapScrollControllerTest, Basic) {
|
| + SnapScrollController controller(kSnapBound, GetDisplayBounds());
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
|
| + EXPECT_FALSE(controller.IsSnapHorizontal());
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| + EXPECT_FALSE(controller.IsSnapVertical());
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| +
|
| + // Test basic horizontal snapping.
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| + MockMotionEvent event;
|
| + event.PressPoint(0, 0);
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| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
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| +
|
| + event.MovePoint(0, kSnapBound * 2, 0.f);
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| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_TRUE(controller.IsSnappingScrolls());
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| + EXPECT_TRUE(controller.IsSnapHorizontal());
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| + EXPECT_FALSE(controller.IsSnapVertical());
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| +
|
| + event.ReleasePoint();
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| + controller.SetSnapScrollMode(event, false);
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| +
|
| + // Test basic vertical snapping.
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| + event.PressPoint(0, 0);
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| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
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| +
|
| + event.MovePoint(0, 0.f, kSnapBound * 2);
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| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_TRUE(controller.IsSnappingScrolls());
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| + EXPECT_TRUE(controller.IsSnapVertical());
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| + EXPECT_FALSE(controller.IsSnapHorizontal());
|
| +}
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| +
|
| +TEST(SnapScrollControllerTest, VerticalScroll) {
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| + SnapScrollController controller(kSnapBound, GetDisplayBounds());
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
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| +
|
| + MockMotionEvent event;
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| + event.PressPoint(0, 0);
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| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
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| +
|
| + event.MovePoint(0, 0.f, -kSnapBound / 2.f);
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| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
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| +
|
| + event.MovePoint(0, kSnapBound / 2.f, -kSnapBound * 2.f);
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| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_TRUE(controller.IsSnapVertical());
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| + EXPECT_FALSE(controller.IsSnapHorizontal());
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| +
|
| + // Initial scrolling should be snapped.
|
| + float delta_x = event.GetX(0);
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| + float delta_y = event.GetY(0);
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| + controller.UpdateSnapScrollMode(delta_x, delta_y);
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| + EXPECT_TRUE(controller.IsSnapVertical());
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| + EXPECT_FALSE(controller.IsSnapHorizontal());
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| +
|
| + // Subsequent scrolling should be snapped as long as it's within the rails.
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| + delta_x = 5;
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| + delta_y = 10;
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| + controller.UpdateSnapScrollMode(delta_x, delta_y);
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| + EXPECT_TRUE(controller.IsSnapVertical());
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| + EXPECT_FALSE(controller.IsSnapHorizontal());
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| +
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| + // Large horizontal movement should end snapping.
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| + delta_x = 100;
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| + delta_y = 10;
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| + controller.UpdateSnapScrollMode(delta_x, delta_y);
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
|
| +}
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| +
|
| +TEST(SnapScrollControllerTest, HorizontalScroll) {
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| + SnapScrollController controller(kSnapBound, GetDisplayBounds());
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
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| +
|
| + MockMotionEvent event;
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| + event.PressPoint(0, 0);
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| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
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| +
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| + event.MovePoint(0, -kSnapBound / 2.f, 0.f);
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| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
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| +
|
| + event.MovePoint(0, kSnapBound * 2.f, kSnapBound / 2.f);
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| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_TRUE(controller.IsSnapHorizontal());
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| + EXPECT_FALSE(controller.IsSnapVertical());
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| +
|
| + // Initial scrolling should be snapped.
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| + float delta_x = event.GetX(0);
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| + float delta_y = event.GetY(0);
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| + controller.UpdateSnapScrollMode(delta_x, delta_y);
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| + EXPECT_TRUE(controller.IsSnapHorizontal());
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| + EXPECT_FALSE(controller.IsSnapVertical());
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| +
|
| + // Subsequent scrolling should be snapped as long as it's within the rails.
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| + delta_x = 10;
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| + delta_y = 5;
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| + controller.UpdateSnapScrollMode(delta_x, delta_y);
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| + EXPECT_TRUE(controller.IsSnapHorizontal());
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| + EXPECT_FALSE(controller.IsSnapVertical());
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| +
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| + // Large vertical movement should end snapping.
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| + delta_x = 10;
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| + delta_y = 100;
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| + controller.UpdateSnapScrollMode(delta_x, delta_y);
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
|
| +}
|
| +
|
| +TEST(SnapScrollControllerTest, Diagonal) {
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| + SnapScrollController controller(kSnapBound, GetDisplayBounds());
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
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| +
|
| + MockMotionEvent event;
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| + event.PressPoint(0, 0);
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| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
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| +
|
| + // Sufficient initial diagonal motion will prevent any future snapping.
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| + event.MovePoint(0, kSnapBound * 3.f, -kSnapBound * 3.f);
|
| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
|
| +
|
| + float delta_x = event.GetX(0);
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| + float delta_y = event.GetY(0);
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| + controller.UpdateSnapScrollMode(delta_x, delta_y);
|
| + EXPECT_FALSE(controller.IsSnappingScrolls());
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| +
|
| + event.MovePoint(0, 0, 0);
|
| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
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| +
|
| + event.MovePoint(0, kSnapBound * 5, 0);
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| + controller.SetSnapScrollMode(event, false);
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| + EXPECT_FALSE(controller.IsSnappingScrolls());
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| +
|
| + event.MovePoint(0, 0, -kSnapBound * 5);
|
| + controller.SetSnapScrollMode(event, false);
|
| + EXPECT_FALSE(controller.IsSnappingScrolls());
|
| +}
|
| +
|
| +} // namespace ui
|
|
|