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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGLVertexArrayObjectBase_h | 5 #ifndef WebGLVertexArrayObjectBase_h |
6 #define WebGLVertexArrayObjectBase_h | 6 #define WebGLVertexArrayObjectBase_h |
7 | 7 |
8 #include "modules/webgl/WebGLBuffer.h" | 8 #include "modules/webgl/WebGLBuffer.h" |
9 #include "modules/webgl/WebGLContextObject.h" | 9 #include "modules/webgl/WebGLContextObject.h" |
10 #include "platform/heap/Handle.h" | 10 #include "platform/heap/Handle.h" |
| 11 #include "wtf/PassRefPtr.h" |
11 | 12 |
12 namespace blink { | 13 namespace blink { |
13 | 14 |
14 class WebGLVertexArrayObjectBase : public WebGLContextObject { | 15 class WebGLVertexArrayObjectBase : public WebGLContextObject { |
15 public: | 16 public: |
16 enum VaoType { | 17 enum VaoType { |
17 VaoTypeDefault, | 18 VaoTypeDefault, |
18 VaoTypeUser, | 19 VaoTypeUser, |
19 }; | 20 }; |
20 | 21 |
21 ~WebGLVertexArrayObjectBase() override; | 22 ~WebGLVertexArrayObjectBase() override; |
22 | 23 |
23 Platform3DObject object() const { return m_object; } | 24 Platform3DObject object() const { return m_object; } |
24 | 25 |
25 // Cached values for vertex attrib range checks | 26 // Cached values for vertex attrib range checks |
26 class VertexAttribState final : public GarbageCollected<VertexAttribState> { | 27 class VertexAttribState final : public NoBaseWillBeGarbageCollected<VertexAt
tribState> { |
27 public: | 28 public: |
28 VertexAttribState() | 29 VertexAttribState() |
29 : enabled(false) | 30 : enabled(false) |
30 , bytesPerElement(0) | 31 , bytesPerElement(0) |
31 , size(4) | 32 , size(4) |
32 , type(GL_FLOAT) | 33 , type(GL_FLOAT) |
33 , normalized(false) | 34 , normalized(false) |
34 , stride(16) | 35 , stride(16) |
35 , originalStride(0) | 36 , originalStride(0) |
36 , offset(0) | 37 , offset(0) |
37 , divisor(0) | 38 , divisor(0) |
38 { | 39 { |
39 } | 40 } |
40 | 41 |
41 DECLARE_TRACE(); | 42 DECLARE_TRACE(); |
42 | 43 |
43 bool enabled; | 44 bool enabled; |
44 Member<WebGLBuffer> bufferBinding; | 45 RefPtrWillBeMember<WebGLBuffer> bufferBinding; |
45 GLsizei bytesPerElement; | 46 GLsizei bytesPerElement; |
46 GLint size; | 47 GLint size; |
47 GLenum type; | 48 GLenum type; |
48 bool normalized; | 49 bool normalized; |
49 GLsizei stride; | 50 GLsizei stride; |
50 GLsizei originalStride; | 51 GLsizei originalStride; |
51 GLintptr offset; | 52 GLintptr offset; |
52 GLuint divisor; | 53 GLuint divisor; |
53 }; | 54 }; |
54 | 55 |
55 bool isDefaultObject() const { return m_type == VaoTypeDefault; } | 56 bool isDefaultObject() const { return m_type == VaoTypeDefault; } |
56 | 57 |
57 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 58 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
58 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 59 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
59 | 60 |
60 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf
fer; } | 61 PassRefPtrWillBeRawPtr<WebGLBuffer> boundElementArrayBuffer() const { return
m_boundElementArrayBuffer; } |
61 void setElementArrayBuffer(WebGLBuffer*); | 62 void setElementArrayBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); |
62 | 63 |
63 VertexAttribState* getVertexAttribState(size_t); | 64 VertexAttribState* getVertexAttribState(size_t); |
64 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei
, GLintptr, WebGLBuffer*); | 65 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei
, GLintptr, PassRefPtrWillBeRawPtr<WebGLBuffer>); |
65 void unbindBuffer(WebGLBuffer*); | 66 void unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); |
66 void setVertexAttribDivisor(GLuint index, GLuint divisor); | 67 void setVertexAttribDivisor(GLuint index, GLuint divisor); |
67 | 68 |
68 DECLARE_VIRTUAL_TRACE(); | 69 DECLARE_VIRTUAL_TRACE(); |
69 | 70 |
70 protected: | 71 protected: |
71 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); | 72 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); |
72 | 73 |
73 private: | 74 private: |
74 void dispatchDetached(WebGraphicsContext3D*); | 75 void dispatchDetached(WebGraphicsContext3D*); |
75 bool hasObject() const override { return m_object != 0; } | 76 bool hasObject() const override { return m_object != 0; } |
76 void deleteObjectImpl(WebGraphicsContext3D*) override; | 77 void deleteObjectImpl(WebGraphicsContext3D*) override; |
77 | 78 |
78 Platform3DObject m_object; | 79 Platform3DObject m_object; |
79 | 80 |
80 VaoType m_type; | 81 VaoType m_type; |
81 bool m_hasEverBeenBound; | 82 bool m_hasEverBeenBound; |
| 83 #if ENABLE(OILPAN) |
82 bool m_destructionInProgress; | 84 bool m_destructionInProgress; |
83 Member<WebGLBuffer> m_boundElementArrayBuffer; | 85 #endif |
84 HeapVector<Member<VertexAttribState>> m_vertexAttribState; | 86 RefPtrWillBeMember<WebGLBuffer> m_boundElementArrayBuffer; |
| 87 WillBeHeapVector<OwnPtrWillBeMember<VertexAttribState>> m_vertexAttribState; |
85 }; | 88 }; |
86 | 89 |
87 } // namespace blink | 90 } // namespace blink |
88 | 91 |
89 #endif // WebGLVertexArrayObjectBase_h | 92 #endif // WebGLVertexArrayObjectBase_h |
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