Chromium Code Reviews| Index: sdk/lib/_internal/compiler/implementation/lib/collection_patch.dart |
| diff --git a/sdk/lib/_internal/compiler/implementation/lib/collection_patch.dart b/sdk/lib/_internal/compiler/implementation/lib/collection_patch.dart |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..55123d55d437250721267427ff378fc5aca2e09b |
| --- /dev/null |
| +++ b/sdk/lib/_internal/compiler/implementation/lib/collection_patch.dart |
| @@ -0,0 +1,349 @@ |
| +// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
| +// for details. All rights reserved. Use of this source code is governed by a |
| +// BSD-style license that can be found in the LICENSE file. |
| + |
| +// Patch file for dart:collection classes. |
| +import 'dart:_foreign_helper' show JS; |
| + |
| +patch class HashMap<K, V> { |
| + int _length = 0; |
| + |
| + // The hash map contents is divided into three parts: one part for |
| + // string keys, one for numeric keys, and one for the rest. String |
| + // and numeric keys map directly to their values, but the rest of |
| + // the entries are stored in bucket lists of the form: |
| + // |
| + // [key-0, value-0, key-1, value-1, ...] |
| + // |
| + // where all keys in the same bucket share the same hash code. |
| + var _strings; |
| + var _nums; |
| + var _rest; |
| + |
| + // When iterating over the hash map, it is very convenient to have a |
| + // list of all the keys. We cache that on the instance and clear the |
| + // the cache whenever the key set changes. This is also used to |
| + // guard against concurrent modifications. |
| + List _keys; |
| + |
| + patch HashMap(); |
| + |
| + patch int get length => _length; |
| + patch bool get isEmpty => _length == 0; |
| + |
| + patch Iterable<K> get keys { |
| + return new HashMapKeyIterable<K>(this); |
| + } |
| + |
| + patch Iterable<V> get values { |
| + return keys.map((each) => this[each]); |
| + } |
| + |
| + patch bool containsKey(K key) { |
| + if (_isStringKey(key)) { |
| + var strings = _strings; |
| + return (strings == null) ? false : _hasTableEntry(strings, key); |
| + } else if (_isNumericKey(key)) { |
| + var nums = _nums; |
| + return (nums == null) ? false : _hasTableEntry(nums, key); |
| + } else { |
| + var rest = _rest; |
| + if (rest == null) return false; |
| + var bucket = _getBucket(rest, key); |
| + return _findBucketIndex(bucket, key) >= 0; |
| + } |
| + } |
| + |
| + patch bool containsValue(V value) { |
| + return _computeKeys().any((each) => this[each] == value); |
| + } |
| + |
| + patch void addAll(Map<K, V> other) { |
| + other.forEach((K key, V value) { |
| + this[key] = value; |
| + }); |
| + } |
| + |
| + patch V operator[](K key) { |
| + if (_isStringKey(key)) { |
| + var strings = _strings; |
| + return (strings == null) ? null : _getTableEntry(strings, key); |
| + } else if (_isNumericKey(key)) { |
| + var nums = _nums; |
| + return (nums == null) ? null : _getTableEntry(nums, key); |
| + } else { |
| + var rest = _rest; |
| + if (rest == null) return null; |
| + var bucket = _getBucket(rest, key); |
| + int index = _findBucketIndex(bucket, key); |
| + return (index < 0) ? null : JS('var', '#[#]', bucket, index + 1); |
| + } |
| + } |
| + |
| + patch void operator[]=(K key, V value) { |
| + if (_isStringKey(key)) { |
| + var strings = _strings; |
| + if (strings == null) _strings = strings = _newHashTable(); |
| + _addHashTableEntry(strings, key, value); |
| + } else if (_isNumericKey(key)) { |
| + var nums = _nums; |
| + if (nums == null) _nums = nums = _newHashTable(); |
| + _addHashTableEntry(nums, key, value); |
| + } else { |
| + var rest = _rest; |
| + if (rest == null) _rest = rest = _newHashTable(); |
| + var hash = _computeHashCode(key); |
| + var bucket = JS('var', '#[#]', rest, hash); |
| + if (bucket == null) { |
| + _setTableEntry(rest, hash, JS('var', '[#, #]', key, value)); |
| + _length++; |
| + _keys = null; |
| + } else { |
| + int index = _findBucketIndex(bucket, key); |
| + if (index >= 0) { |
| + JS('void', '#[#] = #', bucket, index + 1, value); |
| + } else { |
| + JS('void', '#.push(#, #)', bucket, key, value); |
| + _length++; |
| + _keys = null; |
| + } |
| + } |
| + } |
| + } |
| + |
| + patch V putIfAbsent(K key, V ifAbsent()) { |
| + if (containsKey(key)) return this[key]; |
| + V value = ifAbsent(); |
| + this[key] = value; |
| + return value; |
| + } |
| + |
| + patch V remove(K key) { |
| + if (_isStringKey(key)) { |
| + return _removeHashTableEntry(_strings, key); |
| + } else if (_isNumericKey(key)) { |
| + return _removeHashTableEntry(_nums, key); |
| + } else { |
| + var rest = _rest; |
| + if (rest == null) return null; |
| + var bucket = _getBucket(rest, key); |
| + int index = _findBucketIndex(bucket, key); |
| + if (index < 0) return null; |
| + _length--; |
| + _keys = null; |
| + // Use splice to remove the two [key, value] elements at the |
| + // index and return the value. |
| + return JS('var', '#.splice(#, 2)[1]', bucket, index); |
|
erikcorry
2013/04/02 11:20:09
Should you be checking for zero length array here?
kasperl
2013/04/02 11:42:07
Added TODO.
|
| + } |
| + } |
| + |
| + patch void clear() { |
| + if (_length > 0) { |
| + _strings = _nums = _rest = _keys = null; |
| + _length = 0; |
| + } |
| + } |
| + |
| + patch void forEach(void action(K key, V value)) { |
| + List keys = _computeKeys(); |
| + for (int i = 0, length = keys.length; i < length; i++) { |
| + var key = JS('var', '#[#]', keys, i); |
| + action(key, this[key]); |
| + if (JS('bool', '# !== #', keys, _keys)) { |
| + throw new ConcurrentModificationError(this); |
| + } |
| + } |
| + } |
| + |
| + List _computeKeys() { |
| + if (_keys != null) return _keys; |
| + List result = new List(_length); |
| + int index = 0; |
|
erikcorry
2013/04/02 11:20:09
I wonder if this could be profitably (ie smaller c
kasperl
2013/04/02 11:42:07
I'll work on this in another CL.
|
| + |
| + // Add all string keys to the list. |
| + var strings = _strings; |
| + if (strings != null) { |
| + var names = JS('var', 'Object.getOwnPropertyNames(#)', strings); |
| + int entries = JS('int', '#.length', names); |
| + for (int i = 0; i < entries; i++) { |
| + String key = JS('String', '#[#]', names, i); |
| + result[index++] = key; |
| + } |
| + } |
| + |
| + // Add all numeric keys to the list. |
| + var nums = _nums; |
| + if (nums != null) { |
| + var names = JS('var', 'Object.getOwnPropertyNames(#)', nums); |
| + int entries = JS('int', '#.length', names); |
| + for (int i = 0; i < entries; i++) { |
| + // Object.getOwnPropertyNames returns a list of strings, so we |
| + // have to convert the keys back to numbers (+). |
| + num key = JS('num', '+#[#]', names, i); |
| + result[index++] = key; |
| + } |
| + } |
| + |
| + // Add all the remaining keys to the list. |
| + var rest = _rest; |
| + if (rest != null) { |
| + var names = JS('var', 'Object.getOwnPropertyNames(#)', rest); |
| + int entries = JS('int', '#.length', names); |
| + for (int i = 0; i < entries; i++) { |
| + var key = JS('String', '#[#]', names, i); |
| + var bucket = JS('var', '#[#]', rest, key); |
| + int length = JS('int', '#.length', bucket); |
| + for (int i = 0; i < length; i += 2) { |
| + var key = JS('var', '#[#]', bucket, i); |
| + result[index++] = key; |
| + } |
| + } |
| + } |
| + assert(index == _length); |
| + return _keys = result; |
| + } |
| + |
| + _newHashTable() { |
| + // Create a new JavaScript object to be used as a hash table. Use |
| + // Object.create to avoid the properties on Object.prototype |
| + // showing up as entries. |
| + var table = JS('var', 'Object.create(null)'); |
| + // Attempt to force the hash table into 'dictionary' mode by |
| + // adding a property to it and deleting it again. |
| + var temporaryKey = '<non-identifier-key>'; |
| + _setTableEntry(table, temporaryKey, table); |
| + _deleteTableEntry(table, temporaryKey); |
| + return table; |
| + } |
| + |
| + void _addHashTableEntry(var table, K key, V value) { |
| + if (!_hasTableEntry(table, key)) { |
| + _length++; |
| + _keys = null; |
| + } |
| + _setTableEntry(table, key, value); |
| + } |
| + |
| + V _removeHashTableEntry(var table, K key) { |
| + if (table != null && _hasTableEntry(table, key)) { |
| + V value = _getTableEntry(table, key); |
| + _deleteTableEntry(table, key); |
| + _length--; |
| + _keys = null; |
| + return value; |
| + } else { |
| + return null; |
| + } |
| + } |
| + |
| + static bool _isStringKey(var key) { |
| + return key is String && key != '__proto__'; |
| + } |
| + |
| + static bool _isNumericKey(var key) { |
| + return key is num && JS('bool', '# === #', key, key); |
|
erikcorry
2013/04/02 11:20:09
This line deserves a comment.
kasperl
2013/04/02 11:42:07
Done.
|
| + } |
| + |
| + static int _computeHashCode(var key) { |
| + // We force the hash codes to be integers to avoid issues with |
| + // problematic keys like '__proto__'. Another option would be to |
| + // throw an exception if the key isn't a number. |
| + return JS('int', '# | 0', key.hashCode); |
| + } |
| + |
| + static bool _hasTableEntry(var table, var key) { |
| + var entry = JS('var', '#[#]', table, key); |
| + // We take care to only store non-null entries in the table, so we |
| + // can check if the table has an entry for the given key with a |
| + // simple null check. |
| + return JS('bool', '# != null', entry); |
|
erikcorry
2013/04/02 11:20:09
Surprised this needs JS.
kasperl
2013/04/02 11:42:07
You're right. Not needed.
|
| + } |
| + |
| + static _getTableEntry(var table, var key) { |
| + var entry = JS('var', '#[#]', table, key); |
| + // We store the table itself as the entry to signal that it really |
| + // is a null value, so we have to map back to null here. |
| + return JS('bool', '# === #', entry, table) ? null : entry; |
| + } |
| + |
| + static void _setTableEntry(var table, var key, var value) { |
| + // We only store non-null entries in the table, so we have to |
| + // change null values to refer to the table itself. Such values |
| + // will be recognized and mapped back to null on access. |
| + if (value == null) value = table; |
| + JS('void', '#[#] = #', table, key, value); |
| + } |
| + |
| + static void _deleteTableEntry(var table, var key) { |
| + JS('void', 'delete #[#]', table, key); |
| + } |
| + |
| + static _getBucket(var table, var key) { |
| + var hash = _computeHashCode(key); |
| + return JS('var', '#[#]', table, hash); |
| + } |
| + |
| + static int _findBucketIndex(var bucket, var key) { |
| + if (bucket == null) return -1; |
| + int length = JS('int', '#.length', bucket); |
| + for (int i = 0; i < length; i += 2) { |
| + if (JS('var', '#[#]', bucket, i) == key) return i; |
| + } |
| + return -1; |
| + } |
| +} |
| + |
| +class HashMapKeyIterable<E> extends Iterable<E> { |
| + final HashMap _map; |
| + HashMapKeyIterable(this._map); |
| + |
| + int get length => _map._length; |
| + bool get isEmpty => _map._length == 0; |
| + |
| + Iterator<E> get iterator { |
| + return new HashMapKeyIterator<E>(_map, _map._computeKeys()); |
| + } |
| + |
| + bool contains(E element) { |
| + return _map.containsKey(element); |
| + } |
| + |
| + void forEach(void f(E element)) { |
| + List keys = _map._computeKeys(); |
| + for (int i = 0, length = JS('int', '#.length', keys); i < length; i++) { |
| + f(JS('var', '#[#]', keys, i)); |
| + if (JS('bool', '# !== #', keys, _map._keys)) { |
| + throw new ConcurrentModificationError(_map); |
| + } |
| + } |
| + } |
| +} |
| + |
| +class HashMapKeyIterator<E> implements Iterator<E> { |
| + final HashMap _map; |
| + final List _keys; |
| + int _offset = 0; |
| + E _current; |
| + |
| + HashMapKeyIterator(this._map, this._keys); |
| + |
| + E get current => _current; |
| + |
| + bool moveNext() { |
| + var keys = _keys; |
| + int offset = _offset; |
| + if (JS('bool', '# !== #', keys, _map._keys)) { |
| + throw new ConcurrentModificationError(_map); |
| + } else if (offset >= JS('int', '#.length', keys)) { |
| + _current = null; |
| + return false; |
| + } else { |
| + _current = JS('var', '#[#]', keys, offset); |
| + // TODO(kasperl): For now, we have to tell the type inferrer to |
| + // treat the result of doing offset + 1 as an int. Otherwise, we |
| + // get unnecessary bailout code. |
| + _offset = JS('int', '#', offset + 1); |
| + return true; |
| + } |
| + } |
| +} |