| Index: Source/core/editing/Position.h
|
| diff --git a/Source/core/editing/Position.h b/Source/core/editing/Position.h
|
| index ccfe9ac3736834ed53f57d5ae87db2e8c6e4fbe7..407611741c5391a89babb1e7983d2e141f13b9eb 100644
|
| --- a/Source/core/editing/Position.h
|
| +++ b/Source/core/editing/Position.h
|
| @@ -203,7 +203,6 @@ public:
|
|
|
| bool isCandidate() const;
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| bool inRenderedText() const;
|
| - bool isRenderedCharacter() const;
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|
|
| InlineBoxPosition computeInlineBoxPosition(EAffinity) const;
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| InlineBoxPosition computeInlineBoxPosition(EAffinity, TextDirection primaryDirection) const;
|
| @@ -258,6 +257,12 @@ extern template class CORE_EXTERN_TEMPLATE_EXPORT PositionAlgorithm<EditingInCom
|
| using Position = PositionAlgorithm<EditingStrategy>;
|
| using PositionInComposedTree = PositionAlgorithm<EditingInComposedTreeStrategy>;
|
|
|
| +// TODO(yosin) |isRenderedCharacter()| should be removed, and we should use
|
| +// |VisiblePosition::characterAfter()| and |VisiblePosition::characterBefore()|.
|
| +// TODO(yosin) We should move |isRenderedCharacter()| to "VisibleUnits.cpp",
|
| +// since it is used only in "editing/commands/"
|
| +CORE_EXPORT bool isRenderedCharacter(const Position&);
|
| +
|
| template <typename Strategy>
|
| bool operator==(const PositionAlgorithm<Strategy>& a, const PositionAlgorithm<Strategy>& b)
|
| {
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|
|