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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/accelerators/accelerator_controller.h" | 5 #include "ash/accelerators/accelerator_controller.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 #include <string> | 9 #include <string> |
10 | 10 |
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147 // rotation and position. Use replace so we only enqueue one at a time. | 147 // rotation and position. Use replace so we only enqueue one at a time. |
148 active_window->layer()->GetAnimator()-> | 148 active_window->layer()->GetAnimator()-> |
149 set_preemption_strategy(ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 149 set_preemption_strategy(ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
150 active_window->layer()->GetAnimator()->StartAnimation( | 150 active_window->layer()->GetAnimator()->StartAnimation( |
151 new ui::LayerAnimationSequence( | 151 new ui::LayerAnimationSequence( |
152 new ash::ScreenRotation(360, active_window->layer()))); | 152 new ash::ScreenRotation(360, active_window->layer()))); |
153 } | 153 } |
154 return true; | 154 return true; |
155 } | 155 } |
156 | 156 |
157 const gfx::Display::Rotation GetNextRotation(gfx::Display::Rotation current) { | 157 gfx::Display::Rotation GetNextRotation(gfx::Display::Rotation current) { |
158 switch (current) { | 158 switch (current) { |
159 case gfx::Display::ROTATE_0: | 159 case gfx::Display::ROTATE_0: |
160 return gfx::Display::ROTATE_90; | 160 return gfx::Display::ROTATE_90; |
161 case gfx::Display::ROTATE_90: | 161 case gfx::Display::ROTATE_90: |
162 return gfx::Display::ROTATE_180; | 162 return gfx::Display::ROTATE_180; |
163 case gfx::Display::ROTATE_180: | 163 case gfx::Display::ROTATE_180: |
164 return gfx::Display::ROTATE_270; | 164 return gfx::Display::ROTATE_270; |
165 case gfx::Display::ROTATE_270: | 165 case gfx::Display::ROTATE_270: |
166 return gfx::Display::ROTATE_0; | 166 return gfx::Display::ROTATE_0; |
167 } | 167 } |
168 NOTREACHED() << "Unknown rotation:" << current; | 168 NOTREACHED() << "Unknown rotation:" << current; |
169 return gfx::Display::ROTATE_0; | 169 return gfx::Display::ROTATE_0; |
170 } | 170 } |
171 | 171 |
172 float GetNextScale(float scale, bool up) { | |
173 // These scales are equivalent to 1024, 1280, 1600 and 1920 pixel width | |
174 // respectively on 2560 pixel width 2x density display. | |
175 static const float kScales[] = {0.8f, 1.0f, 1.25f, 1.5f}; | |
176 static const size_t kScaleTableSize = arraysize(kScales); | |
177 for (size_t i = 0; i < kScaleTableSize; ++i) { | |
178 if (kScales[i] == scale) { | |
179 if (up && i != kScaleTableSize -1) | |
James Cook
2013/03/15 17:09:38
nit: "kScaleTableSize - 1"
| |
180 return kScales[i + 1]; | |
181 if (!up && i != 0) | |
182 return kScales[i - 1]; | |
183 return kScales[i]; | |
184 } | |
185 } | |
186 // Fallback to 1.0f if the |scale| wasn't in the list. | |
187 return 1.0f; | |
188 } | |
189 | |
190 bool HandleScaleUI(bool up) { | |
191 // UI Scaling is effective only on internal display. | |
192 int64 display_id = gfx::Display::InternalDisplayId(); | |
193 #if defined(OS_CHROMEOS) | |
194 // On linux desktop, allow ui scalacing on the first dislpay. | |
195 if (!base::chromeos::IsRunningOnChromeOS()) | |
196 display_id = Shell::GetInstance()->display_manager()->first_display_id(); | |
197 #endif | |
198 const gfx::Display& display = Shell::GetInstance()->display_manager()-> | |
199 GetDisplayForId(display_id); | |
200 const DisplayInfo& display_info = Shell::GetInstance()->display_manager()-> | |
201 GetDisplayInfo(display); | |
202 Shell::GetInstance()->display_manager()->SetDisplayUIScale( | |
203 display.id(), GetNextScale(display_info.ui_scale(), up)); | |
204 return true; | |
205 } | |
206 | |
172 // Rotates the screen. | 207 // Rotates the screen. |
173 bool HandleRotateScreen() { | 208 bool HandleRotateScreen() { |
174 aura::Window* active_window = wm::GetActiveWindow(); | 209 gfx::Point point = Shell::GetScreen()->GetCursorScreenPoint(); |
175 if (!active_window) | 210 gfx::Display display = Shell::GetScreen()->GetDisplayNearestPoint(point); |
176 return false; | |
177 const gfx::Display& display = | |
178 Shell::GetScreen()->GetDisplayNearestWindow(active_window); | |
179 const DisplayInfo& display_info = | 211 const DisplayInfo& display_info = |
180 Shell::GetInstance()->display_manager()->GetDisplayInfo(display); | 212 Shell::GetInstance()->display_manager()->GetDisplayInfo(display); |
181 Shell::GetInstance()->display_manager()->SetDisplayRotation( | 213 Shell::GetInstance()->display_manager()->SetDisplayRotation( |
182 display.id(), GetNextRotation(display_info.rotation())); | 214 display.id(), GetNextRotation(display_info.rotation())); |
183 return true; | 215 return true; |
184 } | 216 } |
185 | 217 |
186 bool HandleToggleDesktopBackgroundMode() { | 218 bool HandleToggleDesktopBackgroundMode() { |
187 DesktopBackgroundController* desktop_background_controller = | 219 DesktopBackgroundController* desktop_background_controller = |
188 Shell::GetInstance()->desktop_background_controller(); | 220 Shell::GetInstance()->desktop_background_controller(); |
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751 return true; | 783 return true; |
752 } | 784 } |
753 case WINDOW_POSITION_CENTER: { | 785 case WINDOW_POSITION_CENTER: { |
754 aura::Window* window = wm::GetActiveWindow(); | 786 aura::Window* window = wm::GetActiveWindow(); |
755 if (window) { | 787 if (window) { |
756 wm::CenterWindow(window); | 788 wm::CenterWindow(window); |
757 return true; | 789 return true; |
758 } | 790 } |
759 break; | 791 break; |
760 } | 792 } |
793 case SCALE_UI_UP: | |
794 return HandleScaleUI(true /* up */); | |
795 case SCALE_UI_DOWN: | |
796 return HandleScaleUI(false /* down */); | |
761 case ROTATE_WINDOW: | 797 case ROTATE_WINDOW: |
762 return HandleRotateActiveWindow(); | 798 return HandleRotateActiveWindow(); |
763 case ROTATE_SCREEN: | 799 case ROTATE_SCREEN: |
764 return HandleRotateScreen(); | 800 return HandleRotateScreen(); |
765 case TOGGLE_DESKTOP_BACKGROUND_MODE: | 801 case TOGGLE_DESKTOP_BACKGROUND_MODE: |
766 return HandleToggleDesktopBackgroundMode(); | 802 return HandleToggleDesktopBackgroundMode(); |
767 case TOGGLE_ROOT_WINDOW_FULL_SCREEN: | 803 case TOGGLE_ROOT_WINDOW_FULL_SCREEN: |
768 return HandleToggleRootWindowFullScreen(); | 804 return HandleToggleRootWindowFullScreen(); |
769 case DISPLAY_TOGGLE_SCALE: | 805 case DISPLAY_TOGGLE_SCALE: |
770 internal::DisplayManager::ToggleDisplayScale(); | 806 internal::DisplayManager::ToggleDisplayScaleFactor(); |
771 return true; | 807 return true; |
772 case MAGNIFY_SCREEN_ZOOM_IN: | 808 case MAGNIFY_SCREEN_ZOOM_IN: |
773 return HandleMagnifyScreen(1); | 809 return HandleMagnifyScreen(1); |
774 case MAGNIFY_SCREEN_ZOOM_OUT: | 810 case MAGNIFY_SCREEN_ZOOM_OUT: |
775 return HandleMagnifyScreen(-1); | 811 return HandleMagnifyScreen(-1); |
776 case MEDIA_NEXT_TRACK: | 812 case MEDIA_NEXT_TRACK: |
777 return HandleMediaNextTrack(); | 813 return HandleMediaNextTrack(); |
778 case MEDIA_PLAY_PAUSE: | 814 case MEDIA_PLAY_PAUSE: |
779 return HandleMediaPlayPause(); | 815 return HandleMediaPlayPause(); |
780 case MEDIA_PREV_TRACK: | 816 case MEDIA_PREV_TRACK: |
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864 keyboard_brightness_control_delegate) { | 900 keyboard_brightness_control_delegate) { |
865 keyboard_brightness_control_delegate_ = | 901 keyboard_brightness_control_delegate_ = |
866 keyboard_brightness_control_delegate.Pass(); | 902 keyboard_brightness_control_delegate.Pass(); |
867 } | 903 } |
868 | 904 |
869 bool AcceleratorController::CanHandleAccelerators() const { | 905 bool AcceleratorController::CanHandleAccelerators() const { |
870 return true; | 906 return true; |
871 } | 907 } |
872 | 908 |
873 } // namespace ash | 909 } // namespace ash |
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