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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "modules/webgl/EXTShaderTextureLOD.h" | 7 #include "modules/webgl/EXTShaderTextureLOD.h" |
8 | 8 |
9 namespace blink { | 9 namespace blink { |
10 | 10 |
11 EXTShaderTextureLOD::EXTShaderTextureLOD(WebGLRenderingContextBase* context) | 11 EXTShaderTextureLOD::EXTShaderTextureLOD(WebGLRenderingContextBase* context) |
12 : WebGLExtension(context) | 12 : WebGLExtension(context) |
13 { | 13 { |
14 context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_shader_texture_lod
"); | 14 context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_shader_texture_lod
"); |
15 } | 15 } |
16 | 16 |
17 EXTShaderTextureLOD::~EXTShaderTextureLOD() | 17 EXTShaderTextureLOD::~EXTShaderTextureLOD() |
18 { | 18 { |
19 } | 19 } |
20 | 20 |
21 WebGLExtensionName EXTShaderTextureLOD::name() const | 21 WebGLExtensionName EXTShaderTextureLOD::name() const |
22 { | 22 { |
23 return EXTShaderTextureLODName; | 23 return EXTShaderTextureLODName; |
24 } | 24 } |
25 | 25 |
26 EXTShaderTextureLOD* EXTShaderTextureLOD::create(WebGLRenderingContextBase* cont
ext) | 26 PassRefPtrWillBeRawPtr<EXTShaderTextureLOD> EXTShaderTextureLOD::create(WebGLRen
deringContextBase* context) |
27 { | 27 { |
28 return new EXTShaderTextureLOD(context); | 28 return adoptRefWillBeNoop(new EXTShaderTextureLOD(context)); |
29 } | 29 } |
30 | 30 |
31 bool EXTShaderTextureLOD::supported(WebGLRenderingContextBase* context) | 31 bool EXTShaderTextureLOD::supported(WebGLRenderingContextBase* context) |
32 { | 32 { |
33 return context->extensionsUtil()->supportsExtension("GL_EXT_shader_texture_l
od"); | 33 return context->extensionsUtil()->supportsExtension("GL_EXT_shader_texture_l
od"); |
34 } | 34 } |
35 | 35 |
36 const char* EXTShaderTextureLOD::extensionName() | 36 const char* EXTShaderTextureLOD::extensionName() |
37 { | 37 { |
38 return "EXT_shader_texture_lod"; | 38 return "EXT_shader_texture_lod"; |
39 } | 39 } |
40 | 40 |
41 } // namespace blink | 41 } // namespace blink |
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