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Side by Side Diff: ui/gfx/gpu_memory_buffer.h

Issue 1285183008: Ozone integration. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: add missing license header Created 5 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_ 5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
6 #define UI_GFX_GPU_MEMORY_BUFFER_H_ 6 #define UI_GFX_GPU_MEMORY_BUFFER_H_
7 7
8 #include "base/memory/shared_memory.h" 8 #include "base/memory/shared_memory.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 #include "ui/gfx/gfx_export.h" 10 #include "ui/gfx/gfx_export.h"
11 11
12 #if defined(USE_X11)
13 #include "ui/gfx/x/x11_types.h"
14 #endif
15
16 extern "C" typedef struct _ClientBuffer* ClientBuffer; 12 extern "C" typedef struct _ClientBuffer* ClientBuffer;
17 13
18 namespace gfx { 14 namespace gfx {
19 15
20 enum GpuMemoryBufferType { 16 enum GpuMemoryBufferType {
21 EMPTY_BUFFER, 17 EMPTY_BUFFER,
22 SHARED_MEMORY_BUFFER, 18 SHARED_MEMORY_BUFFER,
23 IO_SURFACE_BUFFER, 19 IO_SURFACE_BUFFER,
24 SURFACE_TEXTURE_BUFFER, 20 SURFACE_TEXTURE_BUFFER,
25 X11_PIXMAP_BUFFER,
26 OZONE_NATIVE_BUFFER, 21 OZONE_NATIVE_BUFFER,
27 GPU_MEMORY_BUFFER_TYPE_LAST = OZONE_NATIVE_BUFFER 22 GPU_MEMORY_BUFFER_TYPE_LAST = OZONE_NATIVE_BUFFER
28 }; 23 };
29 24
30 struct GpuMemoryBufferId { 25 using GpuMemoryBufferId = int32;
31 GpuMemoryBufferId() : primary_id(0), secondary_id(0) {}
32 GpuMemoryBufferId(int32 primary_id, int32 secondary_id)
33 : primary_id(primary_id), secondary_id(secondary_id) {}
34 int32 primary_id;
35 int32 secondary_id;
36 };
37 26
38 struct GFX_EXPORT GpuMemoryBufferHandle { 27 struct GFX_EXPORT GpuMemoryBufferHandle {
39 GpuMemoryBufferHandle(); 28 GpuMemoryBufferHandle();
40 bool is_null() const { return type == EMPTY_BUFFER; } 29 bool is_null() const { return type == EMPTY_BUFFER; }
41 GpuMemoryBufferType type; 30 GpuMemoryBufferType type;
31 GpuMemoryBufferId id;
42 base::SharedMemoryHandle handle; 32 base::SharedMemoryHandle handle;
43 GpuMemoryBufferId global_id; 33 #if defined(OS_MACOSX)
44 #if defined(USE_X11) 34 uint32 io_surface_id;
45 XID pixmap;
46 #endif 35 #endif
47 }; 36 };
48 37
49 // This interface typically correspond to a type of shared memory that is also 38 // This interface typically correspond to a type of shared memory that is also
50 // shared with the GPU. A GPU memory buffer can be written to directly by 39 // shared with the GPU. A GPU memory buffer can be written to directly by
51 // regular CPU code, but can also be read by the GPU. 40 // regular CPU code, but can also be read by the GPU.
52 class GFX_EXPORT GpuMemoryBuffer { 41 class GFX_EXPORT GpuMemoryBuffer {
53 public: 42 public:
54 // The format needs to be taken into account when mapping a buffer into the 43 // The format needs to be taken into account when mapping a buffer into the
55 // client's address space. 44 // client's address space.
56 enum Format { 45 enum Format {
57 ATC, 46 ATC,
58 ATCIA, 47 ATCIA,
59 DXT1, 48 DXT1,
60 DXT5, 49 DXT5,
61 ETC1, 50 ETC1,
62 RGBA_8888, 51 RGBA_8888,
63 RGBX_8888, 52 RGBX_8888,
64 BGRA_8888, 53 BGRA_8888,
65 FORMAT_LAST = BGRA_8888 54 FORMAT_LAST = BGRA_8888
66 }; 55 };
67 56
68 // The usage mode affects how a buffer can be used. Only buffers created with 57 // The usage mode affects how a buffer can be used. Only buffers created with
69 // MAP can be mapped into the client's address space and accessed by the CPU. 58 // MAP can be mapped into the client's address space and accessed by the CPU.
70 enum Usage { MAP, SCANOUT, USAGE_LAST = SCANOUT }; 59 // PERSISTENT_MAP adds the additional condition that successive Map() calls
60 // (with Unmap() calls between) will return a pointer to the same memory
61 // contents.
62 enum Usage { MAP, PERSISTENT_MAP, SCANOUT, USAGE_LAST = SCANOUT };
71 63
72 virtual ~GpuMemoryBuffer() {} 64 virtual ~GpuMemoryBuffer() {}
73 65
74 // Maps each plane of the buffer into the client's address space so it can be 66 // Maps each plane of the buffer into the client's address space so it can be
75 // written to by the CPU. A pointer to plane K is stored at index K-1 of the 67 // written to by the CPU. A pointer to plane K is stored at index K-1 of the
76 // |data| array. This call may block, for instance if the GPU needs to finish 68 // |data| array. This call may block, for instance if the GPU needs to finish
77 // accessing the buffer or if CPU caches need to be synchronized. Returns 69 // accessing the buffer or if CPU caches need to be synchronized. Returns
78 // false on failure. 70 // false on failure.
79 virtual bool Map(void** data) = 0; 71 virtual bool Map(void** data) = 0;
80 72
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95 // Returns a platform specific handle for this buffer. 87 // Returns a platform specific handle for this buffer.
96 virtual GpuMemoryBufferHandle GetHandle() const = 0; 88 virtual GpuMemoryBufferHandle GetHandle() const = 0;
97 89
98 // Type-checking downcast routine. 90 // Type-checking downcast routine.
99 virtual ClientBuffer AsClientBuffer() = 0; 91 virtual ClientBuffer AsClientBuffer() = 0;
100 }; 92 };
101 93
102 } // namespace gfx 94 } // namespace gfx
103 95
104 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_ 96 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_
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