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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_EVENTS_OZONE_EVENTS_OZONE_H_ |
| 6 #define UI_EVENTS_OZONE_EVENTS_OZONE_H_ |
| 7 |
| 8 #include "base/callback.h" |
| 9 #include "base/event_types.h" |
| 10 #include "ui/events/events_export.h" |
| 11 |
| 12 namespace ui { |
| 13 |
| 14 class Event; |
| 15 |
| 16 // Wrap a "native" ui::Event in another ui::Event & dispatch it. |
| 17 // |
| 18 // This is really unfortunate, but exists for two reasons: |
| 19 // |
| 20 // 1. Some of the ui::Event constructors depend on global state that |
| 21 // is only used when building from a "native" event. For example: |
| 22 // last_click_event_ is used when constructing MouseEvent from |
| 23 // NativeEvent to determine click count. |
| 24 // |
| 25 // 2. Events contain a reference to a "native event", which some code |
| 26 // depends on. The ui::Event might get mutated during dispatch, but |
| 27 // the native event won't. Some code depends on the fact that the |
| 28 // "native" version of the event is unmodified. |
| 29 // |
| 30 // We are trying to fix both of these issues, but in the meantime we |
| 31 // define NativeEvent == ui::Event. |
| 32 // |
| 33 EVENTS_EXPORT void DispatchEventFromNativeUiEvent( |
| 34 const base::NativeEvent& native_event, |
| 35 base::Callback<void(ui::Event*)> callback); |
| 36 |
| 37 } // namespace ui |
| 38 |
| 39 #endif // UI_EVENTS_OZONE_EVENTS_OZONE_H_ |
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