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Side by Side Diff: gpu/command_buffer/service/texture_manager.cc

Issue 1286193008: Reland of "gpu: workaround force_cube_map_positive_x_allocation fixes Android crash." (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: update the version Created 5 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/texture_manager.h" 5 #include "gpu/command_buffer/service/texture_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <set> 8 #include <set>
9 #include <utility> 9 #include <utility>
10 10
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1965 DecoderTextureState* texture_state, 1965 DecoderTextureState* texture_state,
1966 ContextState* state, 1966 ContextState* state,
1967 DecoderFramebufferState* framebuffer_state, 1967 DecoderFramebufferState* framebuffer_state,
1968 const char* function_name, 1968 const char* function_name,
1969 const DoTexImageArguments& args) { 1969 const DoTexImageArguments& args) {
1970 TextureRef* texture_ref; 1970 TextureRef* texture_ref;
1971 if (!ValidateTexImage(state, function_name, args, &texture_ref)) { 1971 if (!ValidateTexImage(state, function_name, args, &texture_ref)) {
1972 return; 1972 return;
1973 } 1973 }
1974 1974
1975 // ValidateTexImage is passed already.
1976 Texture* texture = texture_ref->texture();
1977 bool need_cube_map_workaround =
1978 texture->target() == GL_TEXTURE_CUBE_MAP &&
1979 (texture_state->force_cube_complete ||
1980 (texture_state->force_cube_map_positive_x_allocation &&
1981 args.target != GL_TEXTURE_CUBE_MAP_POSITIVE_X));
1982 if (need_cube_map_workaround) {
1983 std::vector<GLenum> undefined_faces;
1984 if (texture_state->force_cube_complete) {
1985 int width = 0;
1986 int height = 0;
1987 for (unsigned i = 0; i < 6; i++) {
1988 bool defined =
1989 texture->GetLevelSize(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
1990 args.level, &width, &height, nullptr);
1991 if (!defined || GL_TEXTURE_CUBE_MAP_POSITIVE_X + i == args.target)
1992 undefined_faces.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);
1993 }
1994 } else if (texture_state->force_cube_map_positive_x_allocation &&
1995 args.target != GL_TEXTURE_CUBE_MAP_POSITIVE_X) {
1996 int width = 0;
1997 int height = 0;
1998 if (!texture->GetLevelSize(GL_TEXTURE_CUBE_MAP_POSITIVE_X, args.level,
1999 &width, &height, nullptr)) {
2000 undefined_faces.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_X);
2001 }
2002 undefined_faces.push_back(args.target);
2003 }
2004
2005 DCHECK(undefined_faces.size());
2006 if (!memory_tracker_managed_->EnsureGPUMemoryAvailable(
2007 undefined_faces.size() * args.pixels_size)) {
2008 ERRORSTATE_SET_GL_ERROR(state->GetErrorState(), GL_OUT_OF_MEMORY,
2009 function_name, "out of memory");
2010 return;
2011 }
2012 DoTexImageArguments new_args = args;
2013 scoped_ptr<char[]> zero(new char[args.pixels_size]);
2014 memset(zero.get(), 0, args.pixels_size);
2015 for (GLenum face : undefined_faces) {
2016 new_args.target = face;
2017 if (face == args.target) {
2018 new_args.pixels = args.pixels;
2019 } else {
2020 new_args.pixels = zero.get();
2021 }
2022 DoTexImage(texture_state, state->GetErrorState(), framebuffer_state,
2023 function_name, texture_ref, new_args);
2024 }
2025 return;
2026 }
2027
1975 DoTexImage(texture_state, state->GetErrorState(), framebuffer_state, 2028 DoTexImage(texture_state, state->GetErrorState(), framebuffer_state,
1976 function_name, texture_ref, args); 2029 function_name, texture_ref, args);
1977 } 2030 }
1978 2031
1979 GLenum TextureManager::AdjustTexFormat(GLenum format) const { 2032 GLenum TextureManager::AdjustTexFormat(GLenum format) const {
1980 // TODO(bajones): GLES 3 allows for internal format and format to differ. 2033 // TODO(bajones): GLES 3 allows for internal format and format to differ.
1981 // This logic may need to change as a result. 2034 // This logic may need to change as a result.
1982 if (gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGL) { 2035 if (gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGL) {
1983 if (format == GL_SRGB_EXT) 2036 if (format == GL_SRGB_EXT)
1984 return GL_RGB; 2037 return GL_RGB;
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2134 pmd->AddOwnershipEdge(client_guid, service_guid, importance); 2187 pmd->AddOwnershipEdge(client_guid, service_guid, importance);
2135 2188
2136 // Dump all sub-levels held by the texture. They will appear below the main 2189 // Dump all sub-levels held by the texture. They will appear below the main
2137 // gl/textures/client_X/texture_Y dump. 2190 // gl/textures/client_X/texture_Y dump.
2138 ref->texture()->DumpLevelMemory(pmd, memory_tracker_->ClientTracingId(), 2191 ref->texture()->DumpLevelMemory(pmd, memory_tracker_->ClientTracingId(),
2139 dump_name); 2192 dump_name);
2140 } 2193 }
2141 2194
2142 } // namespace gles2 2195 } // namespace gles2
2143 } // namespace gpu 2196 } // namespace gpu
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