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Side by Side Diff: src/opts/SkXfermode_opts.h

Issue 1284363002: Revert of Normalize SkXfermode_opts.h argument order as d,s[,aa]. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef Sk4pxXfermode_DEFINED 8 #ifndef Sk4pxXfermode_DEFINED
9 #define Sk4pxXfermode_DEFINED 9 #define Sk4pxXfermode_DEFINED
10 10
11 #include "Sk4px.h" 11 #include "Sk4px.h"
12 #include "SkPMFloat.h" 12 #include "SkPMFloat.h"
13 #include "SkXfermode_proccoeff.h" 13 #include "SkXfermode_proccoeff.h"
14 14
15 namespace SK_OPTS_NS { 15 namespace SK_OPTS_NS {
16 16
17 // Most xfermodes can be done most efficiently 4 pixels at a time in 8 or 16-bit fixed point. 17 // Most xfermodes can be done most efficiently 4 pixels at a time in 8 or 16-bit fixed point.
18 #define XFERMODE(Name) static Sk4px SK_VECTORCALL Name(Sk4px d, Sk4px s) 18 #define XFERMODE(Name) static Sk4px SK_VECTORCALL Name(Sk4px s, Sk4px d)
19 19
20 XFERMODE(Clear) { return Sk4px::DupPMColor(0); } 20 XFERMODE(Clear) { return Sk4px::DupPMColor(0); }
21 XFERMODE(Src) { return s; } 21 XFERMODE(Src) { return s; }
22 XFERMODE(Dst) { return d; } 22 XFERMODE(Dst) { return d; }
23 XFERMODE(SrcIn) { return s.approxMulDiv255(d.alphas() ); } 23 XFERMODE(SrcIn) { return s.approxMulDiv255(d.alphas() ); }
24 XFERMODE(SrcOut) { return s.approxMulDiv255(d.alphas().inv()); } 24 XFERMODE(SrcOut) { return s.approxMulDiv255(d.alphas().inv()); }
25 XFERMODE(SrcOver) { return s + d.approxMulDiv255(s.alphas().inv()); } 25 XFERMODE(SrcOver) { return s + d.approxMulDiv255(s.alphas().inv()); }
26 XFERMODE(DstIn) { return SrcIn (s,d); } 26 XFERMODE(DstIn) { return SrcIn (d,s); }
27 XFERMODE(DstOut) { return SrcOut (s,d); } 27 XFERMODE(DstOut) { return SrcOut (d,s); }
28 XFERMODE(DstOver) { return SrcOver(s,d); } 28 XFERMODE(DstOver) { return SrcOver(d,s); }
29 29
30 // [ S * Da + (1 - Sa) * D] 30 // [ S * Da + (1 - Sa) * D]
31 XFERMODE(SrcATop) { return (s * d.alphas() + d * s.alphas().inv()).div255(); } 31 XFERMODE(SrcATop) { return (s * d.alphas() + d * s.alphas().inv()).div255(); }
32 XFERMODE(DstATop) { return SrcATop(s,d); } 32 XFERMODE(DstATop) { return SrcATop(d,s); }
33 //[ S * (1 - Da) + (1 - Sa) * D ] 33 //[ S * (1 - Da) + (1 - Sa) * D ]
34 XFERMODE(Xor) { return (s * d.alphas().inv() + d * s.alphas().inv()).div255(); } 34 XFERMODE(Xor) { return (s * d.alphas().inv() + d * s.alphas().inv()).div255(); }
35 // [S + D ] 35 // [S + D ]
36 XFERMODE(Plus) { return s.saturatedAdd(d); } 36 XFERMODE(Plus) { return s.saturatedAdd(d); }
37 // [S * D ] 37 // [S * D ]
38 XFERMODE(Modulate) { return s.approxMulDiv255(d); } 38 XFERMODE(Modulate) { return s.approxMulDiv255(d); }
39 // [S + D - S * D] 39 // [S + D - S * D]
40 XFERMODE(Screen) { 40 XFERMODE(Screen) {
41 // Doing the math as S + (1-S)*D or S + (D - S*D) means the add and subtract can be done 41 // Doing the math as S + (1-S)*D or S + (D - S*D) means the add and subtract can be done
42 // in 8-bit space without overflow. S + (1-S)*D is a touch faster because i nv() is cheap. 42 // in 8-bit space without overflow. S + (1-S)*D is a touch faster because i nv() is cheap.
(...skipping 29 matching lines...) Expand all
72 auto isLite = ((sa-s) < s).widenLoHi(); 72 auto isLite = ((sa-s) < s).widenLoHi();
73 73
74 auto lite = sa*da - ((da-d)*(sa-s) << 1), 74 auto lite = sa*da - ((da-d)*(sa-s) << 1),
75 dark = s*d << 1, 75 dark = s*d << 1,
76 both = s*da.inv() + d*sa.inv(); 76 both = s*da.inv() + d*sa.inv();
77 77
78 auto alphas = srcover; 78 auto alphas = srcover;
79 auto colors = (both + isLite.thenElse(lite, dark)).div255(); 79 auto colors = (both + isLite.thenElse(lite, dark)).div255();
80 return alphas.zeroColors() + colors.zeroAlphas(); 80 return alphas.zeroColors() + colors.zeroAlphas();
81 } 81 }
82 XFERMODE(Overlay) { return HardLight(s,d); } 82 XFERMODE(Overlay) { return HardLight(d,s); }
83 83
84 XFERMODE(Darken) { 84 XFERMODE(Darken) {
85 auto sa = s.alphas(), 85 auto sa = s.alphas(),
86 da = d.alphas(); 86 da = d.alphas();
87 87
88 auto sda = (s*da).div255(), 88 auto sda = (s*da).div255(),
89 dsa = (d*sa).div255(); 89 dsa = (d*sa).div255();
90 90
91 auto srcover = s + (d * sa.inv()).div255(), 91 auto srcover = s + (d * sa.inv()).div255(),
92 dstover = d + (s * da.inv()).div255(); 92 dstover = d + (s * da.inv()).div255();
(...skipping 10 matching lines...) Expand all
103 103
104 auto srcover = s + (d * sa.inv()).div255(), 104 auto srcover = s + (d * sa.inv()).div255(),
105 dstover = d + (s * da.inv()).div255(); 105 dstover = d + (s * da.inv()).div255();
106 auto alphas = srcover, 106 auto alphas = srcover,
107 colors = (dsa < sda).thenElse(srcover, dstover); 107 colors = (dsa < sda).thenElse(srcover, dstover);
108 return alphas.zeroColors() + colors.zeroAlphas(); 108 return alphas.zeroColors() + colors.zeroAlphas();
109 } 109 }
110 #undef XFERMODE 110 #undef XFERMODE
111 111
112 // Some xfermodes use math like divide or sqrt that's best done in floats 1 pixe l at a time. 112 // Some xfermodes use math like divide or sqrt that's best done in floats 1 pixe l at a time.
113 #define XFERMODE(Name) static SkPMFloat SK_VECTORCALL Name(SkPMFloat d, SkPMFloa t s) 113 #define XFERMODE(Name) static SkPMFloat SK_VECTORCALL Name(SkPMFloat s, SkPMFloa t d)
114 114
115 XFERMODE(ColorDodge) { 115 XFERMODE(ColorDodge) {
116 auto sa = s.alphas(), 116 auto sa = s.alphas(),
117 da = d.alphas(), 117 da = d.alphas(),
118 isa = Sk4f(1)-sa, 118 isa = Sk4f(1)-sa,
119 ida = Sk4f(1)-da; 119 ida = Sk4f(1)-da;
120 120
121 auto srcover = s + d*isa, 121 auto srcover = s + d*isa,
122 dstover = d + s*ida, 122 dstover = d + s*ida,
123 otherwise = sa * Sk4f::Min(da, (d*sa)*(sa-s).approxInvert()) + s*ida + d*isa; 123 otherwise = sa * Sk4f::Min(da, (d*sa)*(sa-s).approxInvert()) + s*ida + d*isa;
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
167 auto alpha = s + d*isa; 167 auto alpha = s + d*isa;
168 auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc); // Case 1 or 2/3? 168 auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc); // Case 1 or 2/3?
169 169
170 return alpha * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); 170 return alpha * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1);
171 } 171 }
172 #undef XFERMODE 172 #undef XFERMODE
173 173
174 // A reasonable fallback mode for doing AA is to simply apply the transfermode f irst, 174 // A reasonable fallback mode for doing AA is to simply apply the transfermode f irst,
175 // then linearly interpolate the AA. 175 // then linearly interpolate the AA.
176 template <Sk4px (SK_VECTORCALL *Mode)(Sk4px, Sk4px)> 176 template <Sk4px (SK_VECTORCALL *Mode)(Sk4px, Sk4px)>
177 static Sk4px SK_VECTORCALL xfer_aa(Sk4px d, Sk4px s, Sk4px aa) { 177 static Sk4px SK_VECTORCALL xfer_aa(Sk4px s, Sk4px d, Sk4px aa) {
178 Sk4px bw = Mode(d, s); 178 Sk4px bw = Mode(s, d);
179 return (bw * aa + d * aa.inv()).div255(); 179 return (bw * aa + d * aa.inv()).div255();
180 } 180 }
181 181
182 // For some transfermodes we specialize AA, either for correctness or performanc e. 182 // For some transfermodes we specialize AA, either for correctness or performanc e.
183 #define XFERMODE_AA(Name) \ 183 #define XFERMODE_AA(Name) \
184 template <> Sk4px SK_VECTORCALL xfer_aa<Name>(Sk4px d, Sk4px s, Sk4px aa) 184 template <> Sk4px SK_VECTORCALL xfer_aa<Name>(Sk4px s, Sk4px d, Sk4px aa)
185 185
186 // Plus' clamp needs to happen after AA. skia:3852 186 // Plus' clamp needs to happen after AA. skia:3852
187 XFERMODE_AA(Plus) { // [ clamp( (1-AA)D + (AA)(S+D) ) == clamp(D + AA*S) ] 187 XFERMODE_AA(Plus) { // [ clamp( (1-AA)D + (AA)(S+D) ) == clamp(D + AA*S) ]
188 return d.saturatedAdd(s.approxMulDiv255(aa)); 188 return d.saturatedAdd(s.approxMulDiv255(aa));
189 } 189 }
190 190
191 #undef XFERMODE_AA 191 #undef XFERMODE_AA
192 192
193 class Sk4pxXfermode : public SkProcCoeffXfermode { 193 class Sk4pxXfermode : public SkProcCoeffXfermode {
194 public: 194 public:
195 typedef Sk4px (SK_VECTORCALL *Proc4)(Sk4px, Sk4px); 195 typedef Sk4px (SK_VECTORCALL *Proc4)(Sk4px, Sk4px);
196 typedef Sk4px (SK_VECTORCALL *AAProc4)(Sk4px, Sk4px, Sk4px); 196 typedef Sk4px (SK_VECTORCALL *AAProc4)(Sk4px, Sk4px, Sk4px);
197 197
198 Sk4pxXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, Proc4 proc4, AAPr oc4 aaproc4) 198 Sk4pxXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, Proc4 proc4, AAPr oc4 aaproc4)
199 : INHERITED(rec, mode) 199 : INHERITED(rec, mode)
200 , fProc4(proc4) 200 , fProc4(proc4)
201 , fAAProc4(aaproc4) {} 201 , fAAProc4(aaproc4) {}
202 202
203 void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[ ]) const override { 203 void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[ ]) const override {
204 if (NULL == aa) { 204 if (NULL == aa) {
205 Sk4px::MapDstSrc(n, dst, src, fProc4); 205 Sk4px::MapDstSrc(n, dst, src, [&](const Sk4px& dst4, const Sk4px& sr c4) {
206 return fProc4(src4, dst4);
207 });
206 } else { 208 } else {
207 Sk4px::MapDstSrcAlpha(n, dst, src, aa, fAAProc4); 209 Sk4px::MapDstSrcAlpha(n, dst, src, aa,
210 [&](const Sk4px& dst4, const Sk4px& src4, const Sk4px& alpha ) {
211 return fAAProc4(src4, dst4, alpha);
212 });
208 } 213 }
209 } 214 }
210 215
211 void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[] ) const override { 216 void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[] ) const override {
212 if (NULL == aa) { 217 if (NULL == aa) {
213 Sk4px::MapDstSrc(n, dst, src, fProc4); 218 Sk4px::MapDstSrc(n, dst, src, [&](const Sk4px& dst4, const Sk4px& sr c4) {
219 return fProc4(src4, dst4);
220 });
214 } else { 221 } else {
215 Sk4px::MapDstSrcAlpha(n, dst, src, aa, fAAProc4); 222 Sk4px::MapDstSrcAlpha(n, dst, src, aa,
223 [&](const Sk4px& dst4, const Sk4px& src4, const Sk4px& alpha ) {
224 return fAAProc4(src4, dst4, alpha);
225 });
216 } 226 }
217 } 227 }
218 228
219 private: 229 private:
220 Proc4 fProc4; 230 Proc4 fProc4;
221 AAProc4 fAAProc4; 231 AAProc4 fAAProc4;
222 typedef SkProcCoeffXfermode INHERITED; 232 typedef SkProcCoeffXfermode INHERITED;
223 }; 233 };
224 234
225 class SkPMFloatXfermode : public SkProcCoeffXfermode { 235 class SkPMFloatXfermode : public SkProcCoeffXfermode {
(...skipping 14 matching lines...) Expand all
240 for (int i = 0; i < n; i++) { 250 for (int i = 0; i < n; i++) {
241 SkPMColor dst32 = SkPixel16ToPixel32(dst[i]); 251 SkPMColor dst32 = SkPixel16ToPixel32(dst[i]);
242 dst32 = aa ? this->xfer32(dst32, src[i], aa[i]) 252 dst32 = aa ? this->xfer32(dst32, src[i], aa[i])
243 : this->xfer32(dst32, src[i]); 253 : this->xfer32(dst32, src[i]);
244 dst[i] = SkPixel32ToPixel16(dst32); 254 dst[i] = SkPixel32ToPixel16(dst32);
245 } 255 }
246 } 256 }
247 257
248 private: 258 private:
249 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src) const { 259 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src) const {
250 return fProcF(SkPMFloat(dst), SkPMFloat(src)).round(); 260 return fProcF(SkPMFloat(src), SkPMFloat(dst)).round();
251 } 261 }
252 262
253 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src, SkAlpha aa) const { 263 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src, SkAlpha aa) const {
254 SkPMFloat s(src), 264 SkPMFloat s(src),
255 d(dst), 265 d(dst),
256 b(fProcF(d,s)); 266 b(fProcF(s,d));
257 // We do aa in full float precision before going back down to bytes, bec ause we can! 267 // We do aa in full float precision before going back down to bytes, bec ause we can!
258 SkPMFloat a = Sk4f(aa) * Sk4f(1.0f/255); 268 SkPMFloat a = Sk4f(aa) * Sk4f(1.0f/255);
259 b = b*a + d*(Sk4f(1)-a); 269 b = b*a + d*(Sk4f(1)-a);
260 return b.round(); 270 return b.round();
261 } 271 }
262 272
263 ProcF fProcF; 273 ProcF fProcF;
264 typedef SkProcCoeffXfermode INHERITED; 274 typedef SkProcCoeffXfermode INHERITED;
265 }; 275 };
266 276
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
300 #undef CASE 310 #undef CASE
301 311
302 default: break; 312 default: break;
303 } 313 }
304 return nullptr; 314 return nullptr;
305 } 315 }
306 316
307 } // namespace SK_NS_OPTS 317 } // namespace SK_NS_OPTS
308 318
309 #endif//Sk4pxXfermode_DEFINED 319 #endif//Sk4pxXfermode_DEFINED
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