Index: Source/modules/webgl/WebGLRenderingContextBase.cpp |
diff --git a/Source/modules/webgl/WebGLRenderingContextBase.cpp b/Source/modules/webgl/WebGLRenderingContextBase.cpp |
index fca5c3e2eb1224b37564569495d2ec4ad4a8e37a..ec47dd5fecf91ab8937fdf3a7fff26ba678f1947 100644 |
--- a/Source/modules/webgl/WebGLRenderingContextBase.cpp |
+++ b/Source/modules/webgl/WebGLRenderingContextBase.cpp |
@@ -4224,7 +4224,7 @@ void WebGLRenderingContextBase::texImage2DCanvasByGPU(TexImageFunctionType funct |
if (!canvas->is3D()) { |
ImageBuffer* buffer = canvas->buffer(); |
- if (!buffer->copyToPlatformTexture(webContext(), targetTexture, targetInternalformat, targetType, |
+ if (!buffer->copyToPlatformTexture(webContext(), target, targetTexture, targetInternalformat, targetType, |
targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
ASSERT_NOT_REACHED(); |
} |
@@ -4300,30 +4300,28 @@ void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in |
// Otherwise, it will fall back to the normal SW path. |
WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
ASSERT(texture); |
- if (GL_TEXTURE_2D == target) { |
- if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level) |
- && video->copyVideoTextureToPlatformTexture(webContext(), texture->object(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
- texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type); |
- return; |
- } |
- |
- // Try using an accelerated image buffer, this allows YUV conversion to be done on the GPU. |
- OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurface(IntSize(video->videoWidth(), video->videoHeight()))); |
- if (surface->isValid()) { |
- OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release())); |
- if (imageBuffer) { |
- // The video element paints an RGBA frame into our surface here. By using an AcceleratedImageBufferSurface, |
- // we enable the WebMediaPlayer implementation to do any necessary color space conversion on the GPU (though it |
- // may still do a CPU conversion and upload the results). |
- video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr); |
- imageBuffer->canvas()->flush(); |
- |
- // This is a straight GPU-GPU copy, any necessary color space conversion was handled in the paintCurrentFrameInContext() call. |
- if (imageBuffer->copyToPlatformTexture(webContext(), texture->object(), internalformat, type, |
- level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
- texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type); |
- return; |
- } |
+ if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level) |
+ && video->copyVideoTextureToPlatformTexture(webContext(), target, texture->object(), internalformat, type, level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
+ texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type); |
+ return; |
+ } |
+ |
+ // Try using an accelerated image buffer, this allows YUV conversion to be done on the GPU. |
+ OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurface(IntSize(video->videoWidth(), video->videoHeight()))); |
+ if (surface->isValid()) { |
+ OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release())); |
+ if (imageBuffer) { |
+ // The video element paints an RGBA frame into our surface here. By using an AcceleratedImageBufferSurface, |
+ // we enable the WebMediaPlayer implementation to do any necessary color space conversion on the GPU (though it |
+ // may still do a CPU conversion and upload the results). |
+ video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr); |
+ imageBuffer->canvas()->flush(); |
+ |
+ // This is a straight GPU-GPU copy, any necessary color space conversion was handled in the paintCurrentFrameInContext() call. |
+ if (imageBuffer->copyToPlatformTexture(webContext(), target, texture->object(), internalformat, type, |
+ level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
+ texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, type); |
+ return; |
} |
} |
} |
@@ -4551,6 +4549,35 @@ void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint |
|| !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoElement, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type, xoffset, yoffset)) |
return; |
+ // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible. |
+ // Otherwise, it will fall back to the normal SW path. |
+ WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true); |
+ ASSERT(texture); |
+ if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, GL_RGBA, type, level) |
+ && video->copyVideoSubTextureToPlatformTexture(webContext(), target, texture->object(), |
+ level, xoffset, yoffset, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
+ return; |
+ } |
+ |
+ // Try using an accelerated image buffer, this allows YUV conversion to be done on the GPU. |
+ OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurface(IntSize(video->videoWidth(), video->videoHeight()))); |
+ if (surface->isValid()) { |
+ OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release())); |
+ if (imageBuffer) { |
+ // The video element paints an RGBA frame into our surface here. By using an AcceleratedImageBufferSurface, |
+ // we enable the WebMediaPlayer implementation to do any necessary color space conversion on the GPU (though it |
+ // may still do a CPU conversion and upload the results). |
+ video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr); |
+ imageBuffer->canvas()->flush(); |
+ |
+ // This is a straight GPU-GPU copy, any necessary color space conversion was handled in the paintCurrentFrameInContext() call. |
+ if (imageBuffer->copySubToPlatformTexture(webContext(), target, texture->object(), level, |
+ xoffset, yoffset, video->videoWidth(), video->videoHeight(), m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
+ return; |
+ } |
+ } |
+ } |
+ |
RefPtr<Image> image = videoFrameToImage(video); |
if (!image) |
return; |