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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_MACHINE_TYPE_H_ | 5 #ifndef V8_COMPILER_MACHINE_TYPE_H_ |
6 #define V8_COMPILER_MACHINE_TYPE_H_ | 6 #define V8_COMPILER_MACHINE_TYPE_H_ |
7 | 7 |
8 #include <iosfwd> | 8 #include <iosfwd> |
9 | 9 |
10 #include "src/base/bits.h" | 10 #include "src/base/bits.h" |
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109 return -1; | 109 return -1; |
110 } | 110 } |
111 | 111 |
112 // Gets the element size in bytes of the machine type. | 112 // Gets the element size in bytes of the machine type. |
113 inline int ElementSizeOf(MachineType machine_type) { | 113 inline int ElementSizeOf(MachineType machine_type) { |
114 const int shift = ElementSizeLog2Of(machine_type); | 114 const int shift = ElementSizeLog2Of(machine_type); |
115 DCHECK_NE(-1, shift); | 115 DCHECK_NE(-1, shift); |
116 return 1 << shift; | 116 return 1 << shift; |
117 } | 117 } |
118 | 118 |
119 inline bool IsFloatingPoint(MachineType type) { | |
120 MachineType rep = RepresentationOf(type); | |
121 return rep == kRepFloat32 || rep == kRepFloat64; | |
122 } | |
123 | |
124 typedef Signature<MachineType> MachineSignature; | 119 typedef Signature<MachineType> MachineSignature; |
125 | 120 |
126 } // namespace compiler | 121 } // namespace compiler |
127 } // namespace internal | 122 } // namespace internal |
128 } // namespace v8 | 123 } // namespace v8 |
129 | 124 |
130 #endif // V8_COMPILER_MACHINE_TYPE_H_ | 125 #endif // V8_COMPILER_MACHINE_TYPE_H_ |
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