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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <map> | 9 #include <map> |
10 #include <set> | 10 #include <set> |
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146 // that time interval, and then uploads should have a chance to be processed. | 146 // that time interval, and then uploads should have a chance to be processed. |
147 size_t ms_per_frame = std::floor(1000.0 / refresh_rate); | 147 size_t ms_per_frame = std::floor(1000.0 / refresh_rate); |
148 size_t max_transfer_buffer_usage_bytes = | 148 size_t max_transfer_buffer_usage_bytes = |
149 ms_per_frame * kMaxBytesUploadedPerMs; | 149 ms_per_frame * kMaxBytesUploadedPerMs; |
150 | 150 |
151 // The context may request a lower limit based on the device capabilities. | 151 // The context may request a lower limit based on the device capabilities. |
152 return std::min(context_capabilities.max_transfer_buffer_usage_bytes, | 152 return std::min(context_capabilities.max_transfer_buffer_usage_bytes, |
153 max_transfer_buffer_usage_bytes); | 153 max_transfer_buffer_usage_bytes); |
154 } | 154 } |
155 | 155 |
| 156 size_t GetMaxStagingResourceCount() { |
| 157 // Upper bound for number of staging resource to allow. |
| 158 return 32; |
| 159 } |
| 160 |
156 size_t GetDefaultMemoryAllocationLimit() { | 161 size_t GetDefaultMemoryAllocationLimit() { |
157 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler | 162 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler |
158 // from the old texture manager and is just to give us a default memory | 163 // from the old texture manager and is just to give us a default memory |
159 // allocation before we get a callback from the GPU memory manager. We | 164 // allocation before we get a callback from the GPU memory manager. We |
160 // should probaby either: | 165 // should probaby either: |
161 // - wait for the callback before rendering anything instead | 166 // - wait for the callback before rendering anything instead |
162 // - push this into the GPU memory manager somehow. | 167 // - push this into the GPU memory manager somehow. |
163 return 64 * 1024 * 1024; | 168 return 64 * 1024 * 1024; |
164 } | 169 } |
165 | 170 |
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1223 // TODO(reveman): We should avoid keeping around unused resources if | 1228 // TODO(reveman): We should avoid keeping around unused resources if |
1224 // possible. crbug.com/224475 | 1229 // possible. crbug.com/224475 |
1225 // Unused limit is calculated from soft-limit, as hard-limit may | 1230 // Unused limit is calculated from soft-limit, as hard-limit may |
1226 // be very high and shouldn't typically be exceeded. | 1231 // be very high and shouldn't typically be exceeded. |
1227 size_t unused_memory_limit_in_bytes = static_cast<size_t>( | 1232 size_t unused_memory_limit_in_bytes = static_cast<size_t>( |
1228 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) * | 1233 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) * |
1229 settings_.max_unused_resource_memory_percentage) / | 1234 settings_.max_unused_resource_memory_percentage) / |
1230 100); | 1235 100); |
1231 | 1236 |
1232 DCHECK(resource_pool_); | 1237 DCHECK(resource_pool_); |
1233 resource_pool_->CheckBusyResources(); | 1238 resource_pool_->CheckBusyResources(false); |
1234 // Soft limit is used for resource pool such that memory returns to soft | 1239 // Soft limit is used for resource pool such that memory returns to soft |
1235 // limit after going over. | 1240 // limit after going over. |
1236 resource_pool_->SetResourceUsageLimits( | 1241 resource_pool_->SetResourceUsageLimits( |
1237 global_tile_state_.soft_memory_limit_in_bytes, | 1242 global_tile_state_.soft_memory_limit_in_bytes, |
1238 unused_memory_limit_in_bytes, | 1243 unused_memory_limit_in_bytes, |
1239 global_tile_state_.num_resources_limit); | 1244 global_tile_state_.num_resources_limit); |
1240 | 1245 |
| 1246 // Release all staging resources when invisible. |
| 1247 if (staging_resource_pool_) { |
| 1248 staging_resource_pool_->CheckBusyResources(false); |
| 1249 staging_resource_pool_->SetResourceUsageLimits( |
| 1250 std::numeric_limits<size_t>::max(), |
| 1251 std::numeric_limits<size_t>::max(), |
| 1252 visible_ ? GetMaxStagingResourceCount() : 0); |
| 1253 } |
| 1254 |
1241 DidModifyTilePriorities(); | 1255 DidModifyTilePriorities(); |
1242 } | 1256 } |
1243 | 1257 |
1244 void LayerTreeHostImpl::DidModifyTilePriorities() { | 1258 void LayerTreeHostImpl::DidModifyTilePriorities() { |
1245 // Mark priorities as dirty and schedule a PrepareTiles(). | 1259 // Mark priorities as dirty and schedule a PrepareTiles(). |
1246 tile_priorities_dirty_ = true; | 1260 tile_priorities_dirty_ = true; |
1247 client_->SetNeedsPrepareTilesOnImplThread(); | 1261 client_->SetNeedsPrepareTilesOnImplThread(); |
1248 } | 1262 } |
1249 | 1263 |
1250 scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue( | 1264 scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue( |
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1444 | 1458 |
1445 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) { | 1459 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) { |
1446 // TODO(piman): We may need to do some validation on this ack before | 1460 // TODO(piman): We may need to do some validation on this ack before |
1447 // processing it. | 1461 // processing it. |
1448 if (renderer_) | 1462 if (renderer_) |
1449 renderer_->ReceiveSwapBuffersAck(*ack); | 1463 renderer_->ReceiveSwapBuffersAck(*ack); |
1450 | 1464 |
1451 // In OOM, we now might be able to release more resources that were held | 1465 // In OOM, we now might be able to release more resources that were held |
1452 // because they were exported. | 1466 // because they were exported. |
1453 if (resource_pool_) { | 1467 if (resource_pool_) { |
1454 resource_pool_->CheckBusyResources(); | 1468 resource_pool_->CheckBusyResources(false); |
1455 resource_pool_->ReduceResourceUsage(); | 1469 resource_pool_->ReduceResourceUsage(); |
1456 } | 1470 } |
1457 // If we're not visible, we likely released resources, so we want to | 1471 // If we're not visible, we likely released resources, so we want to |
1458 // aggressively flush here to make sure those DeleteTextures make it to the | 1472 // aggressively flush here to make sure those DeleteTextures make it to the |
1459 // GPU process to free up the memory. | 1473 // GPU process to free up the memory. |
1460 if (output_surface_->context_provider() && !visible_) { | 1474 if (output_surface_->context_provider() && !visible_) { |
1461 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM(); | 1475 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM(); |
1462 } | 1476 } |
1463 } | 1477 } |
1464 | 1478 |
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2040 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be | 2054 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be |
2041 // initialized to get max texture size. Also, after releasing resources, | 2055 // initialized to get max texture size. Also, after releasing resources, |
2042 // trees need another update to generate new ones. | 2056 // trees need another update to generate new ones. |
2043 active_tree_->set_needs_update_draw_properties(); | 2057 active_tree_->set_needs_update_draw_properties(); |
2044 if (pending_tree_) | 2058 if (pending_tree_) |
2045 pending_tree_->set_needs_update_draw_properties(); | 2059 pending_tree_->set_needs_update_draw_properties(); |
2046 client_->UpdateRendererCapabilitiesOnImplThread(); | 2060 client_->UpdateRendererCapabilitiesOnImplThread(); |
2047 } | 2061 } |
2048 | 2062 |
2049 void LayerTreeHostImpl::CreateTileManagerResources() { | 2063 void LayerTreeHostImpl::CreateTileManagerResources() { |
2050 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_); | 2064 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_, |
| 2065 &staging_resource_pool_); |
2051 // TODO(vmpstr): Initialize tile task limit at ctor time. | 2066 // TODO(vmpstr): Initialize tile task limit at ctor time. |
2052 tile_manager_->SetResources( | 2067 tile_manager_->SetResources( |
2053 resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(), | 2068 resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(), |
2054 is_synchronous_single_threaded_ ? std::numeric_limits<size_t>::max() | 2069 is_synchronous_single_threaded_ ? std::numeric_limits<size_t>::max() |
2055 : settings_.scheduled_raster_task_limit); | 2070 : settings_.scheduled_raster_task_limit); |
2056 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); | 2071 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); |
2057 } | 2072 } |
2058 | 2073 |
2059 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool( | 2074 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool( |
2060 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool, | 2075 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool, |
2061 scoped_ptr<ResourcePool>* resource_pool) { | 2076 scoped_ptr<ResourcePool>* resource_pool, |
| 2077 scoped_ptr<ResourcePool>* staging_resource_pool) { |
2062 DCHECK(GetTaskRunner()); | 2078 DCHECK(GetTaskRunner()); |
2063 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is | 2079 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is |
2064 // resolved. | 2080 // resolved. |
2065 CHECK(resource_provider_); | 2081 CHECK(resource_provider_); |
2066 | 2082 |
2067 // Pass the single-threaded synchronous task graph runner to the worker pool | 2083 // Pass the single-threaded synchronous task graph runner to the worker pool |
2068 // if we're in synchronous single-threaded mode. | 2084 // if we're in synchronous single-threaded mode. |
2069 TaskGraphRunner* task_graph_runner = task_graph_runner_; | 2085 TaskGraphRunner* task_graph_runner = task_graph_runner_; |
2070 if (is_synchronous_single_threaded_) { | 2086 if (is_synchronous_single_threaded_) { |
2071 DCHECK(!single_thread_synchronous_task_graph_runner_); | 2087 DCHECK(!single_thread_synchronous_task_graph_runner_); |
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2101 | 2117 |
2102 if (settings_.use_zero_copy) { | 2118 if (settings_.use_zero_copy) { |
2103 *resource_pool = ResourcePool::Create(resource_provider_.get()); | 2119 *resource_pool = ResourcePool::Create(resource_provider_.get()); |
2104 | 2120 |
2105 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create( | 2121 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create( |
2106 GetTaskRunner(), task_graph_runner, resource_provider_.get()); | 2122 GetTaskRunner(), task_graph_runner, resource_provider_.get()); |
2107 return; | 2123 return; |
2108 } | 2124 } |
2109 | 2125 |
2110 if (settings_.use_one_copy) { | 2126 if (settings_.use_one_copy) { |
| 2127 // Synchronous single-threaded mode depends on tiles being ready to |
| 2128 // draw when raster is complete. Therefore, it must use one of zero |
| 2129 // copy, software raster, or GPU raster. |
| 2130 DCHECK(!is_synchronous_single_threaded_); |
| 2131 |
| 2132 // We need to create a staging resource pool when using copy rasterizer. |
| 2133 *staging_resource_pool = ResourcePool::Create(resource_provider_.get()); |
2111 *resource_pool = | 2134 *resource_pool = |
2112 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); | 2135 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); |
2113 | 2136 |
2114 int max_copy_texture_chromium_size = | 2137 int max_copy_texture_chromium_size = |
2115 context_provider->ContextCapabilities() | 2138 context_provider->ContextCapabilities() |
2116 .gpu.max_copy_texture_chromium_size; | 2139 .gpu.max_copy_texture_chromium_size; |
2117 | 2140 |
2118 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( | 2141 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( |
2119 GetTaskRunner(), task_graph_runner, context_provider, | 2142 GetTaskRunner(), task_graph_runner, context_provider, |
2120 resource_provider_.get(), max_copy_texture_chromium_size, | 2143 resource_provider_.get(), staging_resource_pool_.get(), |
2121 settings_.use_persistent_map_for_gpu_memory_buffers, | 2144 max_copy_texture_chromium_size, |
2122 settings_.max_staging_buffers); | 2145 settings_.use_persistent_map_for_gpu_memory_buffers); |
2123 return; | 2146 return; |
2124 } | 2147 } |
2125 | 2148 |
2126 // Synchronous single-threaded mode depends on tiles being ready to | 2149 // Synchronous single-threaded mode depends on tiles being ready to |
2127 // draw when raster is complete. Therefore, it must use one of zero | 2150 // draw when raster is complete. Therefore, it must use one of zero |
2128 // copy, software raster, or GPU raster (in the branches above). | 2151 // copy, software raster, or GPU raster (in the branches above). |
2129 DCHECK(!is_synchronous_single_threaded_); | 2152 DCHECK(!is_synchronous_single_threaded_); |
2130 | 2153 |
2131 *resource_pool = ResourcePool::Create( | 2154 *resource_pool = ResourcePool::Create( |
2132 resource_provider_.get(), GL_TEXTURE_2D); | 2155 resource_provider_.get(), GL_TEXTURE_2D); |
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2155 void LayerTreeHostImpl::PostFrameTimingEvents( | 2178 void LayerTreeHostImpl::PostFrameTimingEvents( |
2156 scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events, | 2179 scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events, |
2157 scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events) { | 2180 scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events) { |
2158 client_->PostFrameTimingEventsOnImplThread(composite_events.Pass(), | 2181 client_->PostFrameTimingEventsOnImplThread(composite_events.Pass(), |
2159 main_frame_events.Pass()); | 2182 main_frame_events.Pass()); |
2160 } | 2183 } |
2161 | 2184 |
2162 void LayerTreeHostImpl::CleanUpTileManager() { | 2185 void LayerTreeHostImpl::CleanUpTileManager() { |
2163 tile_manager_->FinishTasksAndCleanUp(); | 2186 tile_manager_->FinishTasksAndCleanUp(); |
2164 resource_pool_ = nullptr; | 2187 resource_pool_ = nullptr; |
| 2188 staging_resource_pool_ = nullptr; |
2165 tile_task_worker_pool_ = nullptr; | 2189 tile_task_worker_pool_ = nullptr; |
2166 single_thread_synchronous_task_graph_runner_ = nullptr; | 2190 single_thread_synchronous_task_graph_runner_ = nullptr; |
2167 } | 2191 } |
2168 | 2192 |
2169 bool LayerTreeHostImpl::InitializeRenderer( | 2193 bool LayerTreeHostImpl::InitializeRenderer( |
2170 scoped_ptr<OutputSurface> output_surface) { | 2194 scoped_ptr<OutputSurface> output_surface) { |
2171 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); | 2195 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); |
2172 | 2196 |
2173 // Since we will create a new resource provider, we cannot continue to use | 2197 // Since we will create a new resource provider, we cannot continue to use |
2174 // the old resources (i.e. render_surfaces and texture IDs). Clear them | 2198 // the old resources (i.e. render_surfaces and texture IDs). Clear them |
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2188 return false; | 2212 return false; |
2189 } | 2213 } |
2190 | 2214 |
2191 output_surface_ = output_surface.Pass(); | 2215 output_surface_ = output_surface.Pass(); |
2192 resource_provider_ = ResourceProvider::Create( | 2216 resource_provider_ = ResourceProvider::Create( |
2193 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_, | 2217 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_, |
2194 proxy_->blocking_main_thread_task_runner(), | 2218 proxy_->blocking_main_thread_task_runner(), |
2195 settings_.renderer_settings.highp_threshold_min, | 2219 settings_.renderer_settings.highp_threshold_min, |
2196 settings_.renderer_settings.use_rgba_4444_textures, | 2220 settings_.renderer_settings.use_rgba_4444_textures, |
2197 settings_.renderer_settings.texture_id_allocation_chunk_size, | 2221 settings_.renderer_settings.texture_id_allocation_chunk_size, |
| 2222 settings_.use_persistent_map_for_gpu_memory_buffers, |
2198 settings_.use_image_texture_targets); | 2223 settings_.use_image_texture_targets); |
2199 | 2224 |
2200 CreateAndSetRenderer(); | 2225 CreateAndSetRenderer(); |
2201 | 2226 |
2202 // Since the new renderer may be capable of MSAA, update status here. | 2227 // Since the new renderer may be capable of MSAA, update status here. |
2203 UpdateGpuRasterizationStatus(); | 2228 UpdateGpuRasterizationStatus(); |
2204 | 2229 |
2205 CreateTileManagerResources(); | 2230 CreateTileManagerResources(); |
2206 RecreateTreeResources(); | 2231 RecreateTreeResources(); |
2207 | 2232 |
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3603 if (active_tree()) { | 3628 if (active_tree()) { |
3604 LayerAnimationValueProvider* layer = active_tree()->LayerById(layer_id); | 3629 LayerAnimationValueProvider* layer = active_tree()->LayerById(layer_id); |
3605 if (layer) | 3630 if (layer) |
3606 return layer->ScrollOffsetForAnimation(); | 3631 return layer->ScrollOffsetForAnimation(); |
3607 } | 3632 } |
3608 | 3633 |
3609 return gfx::ScrollOffset(); | 3634 return gfx::ScrollOffset(); |
3610 } | 3635 } |
3611 | 3636 |
3612 } // namespace cc | 3637 } // namespace cc |
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