Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index 20bb3a389341a5bf1f614587d042a8ca3e0d91cf..71434154dd56d8e7de1ab195c90c5a9732d7ad95 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -312,3 +312,85 @@ void GrGLFragmentBuilder::onAfterChildProcEmitCode() { |
int removeAt = fMangleString.findLastOf('_'); |
fMangleString.remove(removeAt, fMangleString.size() - removeAt); |
} |
+ |
+GrGLFragmentBuilder::AutoFragmentChildProcAdvance::AutoFragmentChildProcAdvance( |
+ int childProcIndex, |
+ GrGLFPBuilder* builder, |
+ const GrFragmentProcessor& fp, |
+ const char* outputColor, |
+ const TransformedCoordsArray& coords, |
+ const TextureSamplerArray& samplers, |
+ const GrFragmentProcessor** childFp, |
+ SkString* childOutputColor, |
+ TransformedCoordsArray* childCoords, |
+ TextureSamplerArray* childSamplers |
+ ) { |
+ fFsb = builder->getFragmentShaderBuilder(); |
+ fFsb->onBeforeChildProcEmitCode(); // call first so mangleString is updated |
+ |
+ const GrFragmentProcessor& childProc = fp.childProcessor(childProcIndex); |
+ *childFp = &childProc; |
+ |
+ // Mangle the name of the outputColor |
+ childOutputColor->set(outputColor); |
+ childOutputColor->append(fFsb->getMangleStringThisLevel()); |
+ |
+ /* |
+ * We now want to find the subset of coords and samplers that belong to the child and its |
+ * descendants and put that into childCoords and childSamplers. To do so, we must do a |
+ * backwards linear search on coords and samplers. |
+ * |
+ * Explanation: |
+ * Each GrFragmentProcessor has a copy of all the transforms and textures of itself and |
+ * all procs in its subtree. For example, suppose we have frag proc A, who has two children B |
+ * and D. B has a child C, and D has two children E and F. Each frag proc's transforms array |
+ * contains its own transforms, followed by the transforms of all its descendants (i.e. preorder |
+ * traversal). Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms respectively. |
+ * |
+ * (A) |
+ * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2] |
+ * / \ |
+ * / \ |
+ * (B) (D) |
+ * [b1,b2,c1] [d1,e1,e2,e3,f1,f2] |
+ * / / \ |
+ * / / \ |
+ * (C) (E) (F) |
+ * [c1] [e1,e2,e3] [f1,f2] |
+ * |
+ * So if we're inside proc A's emitCode, and A is about to call emitCode on proc B, we want the |
+ * EmitArgs that's passed onto B to only contain its and its descendants' coords. The |
+ * EmitArgs given to A would contain the transforms [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want |
+ * to extract the subset [b1,b2,c1] to pass on to B. We can do this with a backwards linear |
+ * search since we know that D's subtree has 6 transforms and B's subtree has 3 transforms (by |
+ * calling D.numTextures() and B.numTextures()), so we know the start of B's transforms is 9 |
+ * from the end of A's transforms. We cannot do this with a forwards linear search since we |
+ * don't know how many transforms belong to A (A.numTextures() will return 10, not 1), so |
+ * we wouldn't know how many transforms to initially skip in A's array if using a forward linear |
+ * search. |
+ * Textures work the same way as transforms. |
+ */ |
+ SkASSERT(childCoords->empty()); |
+ SkASSERT(childSamplers->empty()); |
+ int firstCoordAt = fp.numTransforms(); |
+ int firstSamplerAt = fp.numTextures(); |
+ for (int i = fp.numChildProcessors() - 1; i >= childProcIndex; --i) { |
+ firstCoordAt -= fp.childProcessor(i).numTransforms(); |
+ firstSamplerAt -= fp.childProcessor(i).numTextures(); |
+ } |
+ if (!coords.empty()) { |
+ childCoords->push_back_n(childProc.numTransforms(), &coords[firstCoordAt]); |
+ } |
+ if (!samplers.empty()) { |
+ childSamplers->push_back_n(childProc.numTextures(), &samplers[firstSamplerAt]); |
+ } |
+ |
+ fFsb->codeAppendf("vec4 %s;\n", childOutputColor->c_str()); |
+ fFsb->codeAppend("{\n"); |
+ fFsb->codeAppendf("// Child %d: %s\n", fFsb->getChildNumberThisLevel(), childProc.name()); |
+} |
+ |
+GrGLFragmentBuilder::AutoFragmentChildProcAdvance::~AutoFragmentChildProcAdvance() { |
+ fFsb->codeAppend("}\n"); |
+ fFsb->onAfterChildProcEmitCode(); |
+} |