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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmap.h" | 8 #include "SkBitmap.h" |
9 #include "SkBitmapCache.h" | 9 #include "SkBitmapCache.h" |
10 #include "SkImageCacherator.h" | 10 #include "SkImageCacherator.h" |
11 #include "SkMallocPixelRef.h" | 11 #include "SkMallocPixelRef.h" |
12 #include "SkNextID.h" | 12 #include "SkNextID.h" |
13 #include "SkPixelRef.h" | 13 #include "SkPixelRef.h" |
14 | 14 |
15 #if SK_SUPPORT_GPU | 15 #if SK_SUPPORT_GPU |
16 #include "GrContext.h" | 16 #include "GrContext.h" |
17 #include "GrGpuResourcePriv.h" | 17 #include "GrGpuResourcePriv.h" |
18 #include "GrResourceKey.h" | 18 #include "GrResourceKey.h" |
19 #include "GrTextureAccess.h" | 19 #include "GrTextureAccess.h" |
| 20 #include "GrYUVProvider.h" |
20 #include "SkGr.h" | 21 #include "SkGr.h" |
21 #include "SkGrPriv.h" | 22 #include "SkGrPriv.h" |
22 #endif | 23 #endif |
23 | 24 |
24 SkImageCacherator* SkImageCacherator::NewFromGenerator(SkImageGenerator* gen, | 25 SkImageCacherator* SkImageCacherator::NewFromGenerator(SkImageGenerator* gen, |
25 const SkIRect* subset) { | 26 const SkIRect* subset) { |
26 if (!gen) { | 27 if (!gen) { |
27 return nullptr; | 28 return nullptr; |
28 } | 29 } |
29 const SkImageInfo& info = gen->getInfo(); | 30 const SkImageInfo& info = gen->getInfo(); |
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151 bitmap->pixelRef()->setImmutableWithID(fUniqueID); | 152 bitmap->pixelRef()->setImmutableWithID(fUniqueID); |
152 SkBitmapCache::Add(fUniqueID, *bitmap); | 153 SkBitmapCache::Add(fUniqueID, *bitmap); |
153 return check_output_bitmap(*bitmap, fUniqueID); | 154 return check_output_bitmap(*bitmap, fUniqueID); |
154 #else | 155 #else |
155 return false; | 156 return false; |
156 #endif | 157 #endif |
157 } | 158 } |
158 | 159 |
159 ////////////////////////////////////////////////////////////////////////////////
////////////////// | 160 ////////////////////////////////////////////////////////////////////////////////
////////////////// |
160 | 161 |
| 162 #if SK_SUPPORT_GPU |
| 163 static void make_texture_desc(const SkImageInfo& info, GrSurfaceDesc* desc) { |
| 164 desc->fFlags = kNone_GrSurfaceFlags; |
| 165 desc->fWidth = info.width(); |
| 166 desc->fHeight = info.height(); |
| 167 desc->fConfig = SkImageInfo2GrPixelConfig(info); |
| 168 desc->fSampleCnt = 0; |
| 169 } |
| 170 |
| 171 static GrTexture* load_compressed_into_texture(GrContext* ctx, SkData* data, GrS
urfaceDesc desc) { |
| 172 const void* rawStart; |
| 173 GrPixelConfig config = GrIsCompressedTextureDataSupported(ctx, data, desc.fW
idth, desc.fHeight, |
| 174 &rawStart); |
| 175 if (kUnknown_GrPixelConfig == config) { |
| 176 return nullptr; |
| 177 } |
| 178 |
| 179 desc.fConfig = config; |
| 180 return ctx->textureProvider()->createTexture(desc, true, rawStart, 0); |
| 181 } |
| 182 |
| 183 class Generator_GrYUVProvider : public GrYUVProvider { |
| 184 SkImageGenerator* fGen; |
| 185 |
| 186 public: |
| 187 Generator_GrYUVProvider(SkImageGenerator* gen) : fGen(gen) {} |
| 188 |
| 189 uint32_t onGetID() override { return fGen->uniqueID(); } |
| 190 bool onGetYUVSizes(SkISize sizes[3]) override { |
| 191 return fGen->getYUV8Planes(sizes, nullptr, nullptr, nullptr); |
| 192 } |
| 193 bool onGetYUVPlanes(SkISize sizes[3], void* planes[3], size_t rowBytes[3], |
| 194 SkYUVColorSpace* space) override { |
| 195 return fGen->getYUV8Planes(sizes, planes, rowBytes, space); |
| 196 } |
| 197 }; |
| 198 |
| 199 static GrTexture* set_key_and_return(GrTexture* tex, const GrUniqueKey& key) { |
| 200 tex->resourcePriv().setUniqueKey(key); |
| 201 return tex; |
| 202 } |
| 203 #endif |
| 204 |
161 /* | 205 /* |
162 * We have a 5 ways to try to return a texture (in sorted order) | 206 * We have a 5 ways to try to return a texture (in sorted order) |
163 * | 207 * |
164 * 1. Check the cache for a pre-existing one | 208 * 1. Check the cache for a pre-existing one |
165 * 2. Ask the genreator to natively create one | 209 * 2. Ask the genreator to natively create one |
166 * 3. Ask the generator to return a compressed form that the GPU might support | 210 * 3. Ask the generator to return a compressed form that the GPU might support |
167 * 4. Ask the generator to return YUV planes, which the GPU can convert | 211 * 4. Ask the generator to return YUV planes, which the GPU can convert |
168 * 5. Ask the generator to return RGB(A) data, which the GPU can convert | 212 * 5. Ask the generator to return RGB(A) data, which the GPU can convert |
169 */ | 213 */ |
170 GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, SkImageUsageType usa
ge) { | 214 GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, SkImageUsageType usa
ge) { |
171 #if SK_SUPPORT_GPU | 215 #if SK_SUPPORT_GPU |
172 if (!ctx) { | 216 if (!ctx) { |
173 return nullptr; | 217 return nullptr; |
174 } | 218 } |
175 | 219 |
| 220 // textures (at least the texture-key) only support 16bit dimensions, so abo
rt early |
| 221 // if we're too big. |
| 222 if (fInfo.width() > 0xFFFF || fInfo.height() > 0xFFFF) { |
| 223 return nullptr; |
| 224 } |
| 225 |
176 GrUniqueKey key; | 226 GrUniqueKey key; |
177 GrMakeKeyFromImageID(&key, fUniqueID, fInfo.width(), fInfo.height(), SkIPoin
t::Make(0, 0), | 227 GrMakeKeyFromImageID(&key, fUniqueID, SkIRect::MakeWH(fInfo.width(), fInfo.h
eight()), |
178 *ctx->caps(), usage); | 228 *ctx->caps(), usage); |
179 | 229 |
| 230 GrSurfaceDesc desc; |
| 231 make_texture_desc(fInfo, &desc); |
| 232 |
180 // 1. Check the cache for a pre-existing one | 233 // 1. Check the cache for a pre-existing one |
181 if (GrTexture* tex = ctx->textureProvider()->findAndRefTextureByUniqueKey(ke
y)) { | 234 if (GrTexture* tex = ctx->textureProvider()->findAndRefTextureByUniqueKey(ke
y)) { |
182 return tex; | 235 return tex; |
183 } | 236 } |
184 | 237 |
185 // 2. Ask the genreator to natively create one | 238 // 2. Ask the genreator to natively create one |
186 { | 239 { |
187 ScopedGenerator generator(this); | 240 ScopedGenerator generator(this); |
188 SkIRect subset = SkIRect::MakeXYWH(fOrigin.x(), fOrigin.y(), fInfo.width
(), fInfo.height()); | 241 SkIRect subset = SkIRect::MakeXYWH(fOrigin.x(), fOrigin.y(), fInfo.width
(), fInfo.height()); |
189 if (GrTexture* tex = generator->generateTexture(ctx, usage, &subset)) { | 242 if (GrTexture* tex = generator->generateTexture(ctx, usage, &subset)) { |
190 tex->resourcePriv().setUniqueKey(key); | 243 return set_key_and_return(tex, key); |
191 return tex; | |
192 } | 244 } |
193 } | 245 } |
194 | 246 |
195 // 3. Ask the generator to return a compressed form that the GPU might suppo
rt | 247 // 3. Ask the generator to return a compressed form that the GPU might suppo
rt |
196 // TODO | 248 SkAutoTUnref<SkData> data(this->refEncoded()); |
| 249 if (data) { |
| 250 GrTexture* tex = load_compressed_into_texture(ctx, data, desc); |
| 251 if (tex) { |
| 252 return set_key_and_return(tex, key); |
| 253 } |
| 254 } |
197 | 255 |
198 // 4. Ask the generator to return YUV planes, which the GPU can convert | 256 // 4. Ask the generator to return YUV planes, which the GPU can convert |
199 // TODO | 257 { |
200 | 258 ScopedGenerator generator(this); |
| 259 Generator_GrYUVProvider provider(generator); |
| 260 GrTexture* tex = provider.refAsTexture(ctx, desc, true); |
| 261 if (tex) { |
| 262 return set_key_and_return(tex, key); |
| 263 } |
| 264 } |
201 | 265 |
202 // 5. Ask the generator to return RGB(A) data, which the GPU can convert | 266 // 5. Ask the generator to return RGB(A) data, which the GPU can convert |
203 SkBitmap bitmap; | 267 SkBitmap bitmap; |
204 if (!this->generateBitmap(&bitmap)) { | 268 if (this->generateBitmap(&bitmap)) { |
205 return nullptr; | 269 return GrRefCachedBitmapTexture(ctx, bitmap, usage); |
206 } | 270 } |
207 return GrRefCachedBitmapTexture(ctx, bitmap, usage); | 271 #endif |
208 #else | 272 |
209 return nullptr; | 273 return nullptr; |
210 #endif | |
211 } | 274 } |
212 | 275 |
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