OLD | NEW |
1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_FRAME_H_ | 5 #ifndef V8_COMPILER_FRAME_H_ |
6 #define V8_COMPILER_FRAME_H_ | 6 #define V8_COMPILER_FRAME_H_ |
7 | 7 |
8 #include "src/bit-vector.h" | 8 #include "src/bit-vector.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
11 namespace internal { | 11 namespace internal { |
12 namespace compiler { | 12 namespace compiler { |
13 | 13 |
14 // Collects the spill slot requirements and the allocated general and double | 14 // Collects the spill slot requirements and the allocated general and double |
15 // registers for a compiled function. Frames are usually populated by the | 15 // registers for a compiled function. Frames are usually populated by the |
16 // register allocator and are used by Linkage to generate code for the prologue | 16 // register allocator and are used by Linkage to generate code for the prologue |
17 // and epilogue to compiled code. | 17 // and epilogue to compiled code. |
18 class Frame : public ZoneObject { | 18 class Frame : public ZoneObject { |
19 public: | 19 public: |
20 Frame() | 20 Frame() |
21 : register_save_area_size_(0), | 21 : register_save_area_size_(0), |
22 spill_slot_count_(0), | 22 spill_slot_count_(0), |
23 osr_stack_slot_count_(0), | 23 osr_stack_slot_count_(0), |
24 allocated_registers_(NULL), | 24 allocated_registers_(NULL), |
25 allocated_double_registers_(NULL) {} | 25 allocated_double_registers_(NULL), |
| 26 pc_on_stack_(true) {} |
26 | 27 |
27 inline int GetSpillSlotCount() { return spill_slot_count_; } | 28 inline int GetSpillSlotCount() { return spill_slot_count_; } |
28 | 29 |
29 void SetAllocatedRegisters(BitVector* regs) { | 30 void SetAllocatedRegisters(BitVector* regs) { |
30 DCHECK(allocated_registers_ == NULL); | 31 DCHECK(allocated_registers_ == NULL); |
31 allocated_registers_ = regs; | 32 allocated_registers_ = regs; |
32 } | 33 } |
33 | 34 |
34 void SetAllocatedDoubleRegisters(BitVector* regs) { | 35 void SetAllocatedDoubleRegisters(BitVector* regs) { |
35 DCHECK(allocated_double_registers_ == NULL); | 36 DCHECK(allocated_double_registers_ == NULL); |
(...skipping 28 matching lines...) Expand all Loading... |
64 spill_slot_count_ |= 1; | 65 spill_slot_count_ |= 1; |
65 } | 66 } |
66 return spill_slot_count_++; | 67 return spill_slot_count_++; |
67 } | 68 } |
68 | 69 |
69 void ReserveSpillSlots(size_t slot_count) { | 70 void ReserveSpillSlots(size_t slot_count) { |
70 DCHECK_EQ(0, spill_slot_count_); // can only reserve before allocation. | 71 DCHECK_EQ(0, spill_slot_count_); // can only reserve before allocation. |
71 spill_slot_count_ = static_cast<int>(slot_count); | 72 spill_slot_count_ = static_cast<int>(slot_count); |
72 } | 73 } |
73 | 74 |
| 75 void SetPCOnStack(bool val) { pc_on_stack_ = val; } |
| 76 |
| 77 int PCOnStackSize() { return pc_on_stack_ ? kRegisterSize : 0; } |
| 78 |
74 private: | 79 private: |
75 int register_save_area_size_; | 80 int register_save_area_size_; |
76 int spill_slot_count_; | 81 int spill_slot_count_; |
77 int osr_stack_slot_count_; | 82 int osr_stack_slot_count_; |
78 BitVector* allocated_registers_; | 83 BitVector* allocated_registers_; |
79 BitVector* allocated_double_registers_; | 84 BitVector* allocated_double_registers_; |
| 85 bool pc_on_stack_; |
80 | 86 |
81 DISALLOW_COPY_AND_ASSIGN(Frame); | 87 DISALLOW_COPY_AND_ASSIGN(Frame); |
82 }; | 88 }; |
83 | 89 |
84 | 90 |
85 // Represents an offset from either the stack pointer or frame pointer. | 91 // Represents an offset from either the stack pointer or frame pointer. |
86 class FrameOffset { | 92 class FrameOffset { |
87 public: | 93 public: |
88 inline bool from_stack_pointer() { return (offset_ & 1) == kFromSp; } | 94 inline bool from_stack_pointer() { return (offset_ & 1) == kFromSp; } |
89 inline bool from_frame_pointer() { return (offset_ & 1) == kFromFp; } | 95 inline bool from_frame_pointer() { return (offset_ & 1) == kFromFp; } |
(...skipping 15 matching lines...) Expand all Loading... |
105 int offset_; // Encodes SP or FP in the low order bit. | 111 int offset_; // Encodes SP or FP in the low order bit. |
106 | 112 |
107 static const int kFromSp = 1; | 113 static const int kFromSp = 1; |
108 static const int kFromFp = 0; | 114 static const int kFromFp = 0; |
109 }; | 115 }; |
110 } | 116 } |
111 } | 117 } |
112 } // namespace v8::internal::compiler | 118 } // namespace v8::internal::compiler |
113 | 119 |
114 #endif // V8_COMPILER_FRAME_H_ | 120 #endif // V8_COMPILER_FRAME_H_ |
OLD | NEW |