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Side by Side Diff: Source/modules/webgl/WebGLVertexArrayObjectBase.h

Issue 1281953003: Revert of [Oilpan] Migrate classes under module/webgl onto oilpan heap (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGLVertexArrayObjectBase_h 5 #ifndef WebGLVertexArrayObjectBase_h
6 #define WebGLVertexArrayObjectBase_h 6 #define WebGLVertexArrayObjectBase_h
7 7
8 #include "modules/webgl/WebGLBuffer.h" 8 #include "modules/webgl/WebGLBuffer.h"
9 #include "modules/webgl/WebGLContextObject.h" 9 #include "modules/webgl/WebGLContextObject.h"
10 #include "platform/heap/Handle.h" 10 #include "platform/heap/Handle.h"
11 #include "wtf/PassRefPtr.h"
11 12
12 namespace blink { 13 namespace blink {
13 14
14 class WebGLVertexArrayObjectBase : public WebGLContextObject { 15 class WebGLVertexArrayObjectBase : public WebGLContextObject {
15 public: 16 public:
16 enum VaoType { 17 enum VaoType {
17 VaoTypeDefault, 18 VaoTypeDefault,
18 VaoTypeUser, 19 VaoTypeUser,
19 }; 20 };
20 21
21 ~WebGLVertexArrayObjectBase() override; 22 ~WebGLVertexArrayObjectBase() override;
22 23
23 Platform3DObject object() const { return m_object; } 24 Platform3DObject object() const { return m_object; }
24 25
25 // Cached values for vertex attrib range checks 26 // Cached values for vertex attrib range checks
26 class VertexAttribState final : public GarbageCollected<VertexAttribState> { 27 class VertexAttribState final : public NoBaseWillBeGarbageCollected<VertexAt tribState> {
27 public: 28 public:
28 VertexAttribState() 29 VertexAttribState()
29 : enabled(false) 30 : enabled(false)
30 , bytesPerElement(0) 31 , bytesPerElement(0)
31 , size(4) 32 , size(4)
32 , type(GL_FLOAT) 33 , type(GL_FLOAT)
33 , normalized(false) 34 , normalized(false)
34 , stride(16) 35 , stride(16)
35 , originalStride(0) 36 , originalStride(0)
36 , offset(0) 37 , offset(0)
37 , divisor(0) 38 , divisor(0)
38 { 39 {
39 } 40 }
40 41
41 DECLARE_TRACE(); 42 DECLARE_TRACE();
42 43
43 bool enabled; 44 bool enabled;
44 Member<WebGLBuffer> bufferBinding; 45 RefPtrWillBeMember<WebGLBuffer> bufferBinding;
45 GLsizei bytesPerElement; 46 GLsizei bytesPerElement;
46 GLint size; 47 GLint size;
47 GLenum type; 48 GLenum type;
48 bool normalized; 49 bool normalized;
49 GLsizei stride; 50 GLsizei stride;
50 GLsizei originalStride; 51 GLsizei originalStride;
51 GLintptr offset; 52 GLintptr offset;
52 GLuint divisor; 53 GLuint divisor;
53 }; 54 };
54 55
55 bool isDefaultObject() const { return m_type == VaoTypeDefault; } 56 bool isDefaultObject() const { return m_type == VaoTypeDefault; }
56 57
57 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } 58 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
58 void setHasEverBeenBound() { m_hasEverBeenBound = true; } 59 void setHasEverBeenBound() { m_hasEverBeenBound = true; }
59 60
60 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf fer; } 61 PassRefPtrWillBeRawPtr<WebGLBuffer> boundElementArrayBuffer() const { return m_boundElementArrayBuffer; }
61 void setElementArrayBuffer(WebGLBuffer*); 62 void setElementArrayBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>);
62 63
63 VertexAttribState* getVertexAttribState(size_t); 64 VertexAttribState* getVertexAttribState(size_t);
64 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei , GLintptr, WebGLBuffer*); 65 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei , GLintptr, PassRefPtrWillBeRawPtr<WebGLBuffer>);
65 void unbindBuffer(WebGLBuffer*); 66 void unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>);
66 void setVertexAttribDivisor(GLuint index, GLuint divisor); 67 void setVertexAttribDivisor(GLuint index, GLuint divisor);
67 68
68 DECLARE_VIRTUAL_TRACE(); 69 DECLARE_VIRTUAL_TRACE();
69 70
70 protected: 71 protected:
71 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); 72 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType);
72 73
73 private: 74 private:
74 void dispatchDetached(WebGraphicsContext3D*); 75 void dispatchDetached(WebGraphicsContext3D*);
75 bool hasObject() const override { return m_object != 0; } 76 bool hasObject() const override { return m_object != 0; }
76 void deleteObjectImpl(WebGraphicsContext3D*) override; 77 void deleteObjectImpl(WebGraphicsContext3D*) override;
77 78
78 Platform3DObject m_object; 79 Platform3DObject m_object;
79 80
80 VaoType m_type; 81 VaoType m_type;
81 bool m_hasEverBeenBound; 82 bool m_hasEverBeenBound;
83 #if ENABLE(OILPAN)
82 bool m_destructionInProgress; 84 bool m_destructionInProgress;
83 Member<WebGLBuffer> m_boundElementArrayBuffer; 85 #endif
84 HeapVector<Member<VertexAttribState>> m_vertexAttribState; 86 RefPtrWillBeMember<WebGLBuffer> m_boundElementArrayBuffer;
87 WillBeHeapVector<OwnPtrWillBeMember<VertexAttribState>> m_vertexAttribState;
85 }; 88 };
86 89
87 } // namespace blink 90 } // namespace blink
88 91
89 #endif // WebGLVertexArrayObjectBase_h 92 #endif // WebGLVertexArrayObjectBase_h
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