Index: Source/modules/webgl/WebGL2RenderingContext.h |
diff --git a/Source/modules/webgl/WebGL2RenderingContext.h b/Source/modules/webgl/WebGL2RenderingContext.h |
index 826e39204645f5917363bdbc6829288a80ebe1d2..c92160fa2c254fa08a0543b059a44c28c5a10dd0 100644 |
--- a/Source/modules/webgl/WebGL2RenderingContext.h |
+++ b/Source/modules/webgl/WebGL2RenderingContext.h |
@@ -38,16 +38,16 @@ |
protected: |
WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes& requestedAttributes); |
- PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
- PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
- PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
- PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
- PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
- PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
- PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
- PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
- PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
- PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext; |
+ RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
+ RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
+ RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
+ RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
+ RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
+ RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
+ RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
+ RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
+ RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
+ RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext; |
}; |
DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context, |