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Side by Side Diff: src/effects/SkColorMatrixFilter.cpp

Issue 1287023009: Added tree structure to GrGLFragmentProcessor, i.e. GL instances (Closed) Base URL: https://skia.googlesource.com/skia@cs3_isequal_nonrecursive
Patch Set: moved onSetData from public to protected, onCreateGLInstance from public to private in subclasses Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkColorMatrixFilter.h" 8 #include "SkColorMatrixFilter.h"
9 #include "SkColorMatrix.h" 9 #include "SkColorMatrix.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
(...skipping 376 matching lines...) Expand 10 before | Expand all | Expand 10 after
387 #include "gl/builders/GrGLProgramBuilder.h" 387 #include "gl/builders/GrGLProgramBuilder.h"
388 388
389 class ColorMatrixEffect : public GrFragmentProcessor { 389 class ColorMatrixEffect : public GrFragmentProcessor {
390 public: 390 public:
391 static GrFragmentProcessor* Create(const SkColorMatrix& matrix) { 391 static GrFragmentProcessor* Create(const SkColorMatrix& matrix) {
392 return SkNEW_ARGS(ColorMatrixEffect, (matrix)); 392 return SkNEW_ARGS(ColorMatrixEffect, (matrix));
393 } 393 }
394 394
395 const char* name() const override { return "Color Matrix"; } 395 const char* name() const override { return "Color Matrix"; }
396 396
397 GrGLFragmentProcessor* createGLInstance() const override {
398 return SkNEW_ARGS(GLProcessor, (*this));
399 }
400
401
402 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; 397 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
403 398
404 class GLProcessor : public GrGLFragmentProcessor { 399 class GLProcessor : public GrGLFragmentProcessor {
405 public: 400 public:
406 // this class always generates the same code. 401 // this class always generates the same code.
407 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder* b) {} 402 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder* b) {}
408 403
409 GLProcessor(const GrProcessor&) {} 404 GLProcessor(const GrProcessor&) {}
410 405
411 virtual void emitCode(EmitArgs& args) override { 406 virtual void emitCode(EmitArgs& args) override {
(...skipping 16 matching lines...) Expand all
428 fsBuilder->codeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZ eroAlpha) + %s;\n", 423 fsBuilder->codeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZ eroAlpha) + %s;\n",
429 args.fOutputColor, 424 args.fOutputColor,
430 args.fBuilder->getUniformCStr(fMatrixHandle), 425 args.fBuilder->getUniformCStr(fMatrixHandle),
431 args.fInputColor, 426 args.fInputColor,
432 args.fBuilder->getUniformCStr(fVectorHandle)) ; 427 args.fBuilder->getUniformCStr(fVectorHandle)) ;
433 fsBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n", 428 fsBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n",
434 args.fOutputColor, args.fOutputColor); 429 args.fOutputColor, args.fOutputColor);
435 fsBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", args.fOutputColor, arg s.fOutputColor); 430 fsBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", args.fOutputColor, arg s.fOutputColor);
436 } 431 }
437 432
438 virtual void setData(const GrGLProgramDataManager& uniManager, 433 protected:
434 virtual void onSetData(const GrGLProgramDataManager& uniManager,
439 const GrProcessor& proc) override { 435 const GrProcessor& proc) override {
440 const ColorMatrixEffect& cme = proc.cast<ColorMatrixEffect>(); 436 const ColorMatrixEffect& cme = proc.cast<ColorMatrixEffect>();
441 const float* m = cme.fMatrix.fMat; 437 const float* m = cme.fMatrix.fMat;
442 // The GL matrix is transposed from SkColorMatrix. 438 // The GL matrix is transposed from SkColorMatrix.
443 GrGLfloat mt[] = { 439 GrGLfloat mt[] = {
444 m[0], m[5], m[10], m[15], 440 m[0], m[5], m[10], m[15],
445 m[1], m[6], m[11], m[16], 441 m[1], m[6], m[11], m[16],
446 m[2], m[7], m[12], m[17], 442 m[2], m[7], m[12], m[17],
447 m[3], m[8], m[13], m[18], 443 m[3], m[8], m[13], m[18],
448 }; 444 };
(...skipping 10 matching lines...) Expand all
459 GrGLProgramDataManager::UniformHandle fVectorHandle; 455 GrGLProgramDataManager::UniformHandle fVectorHandle;
460 456
461 typedef GrGLFragmentProcessor INHERITED; 457 typedef GrGLFragmentProcessor INHERITED;
462 }; 458 };
463 459
464 private: 460 private:
465 ColorMatrixEffect(const SkColorMatrix& matrix) : fMatrix(matrix) { 461 ColorMatrixEffect(const SkColorMatrix& matrix) : fMatrix(matrix) {
466 this->initClassID<ColorMatrixEffect>(); 462 this->initClassID<ColorMatrixEffect>();
467 } 463 }
468 464
465 GrGLFragmentProcessor* onCreateGLInstance() const override {
466 return SkNEW_ARGS(GLProcessor, (*this));
467 }
468
469 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, 469 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
470 GrProcessorKeyBuilder* b) const override { 470 GrProcessorKeyBuilder* b) const override {
471 GLProcessor::GenKey(*this, caps, b); 471 GLProcessor::GenKey(*this, caps, b);
472 } 472 }
473 473
474 bool onIsEqual(const GrFragmentProcessor& s) const override { 474 bool onIsEqual(const GrFragmentProcessor& s) const override {
475 const ColorMatrixEffect& cme = s.cast<ColorMatrixEffect>(); 475 const ColorMatrixEffect& cme = s.cast<ColorMatrixEffect>();
476 return cme.fMatrix == fMatrix; 476 return cme.fMatrix == fMatrix;
477 } 477 }
478 478
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560 str->append("matrix: ("); 560 str->append("matrix: (");
561 for (int i = 0; i < 20; ++i) { 561 for (int i = 0; i < 20; ++i) {
562 str->appendScalar(fMatrix.fMat[i]); 562 str->appendScalar(fMatrix.fMat[i]);
563 if (i < 19) { 563 if (i < 19) {
564 str->append(", "); 564 str->append(", ");
565 } 565 }
566 } 566 }
567 str->append(")"); 567 str->append(")");
568 } 568 }
569 #endif 569 #endif
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