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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 405 // AudioNodeInput::disable() where we want to disable outputs when there's o
nly one connection | 405 // AudioNodeInput::disable() where we want to disable outputs when there's o
nly one connection |
| 406 // left because we're ready to go away, but can't quite yet. | 406 // left because we're ready to go away, but can't quite yet. |
| 407 if (m_connectionRefCount <= 1 && !m_isDisabled) { | 407 if (m_connectionRefCount <= 1 && !m_isDisabled) { |
| 408 // Still may have JavaScript references, but no more "active" connection
references, so put all of our outputs in a "dormant" disabled state. | 408 // Still may have JavaScript references, but no more "active" connection
references, so put all of our outputs in a "dormant" disabled state. |
| 409 // Garbage collection may take a very long time after this time, so the
"dormant" disabled nodes should not bog down the rendering... | 409 // Garbage collection may take a very long time after this time, so the
"dormant" disabled nodes should not bog down the rendering... |
| 410 | 410 |
| 411 // As far as JavaScript is concerned, our outputs must still appear to b
e connected. | 411 // As far as JavaScript is concerned, our outputs must still appear to b
e connected. |
| 412 // But internally our outputs should be disabled from the inputs they're
connected to. | 412 // But internally our outputs should be disabled from the inputs they're
connected to. |
| 413 // disable() can recursively deref connections (and call disable()) down
a whole chain of connected nodes. | 413 // disable() can recursively deref connections (and call disable()) down
a whole chain of connected nodes. |
| 414 | 414 |
| 415 // FIXME: we special case the convolver and delay since they have a sign
ificant tail-time and shouldn't be disconnected simply | 415 // TODO(rtoy,hongchan): we special case the convolver, delay, and biquad
since they have a |
| 416 // because they no longer have any input connections. This needs to be h
andled more generally where AudioNodes have | 416 // significant tail-time and shouldn't be disconnected simply because th
ey no longer have |
| 417 // a tailTime attribute. Then the AudioNode only needs to remain "active
" for tailTime seconds after there are no | 417 // any input connections. This needs to be handled more generally where
AudioNodes have a |
| 418 // longer any active connections. | 418 // tailTime attribute. Then the AudioNode only needs to remain "active"
for tailTime seconds |
| 419 if (nodeType() != NodeTypeConvolver && nodeType() != NodeTypeDelay) { | 419 // after there are no longer any active connections. |
| 420 if (nodeType() != NodeTypeConvolver |
| 421 && nodeType() != NodeTypeDelay |
| 422 && nodeType() != NodeTypeBiquadFilter) { |
| 420 m_isDisabled = true; | 423 m_isDisabled = true; |
| 421 clearInternalStateWhenDisabled(); | 424 clearInternalStateWhenDisabled(); |
| 422 for (auto& output : m_outputs) | 425 for (auto& output : m_outputs) |
| 423 output->disable(); | 426 output->disable(); |
| 424 } | 427 } |
| 425 } | 428 } |
| 426 } | 429 } |
| 427 | 430 |
| 428 void AudioHandler::makeConnection() | 431 void AudioHandler::makeConnection() |
| 429 { | 432 { |
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| 929 { | 932 { |
| 930 m_connectedNodes.append(nullptr); | 933 m_connectedNodes.append(nullptr); |
| 931 ASSERT_UNUSED(numberOfOutputs, numberOfOutputs == m_connectedNodes.size()); | 934 ASSERT_UNUSED(numberOfOutputs, numberOfOutputs == m_connectedNodes.size()); |
| 932 m_connectedParams.append(nullptr); | 935 m_connectedParams.append(nullptr); |
| 933 ASSERT_UNUSED(numberOfOutputs, numberOfOutputs == m_connectedParams.size()); | 936 ASSERT_UNUSED(numberOfOutputs, numberOfOutputs == m_connectedParams.size()); |
| 934 } | 937 } |
| 935 | 938 |
| 936 } // namespace blink | 939 } // namespace blink |
| 937 | 940 |
| 938 #endif // ENABLE(WEB_AUDIO) | 941 #endif // ENABLE(WEB_AUDIO) |
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