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| 1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // | 5 // |
| 6 // Top include for all V8 .cc files. | 6 // Top include for all V8 .cc files. |
| 7 // | 7 // |
| 8 | 8 |
| 9 #ifndef V8_V8_H_ | 9 #ifndef V8_V8_H_ |
| 10 #define V8_V8_H_ | 10 #define V8_V8_H_ |
| 11 | 11 |
| 12 #if defined(GOOGLE3) || defined(DCHECK_ALWAYS_ON) | 12 #if defined(GOOGLE3) || defined(DCHECK_ALWAYS_ON) |
| 13 // Google3 and Chromium special flag handling. | 13 // Google3 and Chromium special flag handling. |
| 14 #if defined(DEBUG) && defined(NDEBUG) | 14 #if defined(DEBUG) && defined(NDEBUG) |
| 15 // V8 only uses DEBUG and whenever it is set we are building a debug | 15 // V8 only uses DEBUG and whenever it is set we are building a debug |
| 16 // version of V8. We do not use NDEBUG and simply undef it here for | 16 // version of V8. We do not use NDEBUG and simply undef it here for |
| 17 // consistency. | 17 // consistency. |
| 18 #undef NDEBUG | 18 #undef NDEBUG |
| 19 #endif | 19 #endif |
| 20 #endif // defined(GOOGLE3) | 20 #endif // defined(GOOGLE3) |
| 21 | 21 |
| 22 // V8 only uses DEBUG, but included external files | 22 // V8 only uses DEBUG, but included external files |
| 23 // may use NDEBUG - make sure they are consistent. | 23 // may use NDEBUG - make sure they are consistent. |
| 24 #if defined(DEBUG) && defined(NDEBUG) | 24 #if defined(DEBUG) && defined(NDEBUG) |
| 25 #error both DEBUG and NDEBUG are set | 25 #error both DEBUG and NDEBUG are set |
| 26 #endif | 26 #endif |
| 27 | 27 |
| 28 // Basic includes | 28 // Basic includes |
| 29 #include "include/v8.h" | 29 #include "include/v8.h" |
| 30 #include "include/v8-platform.h" | 30 #include "src/allocation.h" |
| 31 #include "src/checks.h" // NOLINT | |
| 32 #include "src/allocation.h" // NOLINT | |
| 33 #include "src/assert-scope.h" // NOLINT | |
| 34 #include "src/utils.h" // NOLINT | |
| 35 #include "src/flags.h" // NOLINT | |
| 36 #include "src/globals.h" // NOLINT | |
| 37 | 31 |
| 38 // Objects | 32 // Objects |
| 39 #include "src/objects-inl.h" // NOLINT | 33 #include "src/objects-inl.h" |
| 40 #include "src/log-inl.h" // NOLINT | |
| 41 #include "src/handles-inl.h" // NOLINT | |
| 42 #include "src/types-inl.h" // NOLINT | |
| 43 | 34 |
| 44 namespace v8 { | 35 namespace v8 { |
| 45 namespace internal { | 36 namespace internal { |
| 46 | 37 |
| 47 class V8 : public AllStatic { | 38 class V8 : public AllStatic { |
| 48 public: | 39 public: |
| 49 // Global actions. | 40 // Global actions. |
| 50 | 41 |
| 51 static bool Initialize(); | 42 static bool Initialize(); |
| 52 static void TearDown(); | 43 static void TearDown(); |
| (...skipping 20 matching lines...) Expand all Loading... | |
| 73 static void SetSnapshotBlob(StartupData* snapshot_blob); | 64 static void SetSnapshotBlob(StartupData* snapshot_blob); |
| 74 | 65 |
| 75 private: | 66 private: |
| 76 static void InitializeOncePerProcessImpl(); | 67 static void InitializeOncePerProcessImpl(); |
| 77 static void InitializeOncePerProcess(); | 68 static void InitializeOncePerProcess(); |
| 78 | 69 |
| 79 // v8::Platform to use. | 70 // v8::Platform to use. |
| 80 static v8::Platform* platform_; | 71 static v8::Platform* platform_; |
| 81 }; | 72 }; |
| 82 | 73 |
| 83 | |
| 84 // JavaScript defines two kinds of 'nil'. | |
| 85 enum NilValue { kNullValue, kUndefinedValue }; | |
|
Michael Starzinger
2015/08/10 18:55:18
Note that this has been moved to the globals.h fil
| |
| 86 | |
| 87 | |
| 88 } } // namespace v8::internal | 74 } } // namespace v8::internal |
| 89 | 75 |
| 90 #endif // V8_V8_H_ | 76 #endif // V8_V8_H_ |
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