Index: ui/ozone/public/ozone_platform.h |
diff --git a/ui/ozone/public/ozone_platform.h b/ui/ozone/public/ozone_platform.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..590104b8428a8145afcb8c0f8da5a4a2e95ed591 |
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+++ b/ui/ozone/public/ozone_platform.h |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_OZONE_PUBLIC_OZONE_PLATFORM_H_ |
+#define UI_OZONE_PUBLIC_OZONE_PLATFORM_H_ |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "ui/ozone/ozone_export.h" |
+ |
+namespace gfx { |
+class Rect; |
+} |
+ |
+namespace ui { |
+ |
+class CursorFactoryOzone; |
+class InputController; |
+class GpuPlatformSupport; |
+class GpuPlatformSupportHost; |
+class NativeDisplayDelegate; |
+class OverlayManagerOzone; |
+class PlatformWindow; |
+class PlatformWindowDelegate; |
+class SurfaceFactoryOzone; |
+class SystemInputInjector; |
+ |
+// Base class for Ozone platform implementations. |
+// |
+// Ozone platforms must override this class and implement the virtual |
+// GetFooFactoryOzone() methods to provide implementations of the |
+// various ozone interfaces. |
+// |
+// The OzonePlatform subclass can own any state needed by the |
+// implementation that is shared between the various ozone interfaces, |
+// such as a connection to the windowing system. |
+// |
+// A platform is free to use different implementations of each |
+// interface depending on the context. You can, for example, create |
+// different objects depending on the underlying hardware, command |
+// line flags, or whatever is appropriate for the platform. |
+class OZONE_EXPORT OzonePlatform { |
+ public: |
+ OzonePlatform(); |
+ virtual ~OzonePlatform(); |
+ |
+ // Initializes the subsystems/resources necessary for the UI process (e.g. |
+ // events, surface, etc.) |
+ static void InitializeForUI(); |
+ |
+ // Initializes the subsystems/resources necessary for the GPU process. |
+ static void InitializeForGPU(); |
+ |
+ static OzonePlatform* GetInstance(); |
+ |
+ // Factory getters to override in subclasses. The returned objects will be |
+ // injected into the appropriate layer at startup. Subclasses should not |
+ // inject these objects themselves. Ownership is retained by OzonePlatform. |
+ virtual ui::SurfaceFactoryOzone* GetSurfaceFactoryOzone() = 0; |
+ virtual ui::OverlayManagerOzone* GetOverlayManager() = 0; |
+ virtual ui::CursorFactoryOzone* GetCursorFactoryOzone() = 0; |
+ virtual ui::InputController* GetInputController() = 0; |
+ virtual ui::GpuPlatformSupport* GetGpuPlatformSupport() = 0; |
+ virtual ui::GpuPlatformSupportHost* GetGpuPlatformSupportHost() = 0; |
+ virtual scoped_ptr<SystemInputInjector> CreateSystemInputInjector() = 0; |
+ virtual scoped_ptr<PlatformWindow> CreatePlatformWindow( |
+ PlatformWindowDelegate* delegate, |
+ const gfx::Rect& bounds) = 0; |
+ virtual scoped_ptr<ui::NativeDisplayDelegate> |
+ CreateNativeDisplayDelegate() = 0; |
+ |
+ private: |
+ virtual void InitializeUI() = 0; |
+ virtual void InitializeGPU() = 0; |
+ |
+ static void CreateInstance(); |
+ |
+ static OzonePlatform* instance_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(OzonePlatform); |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_OZONE_PUBLIC_OZONE_PLATFORM_H_ |