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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGLVertexArrayObject_h | 5 #ifndef WebGLVertexArrayObject_h |
6 #define WebGLVertexArrayObject_h | 6 #define WebGLVertexArrayObject_h |
7 | 7 |
8 #include "modules/webgl/WebGLVertexArrayObjectBase.h" | 8 #include "modules/webgl/WebGLVertexArrayObjectBase.h" |
| 9 #include "wtf/PassRefPtr.h" |
9 | 10 |
10 namespace blink { | 11 namespace blink { |
11 | 12 |
12 class WebGLVertexArrayObject final : public WebGLVertexArrayObjectBase { | 13 class WebGLVertexArrayObject final : public WebGLVertexArrayObjectBase { |
13 DEFINE_WRAPPERTYPEINFO(); | 14 DEFINE_WRAPPERTYPEINFO(); |
14 public: | 15 public: |
15 static WebGLVertexArrayObject* create(WebGLRenderingContextBase*, VaoType); | 16 static PassRefPtrWillBeRawPtr<WebGLVertexArrayObject> create(WebGLRenderingC
ontextBase*, VaoType); |
16 | 17 |
17 private: | 18 private: |
18 explicit WebGLVertexArrayObject(WebGLRenderingContextBase*, VaoType); | 19 explicit WebGLVertexArrayObject(WebGLRenderingContextBase*, VaoType); |
19 }; | 20 }; |
20 | 21 |
21 } // namespace blink | 22 } // namespace blink |
22 | 23 |
23 #endif // WebGLVertexArrayObject_h | 24 #endif // WebGLVertexArrayObject_h |
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