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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/v8.h" | 5 #include "src/v8.h" |
6 | 6 |
7 #if V8_TARGET_ARCH_IA32 | 7 #if V8_TARGET_ARCH_IA32 |
8 | 8 |
9 #include "src/codegen.h" | 9 #include "src/codegen.h" |
10 #include "src/debug/debug.h" | 10 #include "src/debug/debug.h" |
11 | 11 #include "src/ia32/frames-ia32.h" |
Yang
2015/08/12 09:46:17
A bit surprised that debug-x64.cc doesn't need thi
Michael Starzinger
2015/08/12 09:54:16
Most likely on x64 it still gets the include throu
| |
12 | 12 |
13 namespace v8 { | 13 namespace v8 { |
14 namespace internal { | 14 namespace internal { |
15 | 15 |
16 #define __ ACCESS_MASM(masm) | 16 #define __ ACCESS_MASM(masm) |
17 | 17 |
18 | 18 |
19 void EmitDebugBreakSlot(MacroAssembler* masm) { | 19 void EmitDebugBreakSlot(MacroAssembler* masm) { |
20 Label check_codesize; | 20 Label check_codesize; |
21 __ bind(&check_codesize); | 21 __ bind(&check_codesize); |
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138 | 138 |
139 | 139 |
140 const bool LiveEdit::kFrameDropperSupported = true; | 140 const bool LiveEdit::kFrameDropperSupported = true; |
141 | 141 |
142 #undef __ | 142 #undef __ |
143 | 143 |
144 } // namespace internal | 144 } // namespace internal |
145 } // namespace v8 | 145 } // namespace v8 |
146 | 146 |
147 #endif // V8_TARGET_ARCH_IA32 | 147 #endif // V8_TARGET_ARCH_IA32 |
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