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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/debug/debug-evaluate.h" | 5 #include "src/debug/debug-evaluate.h" |
6 | 6 |
7 #include "src/accessors.h" | 7 #include "src/accessors.h" |
8 #include "src/contexts.h" | 8 #include "src/contexts.h" |
9 #include "src/debug/debug.h" | 9 #include "src/debug/debug.h" |
10 #include "src/debug/debug-frames.h" | 10 #include "src/debug/debug-frames.h" |
11 #include "src/debug/debug-scopes.h" | 11 #include "src/debug/debug-scopes.h" |
| 12 #include "src/frames-inl.h" |
12 #include "src/isolate.h" | 13 #include "src/isolate.h" |
13 | 14 |
14 namespace v8 { | 15 namespace v8 { |
15 namespace internal { | 16 namespace internal { |
16 | 17 |
17 | 18 |
18 static inline bool IsDebugContext(Isolate* isolate, Context* context) { | 19 static inline bool IsDebugContext(Isolate* isolate, Context* context) { |
19 // Try to unwrap script context if it exist. | 20 // Try to unwrap script context if it exist. |
20 if (context->IsScriptContext()) context = context->previous(); | 21 if (context->IsScriptContext()) context = context->previous(); |
21 DCHECK_NOT_NULL(context); | 22 DCHECK_NOT_NULL(context); |
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308 // to materialize. | 309 // to materialize. |
309 return target; | 310 return target; |
310 } | 311 } |
311 | 312 |
312 return isolate_->factory()->NewCatchContext( | 313 return isolate_->factory()->NewCatchContext( |
313 function, target, isolate_->factory()->this_string(), receiver); | 314 function, target, isolate_->factory()->this_string(), receiver); |
314 } | 315 } |
315 | 316 |
316 } // namespace internal | 317 } // namespace internal |
317 } // namespace v8 | 318 } // namespace v8 |
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