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Side by Side Diff: Source/core/animation/css/CSSAnimationUpdate.h

Issue 1281493004: Make CSSAnimationUpdate stack-allocated (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CSSAnimationUpdate_h 5 #ifndef CSSAnimationUpdate_h
6 #define CSSAnimationUpdate_h 6 #define CSSAnimationUpdate_h
7 7
8 #include "core/animation/AnimationStack.h" 8 #include "core/animation/AnimationStack.h"
9 #include "core/animation/InertEffect.h"
9 #include "core/animation/Interpolation.h" 10 #include "core/animation/Interpolation.h"
10 #include "core/animation/KeyframeEffectModel.h" 11 #include "core/animation/KeyframeEffectModel.h"
11 #include "core/animation/css/CSSAnimatableValueFactory.h" 12 #include "core/animation/css/CSSAnimatableValueFactory.h"
12 #include "core/animation/css/CSSPropertyEquality.h" 13 #include "core/animation/css/CSSPropertyEquality.h"
13 #include "core/css/CSSKeyframesRule.h" 14 #include "core/css/CSSKeyframesRule.h"
14 #include "core/layout/LayoutObject.h" 15 #include "core/layout/LayoutObject.h"
15 #include "wtf/HashMap.h" 16 #include "wtf/HashMap.h"
16 #include "wtf/Vector.h" 17 #include "wtf/Vector.h"
17 #include "wtf/text/AtomicString.h" 18 #include "wtf/text/AtomicString.h"
18 19
19 namespace blink { 20 namespace blink {
20 21
21 class Animation; 22 class Animation;
22 class InertEffect;
23 23
24 // This class stores the CSS Animations/Transitions information we use during a style recalc. 24 // This class stores the CSS Animations/Transitions information we use during a style recalc.
25 // This includes updates to animations/transitions as well as the Interpolations to be applied. 25 // This includes updates to animations/transitions as well as the Interpolations to be applied.
26 class CSSAnimationUpdate final : public NoBaseWillBeGarbageCollectedFinalized<CS SAnimationUpdate> { 26 class CSSAnimationUpdate final {
27 STACK_ALLOCATED();
27 public: 28 public:
28 class NewAnimation { 29 class NewAnimation {
29 ALLOW_ONLY_INLINE_ALLOCATION(); 30 ALLOW_ONLY_INLINE_ALLOCATION();
30 public: 31 public:
31 NewAnimation() 32 NewAnimation()
32 : styleRuleVersion(0) 33 : styleRuleVersion(0)
33 { 34 {
34 } 35 }
35 36
36 NewAnimation(AtomicString name, PassRefPtrWillBeRawPtr<InertEffect> effe ct, Timing timing, PassRefPtrWillBeRawPtr<StyleRuleKeyframes> styleRule) 37 NewAnimation(AtomicString name, PassRefPtrWillBeRawPtr<InertEffect> effe ct, Timing timing, PassRefPtrWillBeRawPtr<StyleRuleKeyframes> styleRule)
(...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after
123 visitor->trace(animation); 124 visitor->trace(animation);
124 visitor->trace(model); 125 visitor->trace(model);
125 visitor->trace(snapshot); 126 visitor->trace(snapshot);
126 } 127 }
127 128
128 RawPtrWillBeMember<Animation> animation; 129 RawPtrWillBeMember<Animation> animation;
129 RawPtrWillBeMember<KeyframeEffectModelBase> model; 130 RawPtrWillBeMember<KeyframeEffectModelBase> model;
130 CompositableStyleSnapshot snapshot; 131 CompositableStyleSnapshot snapshot;
131 }; 132 };
132 133
134 ~CSSAnimationUpdate()
135 {
136 #if ENABLE(OILPAN)
137 // For performance reasons, explicitly clear HeapVectors and
138 // HeapHashMaps to avoid giving a pressure on Oilpan's GC.
139 m_newAnimations.clear();
140 m_suppressedAnimations.clear();
141 m_animationsWithUpdates.clear();
142 m_animationsWithStyleUpdates.clear();
143 m_newTransitions.clear();
144 m_activeInterpolationsForAnimations.clear();
145 m_activeInterpolationsForTransitions.clear();
146 #endif
147 }
148
133 void startAnimation(const AtomicString& animationName, PassRefPtrWillBeRawPt r<InertEffect> effect, const Timing& timing, PassRefPtrWillBeRawPtr<StyleRuleKey frames> styleRule) 149 void startAnimation(const AtomicString& animationName, PassRefPtrWillBeRawPt r<InertEffect> effect, const Timing& timing, PassRefPtrWillBeRawPtr<StyleRuleKey frames> styleRule)
134 { 150 {
135 effect->setName(animationName); 151 effect->setName(animationName);
136 m_newAnimations.append(NewAnimation(animationName, effect, timing, style Rule)); 152 m_newAnimations.append(NewAnimation(animationName, effect, timing, style Rule));
137 } 153 }
138 // Returns whether animation has been suppressed and should be filtered duri ng style application. 154 // Returns whether animation has been suppressed and should be filtered duri ng style application.
139 bool isSuppressedAnimation(const Animation* animation) const { return m_supp ressedAnimations.contains(animation); } 155 bool isSuppressedAnimation(const Animation* animation) const { return m_supp ressedAnimations.contains(animation); }
140 void cancelAnimation(const AtomicString& name, Animation& animation) 156 void cancelAnimation(const AtomicString& name, Animation& animation)
141 { 157 {
142 m_cancelledAnimationNames.append(name); 158 m_cancelledAnimationNames.append(name);
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after
223 && m_animationsWithPauseToggled.isEmpty() 239 && m_animationsWithPauseToggled.isEmpty()
224 && m_animationsWithUpdates.isEmpty() 240 && m_animationsWithUpdates.isEmpty()
225 && m_animationsWithStyleUpdates.isEmpty() 241 && m_animationsWithStyleUpdates.isEmpty()
226 && m_newTransitions.isEmpty() 242 && m_newTransitions.isEmpty()
227 && m_cancelledTransitions.isEmpty() 243 && m_cancelledTransitions.isEmpty()
228 && m_finishedTransitions.isEmpty() 244 && m_finishedTransitions.isEmpty()
229 && m_activeInterpolationsForAnimations.isEmpty() 245 && m_activeInterpolationsForAnimations.isEmpty()
230 && m_activeInterpolationsForTransitions.isEmpty(); 246 && m_activeInterpolationsForTransitions.isEmpty();
231 } 247 }
232 248
233 DECLARE_TRACE();
234
235 private: 249 private:
236 // Order is significant since it defines the order in which new animations 250 // Order is significant since it defines the order in which new animations
237 // will be started. Note that there may be multiple animations present 251 // will be started. Note that there may be multiple animations present
238 // with the same name, due to the way in which we split up animations with 252 // with the same name, due to the way in which we split up animations with
239 // incomplete keyframes. 253 // incomplete keyframes.
240 WillBeHeapVector<NewAnimation> m_newAnimations; 254 WillBeHeapVector<NewAnimation> m_newAnimations;
241 Vector<AtomicString> m_cancelledAnimationNames; 255 Vector<AtomicString> m_cancelledAnimationNames;
242 WillBeHeapHashSet<RawPtrWillBeMember<const Animation>> m_suppressedAnimation s; 256 WillBeHeapHashSet<RawPtrWillBeMember<const Animation>> m_suppressedAnimation s;
243 Vector<AtomicString> m_animationsWithPauseToggled; 257 Vector<AtomicString> m_animationsWithPauseToggled;
244 WillBeHeapVector<UpdatedAnimation> m_animationsWithUpdates; 258 WillBeHeapVector<UpdatedAnimation> m_animationsWithUpdates;
245 WillBeHeapVector<UpdatedAnimationStyle> m_animationsWithStyleUpdates; 259 WillBeHeapVector<UpdatedAnimationStyle> m_animationsWithStyleUpdates;
246 260
247 NewTransitionMap m_newTransitions; 261 NewTransitionMap m_newTransitions;
248 HashSet<CSSPropertyID> m_cancelledTransitions; 262 HashSet<CSSPropertyID> m_cancelledTransitions;
249 HashSet<CSSPropertyID> m_finishedTransitions; 263 HashSet<CSSPropertyID> m_finishedTransitions;
250 264
251 ActiveInterpolationMap m_activeInterpolationsForAnimations; 265 ActiveInterpolationMap m_activeInterpolationsForAnimations;
252 ActiveInterpolationMap m_activeInterpolationsForTransitions; 266 ActiveInterpolationMap m_activeInterpolationsForTransitions;
267
268 friend class PendingAnimationUpdate;
269 };
270
271 class PendingAnimationUpdate final {
272 DISALLOW_ALLOCATION();
alancutter (OOO until 2018) 2015/08/19 02:46:30 Can we make CSSAnimationUpdate DISALLOW_ALLOCATION
haraken 2015/08/19 05:46:08 That is a great suggestion :) Done.
273 WTF_MAKE_NONCOPYABLE(PendingAnimationUpdate);
274 public:
275 PendingAnimationUpdate()
276 : m_isEmpty(true)
277 {
278 }
279
280 void setPendingUpdate(const CSSAnimationUpdate& update)
281 {
282 ASSERT(m_isEmpty);
283 m_isEmpty = false;
284 m_newAnimations = update.newAnimations();
285 m_animationsWithUpdates = update.animationsWithUpdates();
286 m_animationsWithStyleUpdates = update.animationsWithStyleUpdates();
287 m_newTransitions = update.newTransitions();
288 m_activeInterpolationsForAnimations = update.activeInterpolationsForAnim ations();
289 m_activeInterpolationsForTransitions = update.activeInterpolationsForTra nsitions();
290 m_cancelledAnimationNames = update.cancelledAnimationNames();
291 m_animationsWithPauseToggled = update.animationsWithPauseToggled();
292 m_cancelledTransitions = update.cancelledTransitions();
293 m_finishedTransitions = update.finishedTransitions();
294 }
295
296 bool isEmpty() const { return m_isEmpty; }
297 const WillBeHeapVector<CSSAnimationUpdate::NewAnimation>& newAnimations() co nst { return m_newAnimations; }
298 const Vector<AtomicString>& cancelledAnimationNames() const { return m_cance lledAnimationNames; }
299 const Vector<AtomicString>& animationsWithPauseToggled() const { return m_an imationsWithPauseToggled; }
300 const WillBeHeapVector<CSSAnimationUpdate::UpdatedAnimation>& animationsWith Updates() const { return m_animationsWithUpdates; }
301 const WillBeHeapVector<CSSAnimationUpdate::UpdatedAnimationStyle>& animation sWithStyleUpdates() const { return m_animationsWithStyleUpdates; }
302 const CSSAnimationUpdate::NewTransitionMap& newTransitions() const { return m_newTransitions; }
303 const HashSet<CSSPropertyID>& cancelledTransitions() const { return m_cancel ledTransitions; }
304 const HashSet<CSSPropertyID>& finishedTransitions() const { return m_finishe dTransitions; }
305
306 const ActiveInterpolationMap& activeInterpolationsForAnimations() const { re turn m_activeInterpolationsForAnimations; }
307 const ActiveInterpolationMap& activeInterpolationsForTransitions() const { r eturn m_activeInterpolationsForTransitions; }
308 ActiveInterpolationMap& activeInterpolationsForAnimations() { return m_activ eInterpolationsForAnimations; }
309
310 DEFINE_INLINE_TRACE()
311 {
312 #if ENABLE(OILPAN)
alancutter (OOO until 2018) 2015/08/19 02:46:30 Is it necessary to #if here?
haraken 2015/08/19 05:46:08 Unfortunately yes. The current oilpan cannot handl
313 visitor->trace(m_newAnimations);
314 visitor->trace(m_animationsWithUpdates);
315 visitor->trace(m_animationsWithStyleUpdates);
316 visitor->trace(m_newTransitions);
317 visitor->trace(m_activeInterpolationsForAnimations);
318 visitor->trace(m_activeInterpolationsForTransitions);
319 #endif
320 }
321
322 void clear()
323 {
324 m_newAnimations.clear();
325 m_animationsWithUpdates.clear();
326 m_animationsWithStyleUpdates.clear();
327 m_newTransitions.clear();
328 m_activeInterpolationsForAnimations.clear();
329 m_activeInterpolationsForTransitions.clear();
330 m_cancelledAnimationNames.clear();
331 m_animationsWithPauseToggled.clear();
332 m_cancelledTransitions.clear();
333 m_finishedTransitions.clear();
334 m_isEmpty = true;
335 }
336
337 private:
338 WillBeHeapVector<CSSAnimationUpdate::NewAnimation> m_newAnimations;
339 WillBeHeapVector<CSSAnimationUpdate::UpdatedAnimation> m_animationsWithUpdat es;
340 WillBeHeapVector<CSSAnimationUpdate::UpdatedAnimationStyle> m_animationsWith StyleUpdates;
341 CSSAnimationUpdate::NewTransitionMap m_newTransitions;
342 ActiveInterpolationMap m_activeInterpolationsForAnimations;
343 ActiveInterpolationMap m_activeInterpolationsForTransitions;
344 Vector<AtomicString> m_cancelledAnimationNames;
345 Vector<AtomicString> m_animationsWithPauseToggled;
346 HashSet<CSSPropertyID> m_cancelledTransitions;
347 HashSet<CSSPropertyID> m_finishedTransitions;
348 bool m_isEmpty;
253 }; 349 };
254 350
255 } // namespace blink 351 } // namespace blink
256 352
257 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::NewAnimation); 353 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::NewAnimation);
258 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::UpdatedAnimation); 354 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::UpdatedAnimation);
259 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::UpdatedAnimationSty le); 355 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::UpdatedAnimationSty le);
260 356
261 #endif 357 #endif
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