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Side by Side Diff: cc/scrollbar_animation_controller_linear_fade_unittest.cc

Issue 12822004: Part 3 of cc/ directory shuffles: animation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/scrollbar_animation_controller_linear_fade.h"
6
7 #include "cc/scrollbar_layer_impl.h"
8 #include "cc/single_thread_proxy.h"
9 #include "cc/test/fake_impl_proxy.h"
10 #include "cc/test/fake_layer_tree_host_impl.h"
11 #include "cc/test/fake_web_scrollbar_theme_geometry.h"
12 #include "testing/gtest/include/gtest/gtest.h"
13
14 namespace cc {
15 namespace {
16
17 class ScrollbarAnimationControllerLinearFadeTest : public testing::Test {
18 public:
19 ScrollbarAnimationControllerLinearFadeTest()
20 : m_hostImpl(&m_proxy)
21 {
22 }
23
24 protected:
25 virtual void SetUp()
26 {
27 m_scrollLayer = LayerImpl::Create(m_hostImpl.active_tree(), 1);
28 scoped_ptr<ScrollbarGeometryFixedThumb> geometry(ScrollbarGeometryFixedT humb::create(FakeWebScrollbarThemeGeometry::create(false)));
29 m_scrollbarLayer = ScrollbarLayerImpl::Create(m_hostImpl.active_tree(), 2, geometry.Pass());
30
31 m_scrollLayer->SetMaxScrollOffset(gfx::Vector2d(50, 50));
32 m_scrollLayer->SetBounds(gfx::Size(50, 50));
33 m_scrollLayer->SetHorizontalScrollbarLayer(m_scrollbarLayer.get());
34
35 m_scrollbarController = ScrollbarAnimationControllerLinearFade::create(m _scrollLayer.get(), base::TimeDelta::FromSeconds(2), base::TimeDelta::FromSecond s(3));
36 }
37
38 FakeImplProxy m_proxy;
39 FakeLayerTreeHostImpl m_hostImpl;
40 scoped_ptr<ScrollbarAnimationControllerLinearFade> m_scrollbarController;
41 scoped_ptr<LayerImpl> m_scrollLayer;
42 scoped_ptr<ScrollbarLayerImpl> m_scrollbarLayer;
43
44 };
45
46 TEST_F(ScrollbarAnimationControllerLinearFadeTest, verifyHiddenInBegin)
47 {
48 m_scrollbarController->animate(base::TimeTicks());
49 EXPECT_FLOAT_EQ(0, m_scrollbarLayer->opacity());
50 }
51
52 TEST_F(ScrollbarAnimationControllerLinearFadeTest, verifyAwakenByScrollGesture)
53 {
54 base::TimeTicks time;
55 time += base::TimeDelta::FromSeconds(1);
56 m_scrollbarController->didScrollGestureBegin();
57 EXPECT_TRUE(m_scrollbarController->isScrollGestureInProgress());
58 EXPECT_FALSE(m_scrollbarController->isAnimating());
59 EXPECT_FLOAT_EQ(1, m_scrollbarLayer->opacity());
60
61 time += base::TimeDelta::FromSeconds(100);
62 m_scrollbarController->animate(time);
63 EXPECT_FLOAT_EQ(1, m_scrollbarLayer->opacity());
64 m_scrollbarController->didScrollGestureEnd(time);
65
66 EXPECT_FALSE(m_scrollbarController->isScrollGestureInProgress());
67 EXPECT_TRUE(m_scrollbarController->isAnimating());
68 EXPECT_EQ(2, m_scrollbarController->delayBeforeStart(time).InSeconds());
69
70 time += base::TimeDelta::FromSeconds(1);
71 m_scrollbarController->animate(time);
72 EXPECT_FLOAT_EQ(1, m_scrollbarLayer->opacity());
73
74 time += base::TimeDelta::FromSeconds(1);
75 m_scrollbarController->animate(time);
76 EXPECT_FLOAT_EQ(1, m_scrollbarLayer->opacity());
77
78 time += base::TimeDelta::FromSeconds(1);
79 m_scrollbarController->animate(time);
80 EXPECT_FLOAT_EQ(2.0f / 3.0f, m_scrollbarLayer->opacity());
81
82 time += base::TimeDelta::FromSeconds(1);
83 m_scrollbarController->animate(time);
84 EXPECT_FLOAT_EQ(1.0f / 3.0f, m_scrollbarLayer->opacity());
85
86 time += base::TimeDelta::FromSeconds(1);
87
88 m_scrollbarController->didScrollGestureBegin();
89 m_scrollbarController->didScrollGestureEnd(time);
90
91 time += base::TimeDelta::FromSeconds(1);
92 m_scrollbarController->animate(time);
93 EXPECT_FLOAT_EQ(1, m_scrollbarLayer->opacity());
94
95 time += base::TimeDelta::FromSeconds(1);
96 m_scrollbarController->animate(time);
97 EXPECT_FLOAT_EQ(1, m_scrollbarLayer->opacity());
98
99 time += base::TimeDelta::FromSeconds(1);
100 m_scrollbarController->animate(time);
101 EXPECT_FLOAT_EQ(2.0f / 3.0f, m_scrollbarLayer->opacity());
102
103 time += base::TimeDelta::FromSeconds(1);
104 m_scrollbarController->animate(time);
105 EXPECT_FLOAT_EQ(1.0f / 3.0f, m_scrollbarLayer->opacity());
106
107 time += base::TimeDelta::FromSeconds(1);
108 m_scrollbarController->animate(time);
109 EXPECT_FLOAT_EQ(0, m_scrollbarLayer->opacity());
110 }
111
112 TEST_F(ScrollbarAnimationControllerLinearFadeTest, verifyAwakenByProgrammaticScr oll)
113 {
114 base::TimeTicks time;
115 time += base::TimeDelta::FromSeconds(1);
116 m_scrollbarController->didProgrammaticallyUpdateScroll(time);
117 EXPECT_FALSE(m_scrollbarController->isScrollGestureInProgress());
118 EXPECT_TRUE(m_scrollbarController->isAnimating());
119 EXPECT_EQ(2, m_scrollbarController->delayBeforeStart(time).InSeconds());
120 m_scrollbarController->animate(time);
121 EXPECT_FLOAT_EQ(1, m_scrollbarLayer->opacity());
122
123 time += base::TimeDelta::FromSeconds(1);
124 m_scrollbarController->animate(time);
125 EXPECT_FLOAT_EQ(1, m_scrollbarLayer->opacity());
126 m_scrollbarController->didProgrammaticallyUpdateScroll(time);
127
128 time += base::TimeDelta::FromSeconds(1);
129 m_scrollbarController->animate(time);
130 EXPECT_FLOAT_EQ(1, m_scrollbarLayer->opacity());
131
132 time += base::TimeDelta::FromSeconds(1);
133 m_scrollbarController->animate(time);
134 EXPECT_FLOAT_EQ(1, m_scrollbarLayer->opacity());
135
136 time += base::TimeDelta::FromSeconds(1);
137 m_scrollbarController->animate(time);
138 EXPECT_FLOAT_EQ(2.0f / 3.0f, m_scrollbarLayer->opacity());
139
140 time += base::TimeDelta::FromSeconds(1);
141 m_scrollbarController->animate(time);
142 EXPECT_FLOAT_EQ(1.0f / 3.0f, m_scrollbarLayer->opacity());
143
144 time += base::TimeDelta::FromSeconds(1);
145 m_scrollbarController->didProgrammaticallyUpdateScroll(time);
146 time += base::TimeDelta::FromSeconds(1);
147 m_scrollbarController->animate(time);
148 EXPECT_FLOAT_EQ(1, m_scrollbarLayer->opacity());
149
150 time += base::TimeDelta::FromSeconds(1);
151 m_scrollbarController->animate(time);
152 EXPECT_FLOAT_EQ(1, m_scrollbarLayer->opacity());
153
154 time += base::TimeDelta::FromSeconds(1);
155 m_scrollbarController->animate(time);
156 EXPECT_FLOAT_EQ(2.0f / 3.0f, m_scrollbarLayer->opacity());
157
158 time += base::TimeDelta::FromSeconds(1);
159 m_scrollbarController->animate(time);
160 EXPECT_FLOAT_EQ(1.0f / 3.0f, m_scrollbarLayer->opacity());
161
162 time += base::TimeDelta::FromSeconds(1);
163 m_scrollbarController->animate(time);
164 EXPECT_FLOAT_EQ(0, m_scrollbarLayer->opacity());
165 }
166
167 } // namespace
168 } // namespace cc
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