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| 1 /* |
| 2 * Copyright 2012 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 #include "SkPathOpsLine.h" |
| 8 |
| 9 #if 0 // uncalled |
| 10 bool SkDLine::implicitLine(double* slope, double* axisIntercept) const { |
| 11 SkDVector delta = tangent(); |
| 12 bool moreHorizontal = fabs(delta.fX) > fabs(delta.fY); |
| 13 if (moreHorizontal) { |
| 14 *slope = delta.fY / delta.fX; |
| 15 *axisIntercept = fPts[0].fY - *slope * fPts[0].fX; |
| 16 } else { |
| 17 *slope = delta.fX / delta.fY; |
| 18 *axisIntercept = fPts[0].fX - *slope * fPts[0].fY; |
| 19 } |
| 20 return moreHorizontal; |
| 21 } |
| 22 #endif |
| 23 |
| 24 #if 0 // uncalled |
| 25 int SkDLine::reduceOrder(SkDLine* reduced) const { |
| 26 reduced->fPts[0] = fPts[0]; |
| 27 int different = fPts[0] != fPts[1]; |
| 28 reduced->fPts[1] = fPts[different]; |
| 29 return 1 + different; |
| 30 } |
| 31 #endif |
| 32 |
| 33 SkDLine SkDLine::subDivide(double t1, double t2) const { |
| 34 SkDVector delta = tangent(); |
| 35 SkDLine dst = {{{ |
| 36 fPts[0].fX - t1 * delta.fX, fPts[0].fY - t1 * delta.fY}, { |
| 37 fPts[0].fX - t2 * delta.fX, fPts[0].fY - t2 * delta.fY}}}; |
| 38 return dst; |
| 39 } |
| 40 |
| 41 // may have this below somewhere else already: |
| 42 // copying here because I thought it was clever |
| 43 |
| 44 // Copyright 2001, softSurfer (www.softsurfer.com) |
| 45 // This code may be freely used and modified for any purpose |
| 46 // providing that this copyright notice is included with it. |
| 47 // SoftSurfer makes no warranty for this code, and cannot be held |
| 48 // liable for any real or imagined damage resulting from its use. |
| 49 // Users of this code must verify correctness for their application. |
| 50 |
| 51 // Assume that a class is already given for the object: |
| 52 // Point with coordinates {float x, y;} |
| 53 //=================================================================== |
| 54 |
| 55 // isLeft(): tests if a point is Left|On|Right of an infinite line. |
| 56 // Input: three points P0, P1, and P2 |
| 57 // Return: >0 for P2 left of the line through P0 and P1 |
| 58 // =0 for P2 on the line |
| 59 // <0 for P2 right of the line |
| 60 // See: the January 2001 Algorithm on Area of Triangles |
| 61 // return (float) ((P1.x - P0.x)*(P2.y - P0.y) - (P2.x - P0.x)*(P1.y - P0.y))
; |
| 62 double SkDLine::isLeft(const SkDPoint& pt) const { |
| 63 SkDVector p0 = fPts[1] - fPts[0]; |
| 64 SkDVector p2 = pt - fPts[0]; |
| 65 return p0.cross(p2); |
| 66 } |
| 67 |
| 68 #if 0 // uncalled |
| 69 double SkDLine::tAt(const SkDPoint& pt) const { |
| 70 SkDVector dxy = fPts[1] - fPts[0]; |
| 71 if (fabs(dxy.fX) > fabs(dxy.fY)) { |
| 72 if (approximately_zero(dxy.fX)) { |
| 73 return 0; |
| 74 } |
| 75 return (pt.fX - fPts[0].fX) / dxy.fX; |
| 76 } |
| 77 if (approximately_zero(dxy.fY)) { |
| 78 return 0; |
| 79 } |
| 80 return (pt.fY - fPts[0].fY) / dxy.fY; |
| 81 } |
| 82 #endif |
| 83 |
| 84 SkDPoint SkDLine::xyAtT(double t) const { |
| 85 double one_t = 1 - t; |
| 86 SkDPoint result = { one_t * fPts[0].fX + t * fPts[1].fX, one_t * fPts[0].fY
+ t * fPts[1].fY }; |
| 87 return result; |
| 88 } |
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