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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp

Issue 1286293002: Added class AutoFragmentChildProcAdvance to be constructed before a child emitCode and destructed a… (Closed) Base URL: https://skia.googlesource.com/skia@cs3_onBeforeAfter
Patch Set: Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLFragmentShaderBuilder.h" 8 #include "GrGLFragmentShaderBuilder.h"
9 #include "GrGLProgramBuilder.h" 9 #include "GrGLProgramBuilder.h"
10 #include "gl/GrGLGpu.h" 10 #include "gl/GrGLGpu.h"
(...skipping 294 matching lines...) Expand 10 before | Expand all | Expand 10 after
305 fSubstageIndices.back()++; 305 fSubstageIndices.back()++;
306 fSubstageIndices.push_back(0); 306 fSubstageIndices.push_back(0);
307 fMangleString.append(this->getMangleStringThisLevel()); 307 fMangleString.append(this->getMangleStringThisLevel());
308 } 308 }
309 309
310 void GrGLFragmentBuilder::onAfterChildProcEmitCode() { 310 void GrGLFragmentBuilder::onAfterChildProcEmitCode() {
311 fSubstageIndices.pop_back(); 311 fSubstageIndices.pop_back();
312 int removeAt = fMangleString.findLastOf('_'); 312 int removeAt = fMangleString.findLastOf('_');
313 fMangleString.remove(removeAt, fMangleString.size() - removeAt); 313 fMangleString.remove(removeAt, fMangleString.size() - removeAt);
314 } 314 }
315
316 GrGLFragmentBuilder::AutoFragmentChildProcAdvance::AutoFragmentChildProcAdvance(
317 int childProcIndex,
318 GrGLFPBuilder* builder,
319 const GrFragmentProcessor& f p,
320 const char* outputColor,
321 const TransformedCoordsArray & coords,
322 const TextureSamplerArray& s amplers,
323 const GrFragmentProcessor** childFp,
324 SkString* childOutputColor,
325 TransformedCoordsArray* chil dCoords,
326 TextureSamplerArray* childSa mplers
327 ) {
328 fFsb = builder->getFragmentShaderBuilder();
329 fFsb->onBeforeChildProcEmitCode(); // call first so mangleString is updated
330
331 const GrFragmentProcessor& childProc = fp.childProcessor(childProcIndex);
332 *childFp = &childProc;
333
334 // Mangle the name of the outputColor
335 childOutputColor->set(outputColor);
336 childOutputColor->append(fFsb->getMangleStringThisLevel());
337
338 // Find the subset of the transforms and textures that belongs to this child proc.
339 // Since we don't know how many transforms/textures at the head of the array s
340 // belong to this proc and not one of its children, we have to do a backward s linear search
341 // from the ends of the arrays.
342 SkASSERT(childCoords->empty());
343 SkASSERT(childSamplers->empty());
344 int firstCoordAt = fp.numTransforms();
345 int firstSamplerAt = fp.numTextures();
346 for (int i = fp.numChildProcessors() - 1; i >= childProcIndex; --i) {
347 firstCoordAt -= fp.childProcessor(i).numTransforms();
348 firstSamplerAt -= fp.childProcessor(i).numTextures();
349 }
350 if (!coords.empty())
joshualitt 2015/08/13 18:33:53 braces
wangyix 2015/08/14 13:46:16 Done.
351 childCoords->push_back_n(childProc.numTransforms(), &coords[firstCoordAt ]);
352 if (!samplers.empty())
joshualitt 2015/08/13 18:33:53 braces
wangyix 2015/08/14 13:46:16 Done.
353 childSamplers->push_back_n(childProc.numTextures(), &samplers[firstSampl erAt]);
354
355 fFsb->codeAppendf("vec4 %s;\n", childOutputColor->c_str());
356 fFsb->codeAppend("{\n");
357 fFsb->codeAppendf("// Child %d: %s\n", fFsb->getChildNumberThisLevel(), chil dProc.name());
358 }
359
360 GrGLFragmentBuilder::AutoFragmentChildProcAdvance::~AutoFragmentChildProcAdvance () {
361 fFsb->codeAppend("}\n");
362 fFsb->onAfterChildProcEmitCode();
363 }
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