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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/v8.h" | |
6 | |
7 #if V8_TARGET_ARCH_IA32 | 5 #if V8_TARGET_ARCH_IA32 |
8 | 6 |
9 #include "src/codegen.h" | 7 #include "src/codegen.h" |
10 #include "src/debug/debug.h" | 8 #include "src/debug/debug.h" |
11 #include "src/ia32/frames-ia32.h" | 9 #include "src/ia32/frames-ia32.h" |
12 | 10 |
13 namespace v8 { | 11 namespace v8 { |
14 namespace internal { | 12 namespace internal { |
15 | 13 |
16 #define __ ACCESS_MASM(masm) | 14 #define __ ACCESS_MASM(masm) |
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138 | 136 |
139 | 137 |
140 const bool LiveEdit::kFrameDropperSupported = true; | 138 const bool LiveEdit::kFrameDropperSupported = true; |
141 | 139 |
142 #undef __ | 140 #undef __ |
143 | 141 |
144 } // namespace internal | 142 } // namespace internal |
145 } // namespace v8 | 143 } // namespace v8 |
146 | 144 |
147 #endif // V8_TARGET_ARCH_IA32 | 145 #endif // V8_TARGET_ARCH_IA32 |
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