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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkPM_DEFINED | 8 #ifndef SkPM_DEFINED |
| 9 #define SkPM_DEFINED | 9 #define SkPM_DEFINED |
| 10 | 10 |
| 11 #include "SkTypes.h" | 11 #include "SkTypes.h" |
| 12 #include "SkColor.h" | 12 #include "SkColor.h" |
| 13 #include "SkColorPriv.h" | 13 #include "SkColorPriv.h" |
| 14 #include "SkNx.h" | 14 #include "SkNx.h" |
| 15 | 15 |
| 16 // This file may be included multiple times by .cpp files with different flags,
leading | |
| 17 // to different definitions. Usually that doesn't matter because it's all inlin
ed, but | |
| 18 // in Debug modes the compilers may not inline everything. So wrap everything i
n an | |
| 19 // anonymous namespace to give each includer their own silo of this code (or the
linker | |
| 20 // will probably pick one randomly for us, which is rarely correct). | |
| 21 namespace { | |
| 22 | |
| 23 // A pre-multiplied color storing each component in the same order as SkPMColor, | 16 // A pre-multiplied color storing each component in the same order as SkPMColor, |
| 24 // but as a float in the range [0, 1]. | 17 // but as a float in the range [0, 1]. |
| 25 class SkPMFloat : public Sk4f { | 18 class SkPMFloat : public Sk4f { |
| 26 public: | 19 public: |
| 27 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } | 20 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } |
| 28 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF
loat(a,r,g,b); } | 21 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF
loat(a,r,g,b); } |
| 29 | 22 |
| 30 Sk4f alphas() const; // argb -> aaaa, generally faster than the equivalent
Sk4f(this->a()). | 23 Sk4f alphas() const; // argb -> aaaa, generally faster than the equivalent
Sk4f(this->a()). |
| 31 | 24 |
| 32 // Uninitialized. | 25 // Uninitialized. |
| (...skipping 19 matching lines...) Expand all Loading... |
| 52 return this->a() >= 0 && this->a() <= 1 | 45 return this->a() >= 0 && this->a() <= 1 |
| 53 && this->r() >= 0 && this->r() <= this->a() | 46 && this->r() >= 0 && this->r() <= this->a() |
| 54 && this->g() >= 0 && this->g() <= this->a() | 47 && this->g() >= 0 && this->g() <= this->a() |
| 55 && this->b() >= 0 && this->b() <= this->a(); | 48 && this->b() >= 0 && this->b() <= this->a(); |
| 56 } | 49 } |
| 57 | 50 |
| 58 private: | 51 private: |
| 59 typedef Sk4f INHERITED; | 52 typedef Sk4f INHERITED; |
| 60 }; | 53 }; |
| 61 | 54 |
| 62 } // namespace | |
| 63 | |
| 64 #ifdef SKNX_NO_SIMD | 55 #ifdef SKNX_NO_SIMD |
| 65 // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _non
e is generic. | 56 // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _non
e is generic. |
| 66 #include "../opts/SkPMFloat_none.h" | 57 #include "../opts/SkPMFloat_none.h" |
| 67 #else | 58 #else |
| 68 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 | 59 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
| 69 #include "../opts/SkPMFloat_sse.h" | 60 #include "../opts/SkPMFloat_sse.h" |
| 70 #elif defined(SK_ARM_HAS_NEON) | 61 #elif defined(SK_ARM_HAS_NEON) |
| 71 #include "../opts/SkPMFloat_neon.h" | 62 #include "../opts/SkPMFloat_neon.h" |
| 72 #else | 63 #else |
| 73 #include "../opts/SkPMFloat_none.h" | 64 #include "../opts/SkPMFloat_none.h" |
| 74 #endif | 65 #endif |
| 75 #endif | 66 #endif |
| 76 | 67 |
| 77 #endif//SkPM_DEFINED | 68 #endif//SkPM_DEFINED |
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