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Side by Side Diff: src/core/SkPMFloat.h

Issue 1286093004: Refactor to put SkXfermode_opts inside SK_OPTS_NS. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkPM_DEFINED 8 #ifndef SkPM_DEFINED
9 #define SkPM_DEFINED 9 #define SkPM_DEFINED
10 10
11 #include "SkTypes.h" 11 #include "SkTypes.h"
12 #include "SkColor.h" 12 #include "SkColor.h"
13 #include "SkColorPriv.h" 13 #include "SkColorPriv.h"
14 #include "SkNx.h" 14 #include "SkNx.h"
15 15
16 // This file may be included multiple times by .cpp files with different flags, leading
17 // to different definitions. Usually that doesn't matter because it's all inlin ed, but
18 // in Debug modes the compilers may not inline everything. So wrap everything i n an
19 // anonymous namespace to give each includer their own silo of this code (or the linker
20 // will probably pick one randomly for us, which is rarely correct).
21 namespace {
22
23 // A pre-multiplied color storing each component in the same order as SkPMColor, 16 // A pre-multiplied color storing each component in the same order as SkPMColor,
24 // but as a float in the range [0, 1]. 17 // but as a float in the range [0, 1].
25 class SkPMFloat : public Sk4f { 18 class SkPMFloat : public Sk4f {
26 public: 19 public:
27 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } 20 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); }
28 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF loat(a,r,g,b); } 21 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF loat(a,r,g,b); }
29 22
30 Sk4f alphas() const; // argb -> aaaa, generally faster than the equivalent Sk4f(this->a()). 23 Sk4f alphas() const; // argb -> aaaa, generally faster than the equivalent Sk4f(this->a()).
31 24
32 // Uninitialized. 25 // Uninitialized.
(...skipping 19 matching lines...) Expand all
52 return this->a() >= 0 && this->a() <= 1 45 return this->a() >= 0 && this->a() <= 1
53 && this->r() >= 0 && this->r() <= this->a() 46 && this->r() >= 0 && this->r() <= this->a()
54 && this->g() >= 0 && this->g() <= this->a() 47 && this->g() >= 0 && this->g() <= this->a()
55 && this->b() >= 0 && this->b() <= this->a(); 48 && this->b() >= 0 && this->b() <= this->a();
56 } 49 }
57 50
58 private: 51 private:
59 typedef Sk4f INHERITED; 52 typedef Sk4f INHERITED;
60 }; 53 };
61 54
62 } // namespace
63
64 #ifdef SKNX_NO_SIMD 55 #ifdef SKNX_NO_SIMD
65 // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _non e is generic. 56 // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _non e is generic.
66 #include "../opts/SkPMFloat_none.h" 57 #include "../opts/SkPMFloat_none.h"
67 #else 58 #else
68 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 59 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
69 #include "../opts/SkPMFloat_sse.h" 60 #include "../opts/SkPMFloat_sse.h"
70 #elif defined(SK_ARM_HAS_NEON) 61 #elif defined(SK_ARM_HAS_NEON)
71 #include "../opts/SkPMFloat_neon.h" 62 #include "../opts/SkPMFloat_neon.h"
72 #else 63 #else
73 #include "../opts/SkPMFloat_none.h" 64 #include "../opts/SkPMFloat_none.h"
74 #endif 65 #endif
75 #endif 66 #endif
76 67
77 #endif//SkPM_DEFINED 68 #endif//SkPM_DEFINED
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