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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h

Issue 1286293002: Added class AutoFragmentChildProcAdvance to be constructed before a child emitCode and destructed a… (Closed) Base URL: https://skia.googlesource.com/skia@cs3_onBeforeAfter
Patch Set: added comment explaining AutoFragmentChildProcAdvance Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLFragmentShaderBuilder_DEFINED
9 #define GrGLFragmentShaderBuilder_DEFINED 9 #define GrGLFragmentShaderBuilder_DEFINED
10 10
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70 70
71 SkString getMangleStringThisLevel() const { 71 SkString getMangleStringThisLevel() const {
72 SkString ret; 72 SkString ret;
73 int childNumber = this->getChildNumberThisLevel(); 73 int childNumber = this->getChildNumberThisLevel();
74 if (childNumber >= 0) { 74 if (childNumber >= 0) {
75 ret.printf("_c%d", childNumber); 75 ret.printf("_c%d", childNumber);
76 } 76 }
77 return ret; 77 return ret;
78 } 78 }
79 79
80 /* This class is like AutoStageAdvance but used for the child procs of a fra gment proc.
81 * Before a proc calls emitCode on one of its children, it should instantiat e this
82 * class inside its own scope. This which will update a state in GrGLFragmen tBuilder that tracks
83 * which proc in the tree is about to emit code (it does so by calling GrGL FragmentBuilder::
84 * onBeforeChildProcEmitCode() in the constructor).
85 *
86 * After the child proc emitCode is called, the parent proc should end the s cope so the
87 * AutoFragmentChildProcAdvance destructor is called, which will again updat e a state in
88 * GrGLFragmentShaderBuilder notifying it that the child proc's code has bee n emitted (it does
89 * so by calling GrGLFragmentBuilder::onAfterChildProcEmitCode()).
90 */
91 class AutoFragmentChildProcAdvance {
92 typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray;
93 typedef GrGLProcessor::TextureSamplerArray TextureSamplerArray;
94 public:
95 AutoFragmentChildProcAdvance(int childProcIndex,
96 GrGLFPBuilder* builder,
97 const GrFragmentProcessor& fp,
98 const char* outputColor,
99 const TransformedCoordsArray& coords,
100 const TextureSamplerArray& samplers,
101 const GrFragmentProcessor** childFp,
102 SkString* childOutputColor,
103 TransformedCoordsArray* childCoords,
104 TextureSamplerArray* childSamplers);
105
106 ~AutoFragmentChildProcAdvance();
107 private:
108 GrGLFragmentBuilder* fFsb;
109 };
110
80 private: 111 private:
81 /* 112 /*
82 * State that tracks which child proc in the proc tree is currently emitting code. This is 113 * State that tracks which child proc in the proc tree is currently emitting code. This is
83 * used to update the fMangleString, which is used to mangle the names of un iforms and functions 114 * used to update the fMangleString, which is used to mangle the names of un iforms and functions
84 * emitted by the proc. fSubstageIndices is a stack: its count indicates ho w many levels deep 115 * emitted by the proc. fSubstageIndices is a stack: its count indicates ho w many levels deep
85 * we are in the tree, and its second-to-last value is the index of the chil d proc at that 116 * we are in the tree, and its second-to-last value is the index of the chil d proc at that
86 * level which is currently emitting code. For example, if fSubstageIndices = [3, 1, 2, 0], that 117 * level which is currently emitting code. For example, if fSubstageIndices = [3, 1, 2, 0], that
87 * means we're currently emitting code for the base proc's 3rd child's 1st c hild's 2nd child. 118 * means we're currently emitting code for the base proc's 3rd child's 1st c hild's 2nd child.
88 */ 119 */
89 SkTArray<int> fSubstageIndices; 120 SkTArray<int> fSubstageIndices;
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212 // the program creator 243 // the program creator
213 bool fHasReadDstColor; 244 bool fHasReadDstColor;
214 bool fHasReadFragmentPosition; 245 bool fHasReadFragmentPosition;
215 246
216 friend class GrGLProgramBuilder; 247 friend class GrGLProgramBuilder;
217 248
218 typedef GrGLXPFragmentBuilder INHERITED; 249 typedef GrGLXPFragmentBuilder INHERITED;
219 }; 250 };
220 251
221 #endif 252 #endif
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