Index: Source/modules/webgl/WebGLRenderingContext.h |
diff --git a/Source/modules/webgl/WebGLRenderingContext.h b/Source/modules/webgl/WebGLRenderingContext.h |
index bf7f0be5adbbb497caf318bac882249bbf5df1cd..ed26f5aebedfe6665995faa1f3c5ffb2f43ac552 100644 |
--- a/Source/modules/webgl/WebGLRenderingContext.h |
+++ b/Source/modules/webgl/WebGLRenderingContext.h |
@@ -61,29 +61,29 @@ |
WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes&); |
// Enabled extension objects. |
- PersistentWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays; |
- PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
- PersistentWillBeMember<EXTBlendMinMax> m_extBlendMinMax; |
- PersistentWillBeMember<EXTFragDepth> m_extFragDepth; |
- PersistentWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD; |
- PersistentWillBeMember<EXTsRGB> m_extsRGB; |
- PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
- PersistentWillBeMember<OESTextureFloat> m_oesTextureFloat; |
- PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
- PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; |
- PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; |
- PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; |
- PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; |
- PersistentWillBeMember<OESElementIndexUint> m_oesElementIndexUint; |
- PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext; |
- PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
- PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
- PersistentWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; |
- PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
- PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
- PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
- PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
- PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture; |
+ RefPtrWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays; |
+ RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
+ RefPtrWillBeMember<EXTBlendMinMax> m_extBlendMinMax; |
+ RefPtrWillBeMember<EXTFragDepth> m_extFragDepth; |
+ RefPtrWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD; |
+ RefPtrWillBeMember<EXTsRGB> m_extsRGB; |
+ RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
+ RefPtrWillBeMember<OESTextureFloat> m_oesTextureFloat; |
+ RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
+ RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; |
+ RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; |
+ RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; |
+ RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; |
+ RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint; |
+ RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext; |
+ RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
+ RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
+ RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; |
+ RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
+ RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
+ RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
+ RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
+ RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture; |
}; |
DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, |