Index: ui/base/ime/chromeos/character_composer.cc |
diff --git a/ui/base/ime/chromeos/character_composer.cc b/ui/base/ime/chromeos/character_composer.cc |
index 20b27ef9fb75e55b947fa0274ea04718de8da0fe..327bd4f48e504435a19bead771fdec8b4f9faff8 100644 |
--- a/ui/base/ime/chromeos/character_composer.cc |
+++ b/ui/base/ime/chromeos/character_composer.cc |
@@ -110,8 +110,7 @@ bool CharacterComposer::FilterKeyPress(const ui::KeyEvent& event) { |
bool CharacterComposer::FilterKeyPressSequenceMode(const KeyEvent& event) { |
DCHECK(composition_mode_ == KEY_SEQUENCE_MODE); |
- compose_buffer_.push_back( |
- KeystrokeMeaning(event.GetDomKey(), event.GetCharacter())); |
+ compose_buffer_.push_back(event.GetDomKey()); |
// Check compose table. |
uint32 composed_character_utf32 = 0; |
@@ -214,17 +213,18 @@ ComposeChecker::CheckSequenceResult TreeComposeChecker::CheckSequence( |
DCHECK(tree_index < data_.tree_entries); |
// If we are looking up a dead key, skip over the character tables. |
- if (keystroke.key == ui::DomKey::DEAD) { |
+ if (keystroke.IsDead()) { |
tree_index += 2 * data_.tree[tree_index] + 1; // internal unicode table |
tree_index += 2 * data_.tree[tree_index] + 1; // leaf unicode table |
- } else if (keystroke.key != ui::DomKey::CHARACTER) { |
+ } else if (!keystroke.IsUnicode()) { |
return CheckSequenceResult::NO_MATCH; |
} |
// Check the internal subtree table. |
uint16_t result = 0; |
uint16_t entries = data_.tree[tree_index++]; |
- if (entries && Find(tree_index, entries, keystroke.character, &result)) { |
+ if (entries && |
+ Find(tree_index, entries, keystroke.GetCodePoint(), &result)) { |
tree_index = result; |
continue; |
} |
@@ -232,7 +232,8 @@ ComposeChecker::CheckSequenceResult TreeComposeChecker::CheckSequence( |
// Skip over the internal subtree table and check the leaf table. |
tree_index += 2 * entries; |
entries = data_.tree[tree_index++]; |
- if (entries && Find(tree_index, entries, keystroke.character, &result)) { |
+ if (entries && |
+ Find(tree_index, entries, keystroke.GetCodePoint(), &result)) { |
*composed_character = result; |
return CheckSequenceResult::FULL_MATCH; |
} |