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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gl/gl_image_surface_texture.h" | |
6 | |
7 #include "base/trace_event/trace_event.h" | |
8 #include "ui/gl/android/surface_texture.h" | |
9 | |
10 namespace gfx { | |
11 | |
12 GLImageSurfaceTexture::GLImageSurfaceTexture(const gfx::Size& size) | |
13 : size_(size), texture_id_(0) { | |
14 } | |
15 | |
16 GLImageSurfaceTexture::~GLImageSurfaceTexture() { | |
17 DCHECK(!surface_texture_.get()); | |
18 DCHECK_EQ(0, texture_id_); | |
19 } | |
20 | |
21 bool GLImageSurfaceTexture::Initialize(SurfaceTexture* surface_texture) { | |
22 DCHECK(!surface_texture_.get()); | |
23 surface_texture_ = surface_texture; | |
24 return true; | |
25 } | |
26 | |
27 void GLImageSurfaceTexture::Destroy(bool have_context) { | |
28 surface_texture_ = NULL; | |
29 texture_id_ = 0; | |
30 } | |
31 | |
32 gfx::Size GLImageSurfaceTexture::GetSize() { return size_; } | |
33 | |
34 bool GLImageSurfaceTexture::BindTexImage(unsigned target) { | |
35 TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage"); | |
36 | |
37 if (target != GL_TEXTURE_EXTERNAL_OES) { | |
38 LOG(ERROR) | |
39 << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target"; | |
40 return false; | |
41 } | |
42 | |
43 GLint texture_id; | |
44 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); | |
45 DCHECK(texture_id); | |
46 | |
47 if (texture_id_ && texture_id_ != texture_id) { | |
48 LOG(ERROR) << "Surface texture can only be bound to one texture ID"; | |
49 return false; | |
50 } | |
51 | |
52 DCHECK(surface_texture_.get()); | |
53 if (texture_id != texture_id_) { | |
54 // Note: Surface textures used as gpu memory buffers are created with an | |
55 // initial dummy texture id of 0. We need to call DetachFromGLContext() here | |
56 // to detach from the dummy texture before we can attach to a real texture | |
57 // id. DetachFromGLContext() will delete the texture for the current | |
58 // attachment point so it's important that this is never called when | |
59 // attached to a real texture id. Detaching from the dummy texture id should | |
60 // not cause any problems as the GL should silently ignore 0 when passed to | |
61 // glDeleteTextures. | |
62 DCHECK_EQ(0, texture_id_); | |
63 surface_texture_->DetachFromGLContext(); | |
64 | |
65 // This will attach the surface texture to the texture currently bound to | |
66 // GL_TEXTURE_EXTERNAL_OES target. | |
67 surface_texture_->AttachToGLContext(); | |
68 texture_id_ = texture_id; | |
69 } | |
70 | |
71 surface_texture_->UpdateTexImage(); | |
72 return true; | |
73 } | |
74 | |
75 bool GLImageSurfaceTexture::CopyTexImage(unsigned target) { | |
76 return false; | |
77 } | |
78 | |
79 bool GLImageSurfaceTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, | |
80 int z_order, | |
81 OverlayTransform transform, | |
82 const Rect& bounds_rect, | |
83 const RectF& crop_rect) { | |
84 return false; | |
85 } | |
86 | |
87 } // namespace gfx | |
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