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Side by Side Diff: src/gpu/batches/GrAAStrokeRectBatch.h

Issue 1286043004: Make GrVertexBatch objects hold their own draws during GrDrawTarget flush (Closed) Base URL: https://skia.googlesource.com/skia.git@m
Patch Set: forward decl Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrAAStrokeRectBatch_DEFINED 8 #ifndef GrAAStrokeRectBatch_DEFINED
9 #define GrAAStrokeRectBatch_DEFINED 9 #define GrAAStrokeRectBatch_DEFINED
10 10
11 #include "GrColor.h" 11 #include "GrColor.h"
12 #include "GrTypes.h" 12 #include "GrTypes.h"
13 #include "GrVertexBatch.h" 13 #include "GrVertexBatch.h"
14 #include "SkMatrix.h" 14 #include "SkMatrix.h"
15 #include "SkRect.h" 15 #include "SkRect.h"
16 16
17 class GrResourceProvider;
18
17 class GrAAStrokeRectBatch : public GrVertexBatch { 19 class GrAAStrokeRectBatch : public GrVertexBatch {
18 public: 20 public:
19 // TODO support AA rotated stroke rects by copying around view matrices 21 // TODO support AA rotated stroke rects by copying around view matrices
20 struct Geometry { 22 struct Geometry {
21 GrColor fColor; 23 GrColor fColor;
22 SkRect fDevOutside; 24 SkRect fDevOutside;
23 SkRect fDevOutsideAssist; 25 SkRect fDevOutsideAssist;
24 SkRect fDevInside; 26 SkRect fDevInside;
25 bool fMiterStroke; 27 bool fMiterStroke;
26 }; 28 };
27 29
28 static GrDrawBatch* Create(const Geometry& geometry, const SkMatrix& viewMat rix) { 30 static GrDrawBatch* Create(const Geometry& geometry, const SkMatrix& viewMat rix) {
29 return SkNEW_ARGS(GrAAStrokeRectBatch, (geometry, viewMatrix)); 31 return SkNEW_ARGS(GrAAStrokeRectBatch, (geometry, viewMatrix));
30 } 32 }
31 33
32 const char* name() const override { return "AAStrokeRect"; } 34 const char* name() const override { return "AAStrokeRect"; }
33 35
34 void getInvariantOutputColor(GrInitInvariantOutput* out) const override { 36 void getInvariantOutputColor(GrInitInvariantOutput* out) const override {
35 // When this is called on a batch, there is only one geometry bundle 37 // When this is called on a batch, there is only one geometry bundle
36 out->setKnownFourComponents(fGeoData[0].fColor); 38 out->setKnownFourComponents(fGeoData[0].fColor);
37 } 39 }
38 40
39 void getInvariantOutputCoverage(GrInitInvariantOutput* out) const override { 41 void getInvariantOutputCoverage(GrInitInvariantOutput* out) const override {
40 out->setUnknownSingleComponent(); 42 out->setUnknownSingleComponent();
41 } 43 }
42 44
43 void initBatchTracker(const GrPipelineOptimizations&) override; 45 void initBatchTracker(const GrPipelineOptimizations&) override;
44 46
45 void generateGeometry(GrBatchTarget* batchTarget) override;
46
47 SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; } 47 SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; }
48 48
49 private: 49 private:
50 void onPrepareDraws(Target*) override;
51
50 GrAAStrokeRectBatch(const Geometry& geometry, const SkMatrix& viewMatrix) { 52 GrAAStrokeRectBatch(const Geometry& geometry, const SkMatrix& viewMatrix) {
51 this->initClassID<GrAAStrokeRectBatch>(); 53 this->initClassID<GrAAStrokeRectBatch>();
52 fBatch.fViewMatrix = viewMatrix; 54 fBatch.fViewMatrix = viewMatrix;
53 fGeoData.push_back(geometry); 55 fGeoData.push_back(geometry);
54 56
55 // If we have miterstroke then we inset devOutside and outset devOutside Assist, so we need 57 // If we have miterstroke then we inset devOutside and outset devOutside Assist, so we need
56 // the join for proper bounds 58 // the join for proper bounds
57 fBounds = geometry.fDevOutside; 59 fBounds = geometry.fDevOutside;
58 fBounds.join(geometry.fDevOutsideAssist); 60 fBounds.join(geometry.fDevOutsideAssist);
59 } 61 }
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101 bool fMiterStroke; 103 bool fMiterStroke;
102 bool fCanTweakAlphaForCoverage; 104 bool fCanTweakAlphaForCoverage;
103 }; 105 };
104 106
105 BatchTracker fBatch; 107 BatchTracker fBatch;
106 SkSTArray<1, Geometry, true> fGeoData; 108 SkSTArray<1, Geometry, true> fGeoData;
107 }; 109 };
108 110
109 111
110 #endif 112 #endif
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