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1 /* | 1 /* |
2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef FloatRoundedRect_h | 30 #ifndef FloatRoundedRect_h |
31 #define FloatRoundedRect_h | 31 #define FloatRoundedRect_h |
32 | 32 |
33 #include "platform/geometry/FloatRect.h" | 33 #include "platform/geometry/FloatRect.h" |
34 #include "platform/geometry/FloatSize.h" | 34 #include "platform/geometry/FloatSize.h" |
35 #include "third_party/skia/include/core/SkRRect.h" | 35 #include "third_party/skia/include/core/SkRRect.h" |
| 36 #include <iosfwd> |
36 | 37 |
37 namespace blink { | 38 namespace blink { |
38 | 39 |
39 class FloatQuad; | 40 class FloatQuad; |
40 | 41 |
41 class PLATFORM_EXPORT FloatRoundedRect { | 42 class PLATFORM_EXPORT FloatRoundedRect { |
42 public: | 43 public: |
43 class PLATFORM_EXPORT Radii { | 44 class PLATFORM_EXPORT Radii { |
44 public: | 45 public: |
45 Radii() { } | 46 Radii() { } |
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196 { | 197 { |
197 return !(a == b); | 198 return !(a == b); |
198 } | 199 } |
199 | 200 |
200 | 201 |
201 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) | 202 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) |
202 { | 203 { |
203 return a.rect() == b.rect() && a.radii() == b.radii(); | 204 return a.rect() == b.rect() && a.radii() == b.radii(); |
204 } | 205 } |
205 | 206 |
| 207 // Redeclared here to avoid ODR issues. |
| 208 // See platform/testing/GeometryPrinters.h. |
| 209 void PrintTo(const FloatRoundedRect&, std::ostream*); |
| 210 void PrintTo(const FloatRoundedRect::Radii&, std::ostream*); |
| 211 |
206 } // namespace blink | 212 } // namespace blink |
207 | 213 |
208 #endif // FloatRoundedRect_h | 214 #endif // FloatRoundedRect_h |
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