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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrTextureProvider.h" | 9 #include "GrTextureProvider.h" |
10 #include "GrTexturePriv.h" | 10 #include "GrTexturePriv.h" |
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79 GrScratchKey key; | 79 GrScratchKey key; |
80 GrTexturePriv::ComputeScratchKey(*desc, &key); | 80 GrTexturePriv::ComputeScratchKey(*desc, &key); |
81 uint32_t scratchFlags = 0; | 81 uint32_t scratchFlags = 0; |
82 if (kNoPendingIO_ScratchTextureFlag & flags) { | 82 if (kNoPendingIO_ScratchTextureFlag & flags) { |
83 scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag; | 83 scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag; |
84 } else if (!(desc->fFlags & kRenderTarget_GrSurfaceFlag)) { | 84 } else if (!(desc->fFlags & kRenderTarget_GrSurfaceFlag)) { |
85 // If it is not a render target then it will most likely be populate
d by | 85 // If it is not a render target then it will most likely be populate
d by |
86 // writePixels() which will trigger a flush if the texture has pendi
ng IO. | 86 // writePixels() which will trigger a flush if the texture has pendi
ng IO. |
87 scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag; | 87 scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag; |
88 } | 88 } |
89 GrGpuResource* resource = fCache->findAndRefScratchResource(key, scratch
Flags); | 89 GrGpuResource* resource = fCache->findAndRefScratchResource(key, |
| 90 GrSurface::Wo
rseCaseSize(*desc), |
| 91 scratchFlags)
; |
90 if (resource) { | 92 if (resource) { |
91 GrSurface* surface = static_cast<GrSurface*>(resource); | 93 GrSurface* surface = static_cast<GrSurface*>(resource); |
92 GrRenderTarget* rt = surface->asRenderTarget(); | 94 GrRenderTarget* rt = surface->asRenderTarget(); |
93 if (rt && fGpu->caps()->discardRenderTargetSupport()) { | 95 if (rt && fGpu->caps()->discardRenderTargetSupport()) { |
94 rt->discard(); | 96 rt->discard(); |
95 } | 97 } |
96 return surface->asTexture(); | 98 return surface->asTexture(); |
97 } | 99 } |
98 } | 100 } |
99 | 101 |
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124 resource->resourcePriv().setUniqueKey(key); | 126 resource->resourcePriv().setUniqueKey(key); |
125 } | 127 } |
126 | 128 |
127 bool GrTextureProvider::existsResourceWithUniqueKey(const GrUniqueKey& key) cons
t { | 129 bool GrTextureProvider::existsResourceWithUniqueKey(const GrUniqueKey& key) cons
t { |
128 return this->isAbandoned() ? false : fCache->hasUniqueKey(key); | 130 return this->isAbandoned() ? false : fCache->hasUniqueKey(key); |
129 } | 131 } |
130 | 132 |
131 GrGpuResource* GrTextureProvider::findAndRefResourceByUniqueKey(const GrUniqueKe
y& key) { | 133 GrGpuResource* GrTextureProvider::findAndRefResourceByUniqueKey(const GrUniqueKe
y& key) { |
132 return this->isAbandoned() ? NULL : fCache->findAndRefUniqueResource(key); | 134 return this->isAbandoned() ? NULL : fCache->findAndRefUniqueResource(key); |
133 } | 135 } |
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