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Unified Diff: ui/ozone/public/ozone_platform.h

Issue 1285183008: Ozone integration. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: add missing license header Created 5 years, 4 months ago
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Index: ui/ozone/public/ozone_platform.h
diff --git a/ui/ozone/public/ozone_platform.h b/ui/ozone/public/ozone_platform.h
new file mode 100644
index 0000000000000000000000000000000000000000..590104b8428a8145afcb8c0f8da5a4a2e95ed591
--- /dev/null
+++ b/ui/ozone/public/ozone_platform.h
@@ -0,0 +1,85 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_OZONE_PUBLIC_OZONE_PLATFORM_H_
+#define UI_OZONE_PUBLIC_OZONE_PLATFORM_H_
+
+#include "base/memory/scoped_ptr.h"
+#include "ui/ozone/ozone_export.h"
+
+namespace gfx {
+class Rect;
+}
+
+namespace ui {
+
+class CursorFactoryOzone;
+class InputController;
+class GpuPlatformSupport;
+class GpuPlatformSupportHost;
+class NativeDisplayDelegate;
+class OverlayManagerOzone;
+class PlatformWindow;
+class PlatformWindowDelegate;
+class SurfaceFactoryOzone;
+class SystemInputInjector;
+
+// Base class for Ozone platform implementations.
+//
+// Ozone platforms must override this class and implement the virtual
+// GetFooFactoryOzone() methods to provide implementations of the
+// various ozone interfaces.
+//
+// The OzonePlatform subclass can own any state needed by the
+// implementation that is shared between the various ozone interfaces,
+// such as a connection to the windowing system.
+//
+// A platform is free to use different implementations of each
+// interface depending on the context. You can, for example, create
+// different objects depending on the underlying hardware, command
+// line flags, or whatever is appropriate for the platform.
+class OZONE_EXPORT OzonePlatform {
+ public:
+ OzonePlatform();
+ virtual ~OzonePlatform();
+
+ // Initializes the subsystems/resources necessary for the UI process (e.g.
+ // events, surface, etc.)
+ static void InitializeForUI();
+
+ // Initializes the subsystems/resources necessary for the GPU process.
+ static void InitializeForGPU();
+
+ static OzonePlatform* GetInstance();
+
+ // Factory getters to override in subclasses. The returned objects will be
+ // injected into the appropriate layer at startup. Subclasses should not
+ // inject these objects themselves. Ownership is retained by OzonePlatform.
+ virtual ui::SurfaceFactoryOzone* GetSurfaceFactoryOzone() = 0;
+ virtual ui::OverlayManagerOzone* GetOverlayManager() = 0;
+ virtual ui::CursorFactoryOzone* GetCursorFactoryOzone() = 0;
+ virtual ui::InputController* GetInputController() = 0;
+ virtual ui::GpuPlatformSupport* GetGpuPlatformSupport() = 0;
+ virtual ui::GpuPlatformSupportHost* GetGpuPlatformSupportHost() = 0;
+ virtual scoped_ptr<SystemInputInjector> CreateSystemInputInjector() = 0;
+ virtual scoped_ptr<PlatformWindow> CreatePlatformWindow(
+ PlatformWindowDelegate* delegate,
+ const gfx::Rect& bounds) = 0;
+ virtual scoped_ptr<ui::NativeDisplayDelegate>
+ CreateNativeDisplayDelegate() = 0;
+
+ private:
+ virtual void InitializeUI() = 0;
+ virtual void InitializeGPU() = 0;
+
+ static void CreateInstance();
+
+ static OzonePlatform* instance_;
+
+ DISALLOW_COPY_AND_ASSIGN(OzonePlatform);
+};
+
+} // namespace ui
+
+#endif // UI_OZONE_PUBLIC_OZONE_PLATFORM_H_
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