Chromium Code Reviews| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
| index 20bb3a389341a5bf1f614587d042a8ca3e0d91cf..71434154dd56d8e7de1ab195c90c5a9732d7ad95 100644 |
| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
| @@ -312,3 +312,85 @@ void GrGLFragmentBuilder::onAfterChildProcEmitCode() { |
| int removeAt = fMangleString.findLastOf('_'); |
| fMangleString.remove(removeAt, fMangleString.size() - removeAt); |
| } |
| + |
| +GrGLFragmentBuilder::AutoFragmentChildProcAdvance::AutoFragmentChildProcAdvance( |
| + int childProcIndex, |
| + GrGLFPBuilder* builder, |
| + const GrFragmentProcessor& fp, |
| + const char* outputColor, |
| + const TransformedCoordsArray& coords, |
| + const TextureSamplerArray& samplers, |
| + const GrFragmentProcessor** childFp, |
| + SkString* childOutputColor, |
| + TransformedCoordsArray* childCoords, |
| + TextureSamplerArray* childSamplers |
| + ) { |
| + fFsb = builder->getFragmentShaderBuilder(); |
| + fFsb->onBeforeChildProcEmitCode(); // call first so mangleString is updated |
| + |
| + const GrFragmentProcessor& childProc = fp.childProcessor(childProcIndex); |
| + *childFp = &childProc; |
| + |
| + // Mangle the name of the outputColor |
| + childOutputColor->set(outputColor); |
| + childOutputColor->append(fFsb->getMangleStringThisLevel()); |
| + |
| + /* |
| + * We now want to find the subset of coords and samplers that belong to the child and its |
| + * descendants and put that into childCoords and childSamplers. To do so, we must do a |
| + * backwards linear search on coords and samplers. |
| + * |
| + * Explanation: |
| + * Each GrFragmentProcessor has a copy of all the transforms and textures of itself and |
| + * all procs in its subtree. For example, suppose we have frag proc A, who has two children B |
| + * and D. B has a child C, and D has two children E and F. Each frag proc's transforms array |
| + * contains its own transforms, followed by the transforms of all its descendants (i.e. preorder |
| + * traversal). Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms respectively. |
| + * |
| + * (A) |
| + * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2] |
| + * / \ |
| + * / \ |
| + * (B) (D) |
| + * [b1,b2,c1] [d1,e1,e2,e3,f1,f2] |
| + * / / \ |
| + * / / \ |
| + * (C) (E) (F) |
| + * [c1] [e1,e2,e3] [f1,f2] |
| + * |
| + * So if we're inside proc A's emitCode, and A is about to call emitCode on proc B, we want the |
| + * EmitArgs that's passed onto B to only contain its and its descendants' coords. The |
| + * EmitArgs given to A would contain the transforms [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want |
| + * to extract the subset [b1,b2,c1] to pass on to B. We can do this with a backwards linear |
| + * search since we know that D's subtree has 6 transforms and B's subtree has 3 transforms (by |
| + * calling D.numTextures() and B.numTextures()), so we know the start of B's transforms is 9 |
| + * from the end of A's transforms. We cannot do this with a forwards linear search since we |
| + * don't know how many transforms belong to A (A.numTextures() will return 10, not 1), so |
| + * we wouldn't know how many transforms to initially skip in A's array if using a forward linear |
| + * search. |
| + * Textures work the same way as transforms. |
| + */ |
|
tomhudson
2015/08/14 15:58:48
This sounds really complicated - why not store the
wangyix
2015/08/14 16:07:27
I suppose we could store the number of non-child t
|
| + SkASSERT(childCoords->empty()); |
| + SkASSERT(childSamplers->empty()); |
| + int firstCoordAt = fp.numTransforms(); |
| + int firstSamplerAt = fp.numTextures(); |
| + for (int i = fp.numChildProcessors() - 1; i >= childProcIndex; --i) { |
| + firstCoordAt -= fp.childProcessor(i).numTransforms(); |
| + firstSamplerAt -= fp.childProcessor(i).numTextures(); |
| + } |
| + if (!coords.empty()) { |
| + childCoords->push_back_n(childProc.numTransforms(), &coords[firstCoordAt]); |
| + } |
| + if (!samplers.empty()) { |
| + childSamplers->push_back_n(childProc.numTextures(), &samplers[firstSamplerAt]); |
| + } |
| + |
| + fFsb->codeAppendf("vec4 %s;\n", childOutputColor->c_str()); |
| + fFsb->codeAppend("{\n"); |
| + fFsb->codeAppendf("// Child %d: %s\n", fFsb->getChildNumberThisLevel(), childProc.name()); |
| +} |
| + |
| +GrGLFragmentBuilder::AutoFragmentChildProcAdvance::~AutoFragmentChildProcAdvance() { |
| + fFsb->codeAppend("}\n"); |
| + fFsb->onAfterChildProcEmitCode(); |
| +} |