Index: ui/events/keycodes/dom/dom_key.h |
diff --git a/ui/events/keycodes/dom/dom_key.h b/ui/events/keycodes/dom/dom_key.h |
index 25ea09209b522e649fae8c8f5fe6e6a3438974d8..9c8847869c6ea4bba9b0566b402158e7b1e7473d 100644 |
--- a/ui/events/keycodes/dom/dom_key.h |
+++ b/ui/events/keycodes/dom/dom_key.h |
@@ -5,13 +5,154 @@ |
#ifndef UI_EVENTS_KEYCODES_DOM3_DOM_KEY_H_ |
#define UI_EVENTS_KEYCODES_DOM3_DOM_KEY_H_ |
+#include <stdint.h> |
+ |
+#include "base/logging.h" |
+ |
namespace ui { |
+// Integer representation of UI Events KeyboardEvent.key value. |
+// |
+// The semantics follow the web string form[1]: the value is either a |
+// Unicode character or one of a defined set of additional values[2]. |
+// There is one notable difference from the UI Events string key: for |
+// the 'Dead' key, this type provides a whole range of values that also |
+// encode the associated combining character. (They are not quite the |
+// same thing: a dead key is a non-printing operator that modifies a |
+// subsequent printing character, whereas a Unicode combining character |
+// is a printable character in its own right that attaches to a preceding |
+// character in a string.) This allows the interpretation of any keystroke |
+// to be carried as a single integer value. |
+// |
+// DomKey::NONE is a sentinel used to indicate an error or undefined value. |
+// It is not the same as Unicode code point 0 (ASCII NUL) or the valid DOM |
+// key 'Unidentified'. |
+// |
+// References: |
+// [1] http://www.w3.org/TR/uievents/#widl-KeyboardEvent-key |
+// [2] http://www.w3.org/TR/DOM-Level-3-Events-key/ |
+// |
+class DomKey { |
+ public: |
+ using Base = int32_t; |
+ |
+ private: |
+ // Integer representation of DomKey. This is arranged so that DomKey encoded |
+ // values are distinct from Unicode code points, so that we can dynamically |
+ // verify that they are not accidentally conflated. |
+ // |
+ // 31 24 16 8 0 |
+ // | | | | | | | | | |
+ // | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
+ // | z |c|s| v | |
+ // |
+ // From low to high: |
+ // - |v| is a value whose interpretation depends on the kind of key: |
+ // - for a Unicode value, it is the code point (0 <= v <= 0x10FFFF); |
+ // - for a dead key, the code point of the associated combining character; |
+ // - for others, an arbitrary distinct value. |
+ // - |s| is set for a valid symbolic key (i.e. not a Unicode character). |
+ // - |c| is set if |v| holds a code point (for either a Unicode character |
+ // directly, or a dead-key combining character). |
+ // - |z| is reserved and always zero. |
+ // |
+ // As consequences of this representation, |
+ // - all valid DomKey encodings have at least one of |c| or |s| set, so |
+ // they can't be confused with raw Unicode characters (where both are 0). |
+ // - integer 0 is not a valid encoding, and can be used for DomKey::NONE. |
+ // |
+ enum { VALUE_BITS = 21 }; |
+ enum Type : Base { |
+ VALUE_MASK = (1L << VALUE_BITS) - 1, |
+ TF_SYMBOLIC = (1L << VALUE_BITS), |
+ TF_CODEPOINT = (1L << (VALUE_BITS + 1)), |
+ TYPE_MASK = TF_CODEPOINT | TF_SYMBOLIC, |
+ TYPE_UNICODE = TF_CODEPOINT, |
+ TYPE_NON_UNICODE = TF_SYMBOLIC, |
+ TYPE_DEAD = TF_CODEPOINT | TF_SYMBOLIC, |
+ }; |
+ static_assert(TYPE_UNICODE != 0 && TYPE_NON_UNICODE != 0 && TYPE_DEAD != 0, |
+ "suspicious representation change"); |
+ |
+ public: |
+ enum InvalidKey : Base { NONE = 0 }; |
+// |dom_key_data.inc| describes the non-printable DomKey values, and is |
+// included here to create constants for them in the DomKey:: scope. |
+#define DOM_KEY_MAP_DECLARATION enum Key : Base |
+#define DOM_KEY_UNI(key, id, value) id = (TYPE_UNICODE | (value)) |
+#define DOM_KEY_MAP_BEGIN FIRST_NON_UNICODE = TYPE_NON_UNICODE, |
#define DOM_KEY_MAP(key, id) id |
-#define DOM_KEY_MAP_DECLARATION enum class DomKey |
+#define DOM_KEY_MAP_END LAST_NON_UNICODE |
#include "ui/events/keycodes/dom/dom_key_data.inc" |
-#undef DOM_KEY_MAP |
#undef DOM_KEY_MAP_DECLARATION |
+#undef DOM_KEY_MAP_BEGIN |
+#undef DOM_KEY_MAP |
+#undef DOM_KEY_MAP_END |
+#undef DOM_KEY_UNI |
+ |
+ // Create a DomKey, with the undefined-value sentinel DomKey::NONE. |
+ DomKey() : value_(NONE) {} |
+ |
+ // Create a DomKey from an encoded integer value. This is implicit so |
+ // that DomKey::NAME constants don't need to be explicitly converted |
+ // to DomKey. |
+ DomKey(Base value) : value_(value) { |
+ DCHECK(value == 0 || IsValid()) << value; |
+ } |
+ |
+ // Obtain the encoded integer representation of the DomKey. |
+ operator Base() const { return value_; } |
+ |
+ // True if the value is a valid DomKey (which excludes DomKey::NONE and |
+ // integers not following the DomKey format). |
+ bool IsValid() const { return (value_ & TYPE_MASK) != 0; } |
+ |
+ // True if the value is a Unicode code point. |
+ bool IsCharacter() const { return (value_ & TYPE_MASK) == TYPE_UNICODE; } |
+ |
+ // True if the value is a dead key. |
+ bool IsDeadKey() const { return (value_ & TYPE_MASK) == TYPE_DEAD; } |
+ |
+ // Returns the Unicode code point for a Unicode key. |
+ // It is incorrect to call this for other kinds of key. |
+ int32_t ToCharacter() const { |
+ DCHECK(IsCharacter()) << value_; |
+ return value_ & VALUE_MASK; |
+ } |
+ |
+ // Returns the associated combining code point for a dead key. |
+ // It is incorrect to call this for other kinds of key. |
+ int32_t ToDeadKeyCombiningCharacter() const { |
+ DCHECK(IsDeadKey()) << value_; |
+ return value_ & VALUE_MASK; |
+ } |
+ |
+ // Returns a DomKey for the given Unicode character. |
+ static DomKey FromCharacter(int32_t character) { |
+ DCHECK(character >= 0 && character <= 0x10FFFF); |
+ return DomKey(TYPE_UNICODE | character); |
+ } |
+ |
+ // Returns a dead-key DomKey for the given combining character. |
+ static DomKey DeadKeyFromCombiningCharacter(int32_t combining_character) { |
+ DCHECK(combining_character >= 0 && combining_character <= 0x10FFFF); |
+ return DomKey(TYPE_DEAD | combining_character); |
+ } |
+ |
+ // Provide means to generate constant DomKey::Base values, primarily to |
+ // allow conversion tables to be constant, without startup construction. |
+ // In the future (cue the theremin) this can be replaced with constexpr |
+ // functions. |
+ template<Base C> struct Constant { |
+ enum : Base { |
+ Character = TYPE_UNICODE | C, |
+ Dead = TYPE_DEAD | C, |
+ }; |
+ }; |
+ |
+ private: |
+ Base value_; |
+}; |
} // namespace ui |