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Side by Side Diff: src/gpu/GrImmediateDrawTarget.cpp

Issue 1286043004: Make GrVertexBatch objects hold their own draws during GrDrawTarget flush (Closed) Base URL: https://skia.googlesource.com/skia.git@m
Patch Set: forward decl Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrImmediateDrawTarget.h" 8 #include "GrImmediateDrawTarget.h"
9 9
10 #include "GrGpu.h" 10 #include "GrGpu.h"
11 #include "GrPipeline.h" 11 #include "GrPipeline.h"
12 #include "GrRenderTarget.h" 12 #include "GrRenderTarget.h"
13 #include "SkRect.h" 13 #include "SkRect.h"
14 #include "SkTypes.h" 14 #include "SkTypes.h"
15 15
16 #include "batches/GrDrawBatch.h" 16 #include "batches/GrDrawBatch.h"
17 #include "batches/GrVertexBatch.h" 17 #include "batches/GrVertexBatch.h"
18 18
19 GrImmediateDrawTarget::GrImmediateDrawTarget(GrContext* context) 19 GrImmediateDrawTarget::GrImmediateDrawTarget(GrContext* context)
20 : INHERITED(context) 20 : INHERITED(context)
21 , fBatchTarget(this->getGpu())
22 , fDrawID(0) { 21 , fDrawID(0) {
23 } 22 }
24 23
25 GrImmediateDrawTarget::~GrImmediateDrawTarget() { 24 GrImmediateDrawTarget::~GrImmediateDrawTarget() {
26 this->reset(); 25 this->reset();
27 } 26 }
28 27
29 void GrImmediateDrawTarget::onDrawBatch(GrDrawBatch* batch) { 28 void GrImmediateDrawTarget::onDrawBatch(GrDrawBatch* batch) {
30 fBatchTarget.resetNumberOfDraws();
31 29
30 #if 0
32 // TODO: encapsulate the specialization of GrVertexBatch in GrVertexBatch so that we can 31 // TODO: encapsulate the specialization of GrVertexBatch in GrVertexBatch so that we can
33 // remove this cast. Currently all GrDrawBatches are in fact GrVertexBatch. 32 // remove this cast. Currently all GrDrawBatches are in fact GrVertexBatch.
34 GrVertexBatch* vertexBatch = static_cast<GrVertexBatch*>(batch); 33 GrVertexBatch* vertexBatch = static_cast<GrVertexBatch*>(batch);
35 vertexBatch->generateGeometry(&fBatchTarget); 34 vertexBatch->prepareDraws(&fBatchTarget);
36 vertexBatch->setNumberOfDraws(fBatchTarget.numberOfDraws()); 35 vertexBatch->setNumberOfDraws(fBatchTarget.numberOfDraws());
37 36
38 fBatchTarget.preFlush(); 37 fBatchTarget.preFlush();
39 fBatchTarget.flushNext(vertexBatch->numberOfDraws()); 38 fBatchTarget.flushNext(vertexBatch->numberOfDraws());
40 fBatchTarget.postFlush(); 39 fBatchTarget.postFlush();
40 #endif
41 } 41 }
42 42
43 void GrImmediateDrawTarget::onClear(const SkIRect& rect, GrColor color, 43 void GrImmediateDrawTarget::onClear(const SkIRect& rect, GrColor color,
44 GrRenderTarget* renderTarget) { 44 GrRenderTarget* renderTarget) {
45 this->getGpu()->clear(rect, color, renderTarget); 45 this->getGpu()->clear(rect, color, renderTarget);
46 } 46 }
47 47
48 void GrImmediateDrawTarget::onCopySurface(GrSurface* dst, 48 void GrImmediateDrawTarget::onCopySurface(GrSurface* dst,
49 GrSurface* src, 49 GrSurface* src,
50 const SkIRect& srcRect, 50 const SkIRect& srcRect,
51 const SkIPoint& dstPoint) { 51 const SkIPoint& dstPoint) {
52 this->getGpu()->copySurface(dst, src, srcRect, dstPoint); 52 this->getGpu()->copySurface(dst, src, srcRect, dstPoint);
53 } 53 }
54 54
55 void GrImmediateDrawTarget::clearStencilClip(const SkIRect& rect, 55 void GrImmediateDrawTarget::clearStencilClip(const SkIRect& rect,
56 bool insideClip, 56 bool insideClip,
57 GrRenderTarget* renderTarget) { 57 GrRenderTarget* renderTarget) {
58 this->getGpu()->clearStencilClip(rect, insideClip, renderTarget); 58 this->getGpu()->clearStencilClip(rect, insideClip, renderTarget);
59 } 59 }
60 60
61 void GrImmediateDrawTarget::discard(GrRenderTarget* renderTarget) { 61 void GrImmediateDrawTarget::discard(GrRenderTarget* renderTarget) {
62 if (!this->caps()->discardRenderTargetSupport()) { 62 if (!this->caps()->discardRenderTargetSupport()) {
63 return; 63 return;
64 } 64 }
65 65
66 this->getGpu()->discard(renderTarget); 66 this->getGpu()->discard(renderTarget);
67 } 67 }
68 68
69 void GrImmediateDrawTarget::onReset() { 69 void GrImmediateDrawTarget::onReset() {}
70 fBatchTarget.reset();
71 }
72 70
73 void GrImmediateDrawTarget::onFlush() { 71 void GrImmediateDrawTarget::onFlush() {
74 ++fDrawID; 72 ++fDrawID;
75 } 73 }
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