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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include <GLES2/gl2.h> | |
| 6 | |
| 7 #include "gpu/command_buffer/tests/gl_manager.h" | |
| 8 #include "gpu/command_buffer/tests/gl_test_utils.h" | |
| 9 #include "testing/gtest/include/gtest/gtest.h" | |
| 10 | |
| 11 namespace gpu { | |
| 12 | |
| 13 namespace { | |
| 14 const GLenum kCubeMapTextureTargets[] = { | |
| 15 GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, | |
| 16 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, | |
| 17 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, | |
| 18 }; | |
| 19 } // namespace | |
| 20 | |
| 21 // A collection of tests that exercise the cube map texture. | |
| 22 class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> { | |
| 23 protected: | |
| 24 void SetUp() override { | |
| 25 gl_.Initialize(GLManager::Options()); | |
| 26 for (int i = 0; i < 256; i++) { | |
| 27 pixels_[i * 4] = 255u; | |
| 28 pixels_[(i * 4) + 1] = 0; | |
| 29 pixels_[(i * 4) + 2] = 0; | |
| 30 pixels_[(i * 4) + 3] = 255u; | |
| 31 } | |
| 32 | |
| 33 glGenTextures(1, &texture_); | |
| 34 glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | |
| 35 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 36 | |
| 37 glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 38 glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 39 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 40 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 41 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 42 | |
| 43 glGenFramebuffers(1, &framebuffer_id_); | |
| 44 } | |
| 45 | |
| 46 void TearDown() override { | |
| 47 glDeleteTextures(1, &texture_); | |
| 48 glDeleteFramebuffers(1, &framebuffer_id_); | |
| 49 gl_.Destroy(); | |
| 50 } | |
| 51 | |
| 52 GLManager gl_; | |
| 53 uint8 pixels_[256 * 4]; | |
| 54 const int width_ = 16; | |
| 55 GLuint texture_; | |
| 56 GLuint framebuffer_id_; | |
| 57 }; | |
| 58 | |
| 59 INSTANTIATE_TEST_CASE_P(GLCubeMapTextureTests, | |
| 60 GLCubeMapTextureTest, | |
| 61 ::testing::ValuesIn(kCubeMapTextureTargets)); | |
| 62 | |
| 63 TEST_P(GLCubeMapTextureTest, TexImage2DAfterFBOBinding) { | |
| 64 GLenum cube_map_target = GetParam(); | |
| 65 | |
| 66 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | |
| 67 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | |
| 68 texture_, 0); | |
| 69 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 70 | |
| 71 glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | |
| 72 // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. | |
| 73 // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 | |
| 74 glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, | |
| 75 GL_UNSIGNED_BYTE, pixels_); | |
| 76 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 77 } | |
| 78 | |
| 79 TEST_P(GLCubeMapTextureTest, ReadPixels) { | |
| 80 GLenum cube_map_target = GetParam(); | |
| 81 | |
| 82 glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | |
| 83 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 84 | |
| 85 // Make a cube texture complete | |
| 86 for (unsigned i = 0; i < arraysize(kCubeMapTextureTargets); i++) { | |
| 87 glTexImage2D(kCubeMapTextureTargets[i], 0, GL_RGBA, width_, width_, 0, | |
| 88 GL_RGBA, GL_UNSIGNED_BYTE, pixels_); | |
| 89 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 90 } | |
| 91 | |
| 92 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | |
| 93 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | |
| 94 texture_, 0); | |
| 95 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 96 | |
| 97 // Check that FB is complete. | |
| 98 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
| 99 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| 100 | |
| 101 GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_); | |
| 102 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | |
| 103 } | |
| 104 | |
| 105 TEST_P(GLCubeMapTextureTest, ReadPixelsFromIncompleteCubeTexture) { | |
| 106 GLenum cube_map_target = GetParam(); | |
| 107 | |
| 108 glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | |
| 109 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 110 | |
| 111 glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, | |
| 112 GL_UNSIGNED_BYTE, pixels_); | |
| 113 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 114 | |
| 115 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | |
| 116 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | |
| 117 texture_, 0); | |
| 118 | |
| 119 // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. | |
| 120 // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 | |
| 121 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 122 | |
| 123 // Check that FB is complete. | |
| 124 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
| 125 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
|
dshwang
2015/08/19 08:10:38
FBO should be complete even if texture isn't cube
| |
| 126 | |
| 127 GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_); | |
| 128 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | |
| 129 } | |
| 130 | |
| 131 } // namespace gpu | |
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