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Unified Diff: ui/gfx/screen.h

Issue 1287103004: Sync ui/events to chromium @ https://codereview.chromium.org/1210203002 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: rebased Created 5 years, 4 months ago
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Index: ui/gfx/screen.h
diff --git a/ui/gfx/screen.h b/ui/gfx/screen.h
new file mode 100644
index 0000000000000000000000000000000000000000..28652746cbba91e0113c7ddffaffb7b9a8a90ebb
--- /dev/null
+++ b/ui/gfx/screen.h
@@ -0,0 +1,102 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_SCREEN_H_
+#define UI_GFX_SCREEN_H_
+
+#include <vector>
+
+#include "base/basictypes.h"
+#include "ui/gfx/display.h"
+#include "ui/gfx/geometry/point.h"
+#include "ui/gfx/gfx_export.h"
+#include "ui/gfx/native_widget_types.h"
+#include "ui/gfx/screen_type_delegate.h"
+
+namespace gfx {
+class DisplayObserver;
+class Rect;
+
+// A utility class for getting various info about screen size, displays,
+// cursor position, etc.
+//
+// Note that this class does not represent an individual display connected to a
+// computer -- see the Display class for that. A single Screen object exists on
+// most operating systems regardless of the number of connected displays. On
+// Windows 8, two Screens exist: one for Metro UI and another for the desktop.
+class GFX_EXPORT Screen {
+ public:
+ // Retrieves the Screen that the specified NativeView belongs to. A value of
+ // NULL is treated as |SCREEN_TYPE_NATIVE|.
+ static Screen* GetScreenFor(NativeView view);
+
+ // Returns the SCREEN_TYPE_NATIVE Screen. This should be used with caution,
+ // as it is likely to be incorrect for code that runs on Windows.
+ static Screen* GetNativeScreen();
+
+ // Sets the global screen for a particular screen type. Only the _NATIVE
+ // ScreenType must be provided.
+ // NOTE: this does not take ownership of |screen|. Tests must be sure to
+ // reset any state they install.
+ static void SetScreenInstance(ScreenType type, Screen* instance);
+
+ // Returns the global screen for a particular type. Types other than _NATIVE
+ // may be NULL.
+ static Screen* GetScreenByType(ScreenType type);
+
+ // Sets the global ScreenTypeDelegate. May be left unset if the platform
+ // uses only the _NATIVE ScreenType.
+ // NOTE: this does not take ownership of |delegate|. Tests must be sure to
+ // reset any state they install.
+ static void SetScreenTypeDelegate(ScreenTypeDelegate* delegate);
+
+ Screen();
+ virtual ~Screen();
+
+ // Returns the current absolute position of the mouse pointer.
+ virtual gfx::Point GetCursorScreenPoint() = 0;
+
+ // Returns the window under the cursor.
+ virtual gfx::NativeWindow GetWindowUnderCursor() = 0;
+
+ // Returns the window at the given screen coordinate |point|.
+ virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) = 0;
+
+ // Returns the number of displays.
+ // Mirrored displays are excluded; this method is intended to return the
+ // number of distinct, usable displays.
+ virtual int GetNumDisplays() const = 0;
+
+ // Returns the list of displays that are currently available.
+ virtual std::vector<gfx::Display> GetAllDisplays() const = 0;
+
+ // Returns the display nearest the specified window.
+ // If the window is NULL or the window is not rooted to a display this will
+ // return the primary display.
+ virtual gfx::Display GetDisplayNearestWindow(NativeView view) const = 0;
+
+ // Returns the display nearest the specified point. |point| should be in DIPs.
+ virtual gfx::Display GetDisplayNearestPoint(
+ const gfx::Point& point) const = 0;
+
+ // Returns the display that most closely intersects the provided bounds.
+ virtual gfx::Display GetDisplayMatching(
+ const gfx::Rect& match_rect) const = 0;
+
+ // Returns the primary display.
+ virtual gfx::Display GetPrimaryDisplay() const = 0;
+
+ // Adds/Removes display observers.
+ virtual void AddObserver(DisplayObserver* observer) = 0;
+ virtual void RemoveObserver(DisplayObserver* observer) = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Screen);
+};
+
+Screen* CreateNativeScreen();
+
+} // namespace gfx
+
+#endif // UI_GFX_SCREEN_H_
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