Index: Source/core/animation/css/CSSAnimationUpdate.h |
diff --git a/Source/core/animation/css/CSSAnimationUpdate.h b/Source/core/animation/css/CSSAnimationUpdate.h |
index 6b70e3b9be2c4a74e6298b97f2818c7fe69d59a0..c3a6be8e2b643cdefcd60d826aa07bead5053e39 100644 |
--- a/Source/core/animation/css/CSSAnimationUpdate.h |
+++ b/Source/core/animation/css/CSSAnimationUpdate.h |
@@ -6,6 +6,7 @@ |
#define CSSAnimationUpdate_h |
#include "core/animation/AnimationStack.h" |
+#include "core/animation/InertEffect.h" |
#include "core/animation/Interpolation.h" |
#include "core/animation/KeyframeEffectModel.h" |
#include "core/animation/css/CSSAnimatableValueFactory.h" |
@@ -19,11 +20,11 @@ |
namespace blink { |
class Animation; |
-class InertEffect; |
// This class stores the CSS Animations/Transitions information we use during a style recalc. |
// This includes updates to animations/transitions as well as the Interpolations to be applied. |
-class CSSAnimationUpdate final : public NoBaseWillBeGarbageCollectedFinalized<CSSAnimationUpdate> { |
+class CSSAnimationUpdate final { |
+ DISALLOW_ALLOCATION(); |
public: |
class NewAnimation { |
ALLOW_ONLY_INLINE_ALLOCATION(); |
@@ -130,6 +131,53 @@ public: |
CompositableStyleSnapshot snapshot; |
}; |
+ CSSAnimationUpdate() |
+ : m_isEmpty(true) |
+ { |
+ } |
+ |
+ ~CSSAnimationUpdate() |
+ { |
+#if ENABLE(OILPAN) |
+ // For performance reasons, explicitly clear HeapVectors and |
+ // HeapHashMaps to avoid giving a pressure on Oilpan's GC. |
+ clear(); |
+#endif |
+ } |
+ |
+ void setPendingUpdate(const CSSAnimationUpdate& update) |
alancutter (OOO until 2018)
2015/08/19 07:26:43
s/setPendingUpdate/copy/ ?
haraken
2015/08/19 12:08:11
Done.
|
+ { |
+ ASSERT(m_isEmpty); |
+ m_isEmpty = false; |
+ m_newAnimations = update.newAnimations(); |
+ m_animationsWithUpdates = update.animationsWithUpdates(); |
+ m_animationsWithStyleUpdates = update.animationsWithStyleUpdates(); |
+ m_newTransitions = update.newTransitions(); |
+ m_activeInterpolationsForAnimations = update.activeInterpolationsForAnimations(); |
+ m_activeInterpolationsForTransitions = update.activeInterpolationsForTransitions(); |
+ m_cancelledAnimationNames = update.cancelledAnimationNames(); |
+ m_animationsWithPauseToggled = update.animationsWithPauseToggled(); |
+ m_cancelledTransitions = update.cancelledTransitions(); |
+ m_finishedTransitions = update.finishedTransitions(); |
+ } |
+ |
+ void clear() |
+ { |
+ m_newAnimations.clear(); |
+ m_animationsWithUpdates.clear(); |
+ m_animationsWithStyleUpdates.clear(); |
+ m_newTransitions.clear(); |
+ m_activeInterpolationsForAnimations.clear(); |
+ m_activeInterpolationsForTransitions.clear(); |
+ m_cancelledAnimationNames.clear(); |
+ m_animationsWithPauseToggled.clear(); |
+ m_cancelledTransitions.clear(); |
+ m_finishedTransitions.clear(); |
+ m_isEmpty = true; |
+ } |
+ |
+ bool isEmpty() const { return m_isEmpty; } |
alancutter (OOO until 2018)
2015/08/19 07:26:43
This function should remain as it was otherwise th
haraken
2015/08/19 12:08:11
Done.
|
+ |
void startAnimation(const AtomicString& animationName, PassRefPtrWillBeRawPtr<InertEffect> effect, const Timing& timing, PassRefPtrWillBeRawPtr<StyleRuleKeyframes> styleRule) |
{ |
effect->setName(animationName); |
@@ -215,23 +263,6 @@ public: |
const ActiveInterpolationMap& activeInterpolationsForTransitions() const { return m_activeInterpolationsForTransitions; } |
ActiveInterpolationMap& activeInterpolationsForAnimations() { return m_activeInterpolationsForAnimations; } |
- bool isEmpty() const |
- { |
- return m_newAnimations.isEmpty() |
- && m_cancelledAnimationNames.isEmpty() |
- && m_suppressedAnimations.isEmpty() |
- && m_animationsWithPauseToggled.isEmpty() |
- && m_animationsWithUpdates.isEmpty() |
- && m_animationsWithStyleUpdates.isEmpty() |
- && m_newTransitions.isEmpty() |
- && m_cancelledTransitions.isEmpty() |
- && m_finishedTransitions.isEmpty() |
- && m_activeInterpolationsForAnimations.isEmpty() |
- && m_activeInterpolationsForTransitions.isEmpty(); |
- } |
- |
- DECLARE_TRACE(); |
- |
private: |
// Order is significant since it defines the order in which new animations |
// will be started. Note that there may be multiple animations present |
@@ -250,6 +281,10 @@ private: |
ActiveInterpolationMap m_activeInterpolationsForAnimations; |
ActiveInterpolationMap m_activeInterpolationsForTransitions; |
+ |
+ bool m_isEmpty; |
+ |
+ friend class PendingAnimationUpdate; |
alancutter (OOO until 2018)
2015/08/19 07:26:43
No need for friend class.
haraken
2015/08/19 12:08:11
Done.
|
}; |
} // namespace blink |