Index: src/opts/Sk4px_NEON.h |
diff --git a/src/opts/Sk4px_NEON.h b/src/opts/Sk4px_NEON.h |
index e88771d2a42e09567e0a615186a1e4b028a383d9..89841d927ee5efd927012ce25f8c110be071f713 100644 |
--- a/src/opts/Sk4px_NEON.h |
+++ b/src/opts/Sk4px_NEON.h |
@@ -5,64 +5,64 @@ |
* found in the LICENSE file. |
*/ |
-SK_ALWAYS_INLINE Sk4px Sk4px::DupPMColor(SkPMColor px) { |
- return Sk16b((uint8x16_t)vdupq_n_u32(px)); |
-} |
+namespace { // See Sk4px.h |
-SK_ALWAYS_INLINE Sk4px Sk4px::Load4(const SkPMColor px[4]) { |
+inline Sk4px Sk4px::DupPMColor(SkPMColor px) { return Sk16b((uint8x16_t)vdupq_n_u32(px)); } |
+ |
+inline Sk4px Sk4px::Load4(const SkPMColor px[4]) { |
return Sk16b((uint8x16_t)vld1q_u32(px)); |
} |
-SK_ALWAYS_INLINE Sk4px Sk4px::Load2(const SkPMColor px[2]) { |
+inline Sk4px Sk4px::Load2(const SkPMColor px[2]) { |
uint32x2_t px2 = vld1_u32(px); |
return Sk16b((uint8x16_t)vcombine_u32(px2, px2)); |
} |
-SK_ALWAYS_INLINE Sk4px Sk4px::Load1(const SkPMColor px[1]) { |
+inline Sk4px Sk4px::Load1(const SkPMColor px[1]) { |
return Sk16b((uint8x16_t)vdupq_n_u32(*px)); |
} |
-SK_ALWAYS_INLINE void Sk4px::store4(SkPMColor px[4]) const { |
+inline void Sk4px::store4(SkPMColor px[4]) const { |
vst1q_u32(px, (uint32x4_t)this->fVec); |
} |
-SK_ALWAYS_INLINE void Sk4px::store2(SkPMColor px[2]) const { |
+inline void Sk4px::store2(SkPMColor px[2]) const { |
vst1_u32(px, (uint32x2_t)vget_low_u8(this->fVec)); |
} |
-SK_ALWAYS_INLINE void Sk4px::store1(SkPMColor px[1]) const { |
+inline void Sk4px::store1(SkPMColor px[1]) const { |
vst1q_lane_u32(px, (uint32x4_t)this->fVec, 0); |
} |
-SK_ALWAYS_INLINE Sk4px::Wide Sk4px::widenLo() const { |
+inline Sk4px::Wide Sk4px::widenLo() const { |
return Sk16h(vmovl_u8(vget_low_u8 (this->fVec)), |
vmovl_u8(vget_high_u8(this->fVec))); |
} |
-SK_ALWAYS_INLINE Sk4px::Wide Sk4px::widenHi() const { |
+inline Sk4px::Wide Sk4px::widenHi() const { |
return Sk16h(vshll_n_u8(vget_low_u8 (this->fVec), 8), |
vshll_n_u8(vget_high_u8(this->fVec), 8)); |
} |
-SK_ALWAYS_INLINE Sk4px::Wide Sk4px::widenLoHi() const { |
+inline Sk4px::Wide Sk4px::widenLoHi() const { |
auto zipped = vzipq_u8(this->fVec, this->fVec); |
return Sk16h((uint16x8_t)zipped.val[0], |
(uint16x8_t)zipped.val[1]); |
} |
-SK_ALWAYS_INLINE Sk4px::Wide Sk4px::mulWiden(const Sk16b& other) const { |
+inline Sk4px::Wide Sk4px::mulWiden(const Sk16b& other) const { |
return Sk16h(vmull_u8(vget_low_u8 (this->fVec), vget_low_u8 (other.fVec)), |
vmull_u8(vget_high_u8(this->fVec), vget_high_u8(other.fVec))); |
} |
-SK_ALWAYS_INLINE Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const { |
+inline Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const { |
const Sk4px::Wide o(other); // Should be no code, but allows us to access fLo, fHi. |
return Sk16b(vcombine_u8(vaddhn_u16(this->fLo.fVec, o.fLo.fVec), |
vaddhn_u16(this->fHi.fVec, o.fHi.fVec))); |
} |
-SK_ALWAYS_INLINE Sk4px Sk4px::alphas() const { |
+inline Sk4px Sk4px::alphas() const { |
auto as = vshrq_n_u32((uint32x4_t)fVec, SK_A32_SHIFT); // ___3 ___2 ___1 ___0 |
return Sk16b((uint8x16_t)vmulq_n_u32(as, 0x01010101)); // 3333 2222 1111 0000 |
} |
-SK_ALWAYS_INLINE Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) { |
+inline Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) { |
uint8x16_t a8 = vdupq_n_u8(0); // ____ ____ ____ ____ |
a8 = vld1q_lane_u8(a+0, a8, 0); // ____ ____ ____ ___0 |
a8 = vld1q_lane_u8(a+1, a8, 4); // ____ ____ ___1 ___0 |
@@ -72,7 +72,7 @@ |
return Sk16b((uint8x16_t)vmulq_n_u32(a32, 0x01010101)); // 3333 2222 1111 0000 |
} |
-SK_ALWAYS_INLINE Sk4px Sk4px::Load2Alphas(const SkAlpha a[2]) { |
+inline Sk4px Sk4px::Load2Alphas(const SkAlpha a[2]) { |
uint8x16_t a8 = vdupq_n_u8(0); // ____ ____ ____ ____ |
a8 = vld1q_lane_u8(a+0, a8, 0); // ____ ____ ____ ___0 |
a8 = vld1q_lane_u8(a+1, a8, 4); // ____ ____ ___1 ___0 |
@@ -80,16 +80,16 @@ |
return Sk16b((uint8x16_t)vmulq_n_u32(a32, 0x01010101)); // ____ ____ 1111 0000 |
} |
-SK_ALWAYS_INLINE Sk4px Sk4px::zeroColors() const { |
+inline Sk4px Sk4px::zeroColors() const { |
return Sk16b(vandq_u8(this->fVec, (uint8x16_t)vdupq_n_u32(0xFF << SK_A32_SHIFT))); |
} |
-SK_ALWAYS_INLINE Sk4px Sk4px::zeroAlphas() const { |
+inline Sk4px Sk4px::zeroAlphas() const { |
// vbic(a,b) == a & ~b |
return Sk16b(vbicq_u8(this->fVec, (uint8x16_t)vdupq_n_u32(0xFF << SK_A32_SHIFT))); |
} |
-static SK_ALWAYS_INLINE uint8x16_t widen_to_8888(uint16x4_t v) { |
+static inline uint8x16_t widen_to_8888(uint16x4_t v) { |
// RGB565 format: |R....|G.....|B....| |
// Bit: 16 11 5 0 |
@@ -115,7 +115,7 @@ |
vdupq_n_u32(0xFF << SK_A32_SHIFT)))); |
} |
-static SK_ALWAYS_INLINE uint16x4_t narrow_to_565(uint8x16_t w8x16) { |
+static inline uint16x4_t narrow_to_565(uint8x16_t w8x16) { |
uint32x4_t w = (uint32x4_t)w8x16; |
// Extract out top RGB 565 bits of each pixel, with no rounding. |
@@ -136,27 +136,29 @@ |
} |
-SK_ALWAYS_INLINE Sk4px Sk4px::Load4(const SkPMColor16 src[4]) { |
+inline Sk4px Sk4px::Load4(const SkPMColor16 src[4]) { |
return Sk16b(widen_to_8888(vld1_u16(src))); |
} |
-SK_ALWAYS_INLINE Sk4px Sk4px::Load2(const SkPMColor16 src[2]) { |
+inline Sk4px Sk4px::Load2(const SkPMColor16 src[2]) { |
auto src2 = ((uint32_t)src[0] ) |
| ((uint32_t)src[1] << 16); |
return Sk16b(widen_to_8888(vcreate_u16(src2))); |
} |
-SK_ALWAYS_INLINE Sk4px Sk4px::Load1(const SkPMColor16 src[1]) { |
+inline Sk4px Sk4px::Load1(const SkPMColor16 src[1]) { |
return Sk16b(widen_to_8888(vcreate_u16(src[0]))); |
} |
-SK_ALWAYS_INLINE void Sk4px::store4(SkPMColor16 dst[4]) const { |
+inline void Sk4px::store4(SkPMColor16 dst[4]) const { |
vst1_u16(dst, narrow_to_565(this->fVec)); |
} |
-SK_ALWAYS_INLINE void Sk4px::store2(SkPMColor16 dst[2]) const { |
+inline void Sk4px::store2(SkPMColor16 dst[2]) const { |
auto v = narrow_to_565(this->fVec); |
dst[0] = vget_lane_u16(v, 0); |
dst[1] = vget_lane_u16(v, 1); |
} |
-SK_ALWAYS_INLINE void Sk4px::store1(SkPMColor16 dst[1]) const { |
+inline void Sk4px::store1(SkPMColor16 dst[1]) const { |
dst[0] = vget_lane_u16(narrow_to_565(this->fVec), 0); |
} |
+} // namespace |
+ |