| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| index 20bb3a389341a5bf1f614587d042a8ca3e0d91cf..71434154dd56d8e7de1ab195c90c5a9732d7ad95 100644
|
| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| @@ -312,3 +312,85 @@ void GrGLFragmentBuilder::onAfterChildProcEmitCode() {
|
| int removeAt = fMangleString.findLastOf('_');
|
| fMangleString.remove(removeAt, fMangleString.size() - removeAt);
|
| }
|
| +
|
| +GrGLFragmentBuilder::AutoFragmentChildProcAdvance::AutoFragmentChildProcAdvance(
|
| + int childProcIndex,
|
| + GrGLFPBuilder* builder,
|
| + const GrFragmentProcessor& fp,
|
| + const char* outputColor,
|
| + const TransformedCoordsArray& coords,
|
| + const TextureSamplerArray& samplers,
|
| + const GrFragmentProcessor** childFp,
|
| + SkString* childOutputColor,
|
| + TransformedCoordsArray* childCoords,
|
| + TextureSamplerArray* childSamplers
|
| + ) {
|
| + fFsb = builder->getFragmentShaderBuilder();
|
| + fFsb->onBeforeChildProcEmitCode(); // call first so mangleString is updated
|
| +
|
| + const GrFragmentProcessor& childProc = fp.childProcessor(childProcIndex);
|
| + *childFp = &childProc;
|
| +
|
| + // Mangle the name of the outputColor
|
| + childOutputColor->set(outputColor);
|
| + childOutputColor->append(fFsb->getMangleStringThisLevel());
|
| +
|
| + /*
|
| + * We now want to find the subset of coords and samplers that belong to the child and its
|
| + * descendants and put that into childCoords and childSamplers. To do so, we must do a
|
| + * backwards linear search on coords and samplers.
|
| + *
|
| + * Explanation:
|
| + * Each GrFragmentProcessor has a copy of all the transforms and textures of itself and
|
| + * all procs in its subtree. For example, suppose we have frag proc A, who has two children B
|
| + * and D. B has a child C, and D has two children E and F. Each frag proc's transforms array
|
| + * contains its own transforms, followed by the transforms of all its descendants (i.e. preorder
|
| + * traversal). Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms respectively.
|
| + *
|
| + * (A)
|
| + * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2]
|
| + * / \
|
| + * / \
|
| + * (B) (D)
|
| + * [b1,b2,c1] [d1,e1,e2,e3,f1,f2]
|
| + * / / \
|
| + * / / \
|
| + * (C) (E) (F)
|
| + * [c1] [e1,e2,e3] [f1,f2]
|
| + *
|
| + * So if we're inside proc A's emitCode, and A is about to call emitCode on proc B, we want the
|
| + * EmitArgs that's passed onto B to only contain its and its descendants' coords. The
|
| + * EmitArgs given to A would contain the transforms [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want
|
| + * to extract the subset [b1,b2,c1] to pass on to B. We can do this with a backwards linear
|
| + * search since we know that D's subtree has 6 transforms and B's subtree has 3 transforms (by
|
| + * calling D.numTextures() and B.numTextures()), so we know the start of B's transforms is 9
|
| + * from the end of A's transforms. We cannot do this with a forwards linear search since we
|
| + * don't know how many transforms belong to A (A.numTextures() will return 10, not 1), so
|
| + * we wouldn't know how many transforms to initially skip in A's array if using a forward linear
|
| + * search.
|
| + * Textures work the same way as transforms.
|
| + */
|
| + SkASSERT(childCoords->empty());
|
| + SkASSERT(childSamplers->empty());
|
| + int firstCoordAt = fp.numTransforms();
|
| + int firstSamplerAt = fp.numTextures();
|
| + for (int i = fp.numChildProcessors() - 1; i >= childProcIndex; --i) {
|
| + firstCoordAt -= fp.childProcessor(i).numTransforms();
|
| + firstSamplerAt -= fp.childProcessor(i).numTextures();
|
| + }
|
| + if (!coords.empty()) {
|
| + childCoords->push_back_n(childProc.numTransforms(), &coords[firstCoordAt]);
|
| + }
|
| + if (!samplers.empty()) {
|
| + childSamplers->push_back_n(childProc.numTextures(), &samplers[firstSamplerAt]);
|
| + }
|
| +
|
| + fFsb->codeAppendf("vec4 %s;\n", childOutputColor->c_str());
|
| + fFsb->codeAppend("{\n");
|
| + fFsb->codeAppendf("// Child %d: %s\n", fFsb->getChildNumberThisLevel(), childProc.name());
|
| +}
|
| +
|
| +GrGLFragmentBuilder::AutoFragmentChildProcAdvance::~AutoFragmentChildProcAdvance() {
|
| + fFsb->codeAppend("}\n");
|
| + fFsb->onAfterChildProcEmitCode();
|
| +}
|
|
|